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"Linowes, Jonathan, author"
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Unity virtual reality projects : explore the world of virtual reality by building immersive and fun VR projects using Unity 3D
If you are a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps. Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR
Unity Virtual Reality Projects
2018,2024
If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of tutorials and in-depth discussions using the Unity game engine.
Unity virtual reality projects : explore the world of virtual reality by building immersive and fun VR projects using Unity 3D
If you are a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps. Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR
Unity Virtual Reality Projects - Second Edition
2018
Unity Virtual Reality Projects is your hands-on guide to exploring the world of immersive VR development. In this book, you'll create over 10 engaging projects using Unity 2018, learning how to build interactive, functional, and visually compelling virtual reality applications. By working through practical tutorials, you'll gain the skills and confidence to bring your VR ideas to life.What this Book will help me doDevelop an in-depth understanding of Unity 3D tools to build VR-friendly 3D scenes.Master creating interactive VR experiences using Oculus and other major VR platforms.Learn to implement VR-specific techniques such as gaze control and world space UI.Explore advanced VR concepts like locomotion, teleportation, animations, and storytelling.Deploy and optimize your VR applications for performance and user comfort.Author(s)None Linowes is a seasoned developer and educator with extensive experience in Unity and VR technology. Known for their engaging teaching style, None guides readers through complex VR development concepts in a clear and structured manner. With a deep passion for immersive technologies, their writings aim to empower readers to master VR development and foster creative expression.Who is it for?This book is ideal for aspiring VR developers, whether they're new to programming or experienced gamers. If you are enthusiastic about creating 3D environments and interactive experiences, and you're looking to learn Unity for VR, this book is for you. Beginners will find the practical approach accessible, and experienced users will enjoy deepening their knowledge.
Augmented Reality for Developers
2017
Augmented Reality for Developers is a comprehensive guide to creating AR applications using Unity3D and various AR toolkits like ARCore and ARKit. Through hands-on, project-based tutorials, you will develop practical AR experiences for different platforms and industries, gaining proficiency in both technical skills and best practices.What this Book will help me doDevelop AR applications from scratch and implement practical projects using Unity.Familiarize yourself with AR toolkits such as ARCore, ARKit, Vuforia, and ARToolKit.Enhance skills in AR design, including user interactions, object detection, and spatial mapping.Explore applications in various domains including education, business, and gaming.Understand AR best practices and design principles for creating engaging experiences.Author(s)None Linowes and None Babilinski are seasoned developers with extensive expertise in augmented reality and Unity programming. Linowes has authored multiple books and articles on AR, bringing deep insights to the development process. Babilinski provides a unique approach to teaching through practical, hands-on project experience. Together, they make AR development accessible and engaging.Who is it for?This book is ideal for developers with a background in programming and basic knowledge of mobile development who are eager to learn Augmented Reality. It suits those looking to expand their skills to include cutting-edge AR technologies. If you want practical guidance on building AR apps for real-world applications, this book fits your need perfectly.
Augmented reality for developers
2017
Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.