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"Unity"
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Who's in charge here? Co-CEOs, power gaps, and firm performance
by
Priem, Richard
,
Krause, Ryan
,
Love, Leonard
in
Chief executive officers
,
Chief executives
,
co-CEOs
2015
At the pinnacles of organizations, comparative tests of unity of command and shared command are nearly impossible because only one individual sits atop most organizations. In organizations led by co-CEOs, however, such a test is possible because co-CEOs can truly share power. But do they? Our research pits the unity-of-command principle against the shared-command principle and finds overall support for the former, even within the co-CEO context. Our sample of 71 co-CEO pairs at publicly traded U.S. firms shows that increasing power gaps between co-CEOs are positively associated with firm performance. This positive association wanes and turns negative, however, as power gaps become very large. We conclude that whatever benefits the co-CEO structure might offer likely lie outside the shared command paradigm.
Journal Article
Unity virtual reality projects : explore the world of virtual reality by building immersive and fun VR projects using Unity 3D
If you are a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps. Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR
The Quantum Ratio
2025
The concept of the Quantum Ratio was born out of the efforts to find a simple but universal criterion if the center of mass (CM) of an isolated (microscopic or macroscopic) body behaves quantum mechanically or classically, and under which conditions. It is defined as the ratio between the quantum fluctuation range, which is the spatial extension of the pure-state CM wave function, and the linear size of the body (the space support of the internal, bound-state wave function). The two cases where the ratio is smaller than unity or much larger than unity, roughly correspond to the body’s CM behaving classically or quantum mechanically, respectively. An important notion following from the introduction of quantum ratio is that the elementary particles (thus the electron and the photon) are quantum mechanical. This is so even when the environment-induced decoherence turns them into a mixed state. Decoherence (mixed state) and classical state should not be identified. This simple observation is further elaborated, by analyzing some atomic or molecular processes. It may have far-reaching implications on the way quantum mechanics works, e.g., in biological systems.
Journal Article
Unity virtual reality projects : explore the world of virtual reality by building immersive and fun VR projects using Unity 3D
If you are a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps. Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR
Virtual interaction and visualisation of 3D medical imaging data with VTK and Unity
by
Schnabel, Julia A.
,
Wheeler, Gavin
,
Simpson, John M.
in
3-D graphics
,
3D medical imaging data
,
augmented reality
2018
The authors present a method to interconnect the Visualisation Toolkit (VTK) and Unity. This integration enables them to exploit the visualisation capabilities of VTK with Unity's widespread support of virtual, augmented, and mixed reality displays, and interaction and manipulation devices, for the development of medical image applications for virtual environments. The proposed method utilises OpenGL context sharing between Unity and VTK to render VTK objects into the Unity scene via a Unity native plugin. The proposed method is demonstrated in a simple Unity application that performs VTK volume rendering to display thoracic computed tomography and cardiac magnetic resonance images. Quantitative measurements of the achieved frame rates show that this approach provides over 90 fps using standard hardware, which is suitable for current augmented reality/virtual reality display devices.
Journal Article
Electrical suppression of all nonradiative recombination pathways in monolayer semiconductors
2019
Defects in conventional semiconductors substantially lower the photoluminescence (PL) quantum yield (QY), a key metric of optoelectronic performance that directly dictates the maximum device efficiency. Two-dimensional transition-metal dichalcogenides (TMDCs), such as monolayer MoS₂, often exhibit low PL QY for as-processed samples, which has typically been attributed to a large native defect density. We show that the PL QY of as-processed MoS₂ and WS₂ monolayers reaches near-unity when they are made intrinsic through electrostatic doping, without any chemical passivation. Surprisingly, neutral exciton recombination is entirely radiative even in the presence of a high native defect density. This finding enables TMDC monolayers for optoelectronic device applications as the stringent requirement of low defect density is eased.
Journal Article
Towards optimal single-photon sources from polarized microcavities
2019
An optimal single-photon source should deterministically deliver one, and only one, photon at a time, with no trade-off between the source’s efficiency and the photon indistinguishability. However, all reported solid-state sources of indistinguishable single photons had to rely on polarization filtering, which reduced the efficiency by 50%, fundamentally limiting the scaling of photonic quantum technologies. Here, we overcome this long-standing challenge by coherently driving quantum dots deterministically coupled to polarization-selective Purcell microcavities. We present two examples: narrowband, elliptical micropillars and broadband, elliptical Bragg gratings. A polarization-orthogonal excitation–collection scheme is designed to minimize the polarization filtering loss under resonant excitation. We demonstrate a polarized single-photon efficiency of 0.60 ± 0.02 (0.56 ± 0.02), a single-photon purity of 0.975 ± 0.005 (0.991 ± 0.003) and an indistinguishability of 0.975 ± 0.006 (0.951 ± 0.005) for the micropillar (Bragg grating) device. Our work provides promising solutions for truly optimal single-photon sources combining near-unity indistinguishability and near-unity system efficiency simultaneously.
Journal Article