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20,899 result(s) for "film studios"
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Twentieth Century Fox : a century of entertainment
In this examination of the film studio Twentieth Century Fox, \"the controversies and scandals are here, as are the ... achievements. Among other firsts, the book offers ... tours of its historic production and ranch facilities including never-before-told stories about its stars and creative personalities. The authors primarily tell a celebratory tale, but most importantly, an accurate one\"-- Provided by publisher.
The Barrandov Studios
The Barrandov Studios are one of the largest and oldest film studios in Europe. For more than 80 years so far, the studios have been the location of choice for over 2,500 Czech and International films. Barrandov's founding fathers, the Havel brothers Vàclav and Milo. (the grandfather and uncle of later president Vàclav Havel), built the 'Hollywood of Eastern Europe' in the 1930s. A legendary studio like this - and its story - has so far not been told to an English-speaking readership. This collection aims to correct this, presenting the studio's rich history, its esteemed directors, and their most important films.
Broadcasting Hollywood
Broadcasting Hollywood: The Struggle Over Feature Films on Early Television uses extensive archival research into the files of studios, networks, advertising agencies, unions and guilds, theatre associations, the FCC, and key legal cases to analyze the tensions and synergies between the film and television industries in the early years of television. This analysis of the case study of the struggle over Hollywood's feature films appearing on television in the 1940s and 1950s illustrates that the notion of an industry misunderstands the complex array of stakeholders who work in and profit from a media sector, and models a variegated examination of the history of media industries. Ultimately, it draws a parallel to the contemporary period and the introduction of digital media to highlight the fact that history repeats itself and can therefore play a key role in helping media industry scholars and practitioners to understand and navigate contemporary industrial phenomena.
The Marvel Studios phenomenon : inside a transmedia universe
\"The Marvel Studios Phenomenon evaluates the studio's identity, as well as its status within the structures of parent Disney. In a new set of readings of key texts such as Captain America: The Winter Soldier, Guardians of the Galaxy and Agents of S.H.I.E.L.D., the thematics of superhero fiction and the role of fandom are considered. The authors identify milestones from Marvel's complex and controversial business history, allowing us to appraise its industrial status: from a comic publisher keen to exploit its intellectual property, to an independent producer, and latterly, successful subsidiary of a vast entertainment empire. As it drives the process whereby large-scale cinematic practice encounters a converged entertainment age, what kind of organization is Marvel Studios? How does it co-ordinate a transmedia storyworld to the satisfaction of niche fan communities as well as a popular audience?\"-- Provided by publisher.
Learning across the life cycle: Experimentation and performance among the hollywood studio heads
Guided by notions from the literature on organizational learning, this paper investigates how product line experimentation and organizational performance change across the careers of top managers. Its subjects are the studio heads who ran all the major Hollywood film studios from 1936 to 1965. The study found first, that product line experimentation declines over the course of executive tenures; second, that there is an inverse U-shaped relationship between top executive tenure and an organization's financial performance; and third, that product line experimentation is more likely to benefit financial performance late in top executives' tenures. These findings are consistent with a three-stage 'executive life cycle'. During the early years of their tenures, top managers experiment intensively with their product lines to learn about their business; later on their accumulated knowledge allows them to reduce experimentation and increase performance; finally, in their last years, executives reduce experimentation still further, and performance declines.
Scream all night
Dario Heyward never wants to go back to Moldavia Studios, the iconic castle that served as the set, studio, and home to the cast and crew of dozens of cult classic B-horror movies. It's been three years since Dario has even seen the place, after getting legally emancipated from his father, the infamous director of Moldavia's creature features. But then Dario's estranged brother invites him home to a mysterious ceremony involving his father and a tribute to his first film: The Curse of the Mummy's Tongue. Dario swears his homecoming will be a onetime visit -- a way for him to get closure on his past and reunite with Hayley, his first love and the costar of Zombie Children of the Harvest Sun, a Moldavia production fraught with real-life tragedy. Dario gets sucked back into the twisted world of Moldavia and the horrors, both real and imagined, that have haunted him his entire life. With only months to rescue the sinking studio, and everyone who has built their lives there, Dario must confront the demons of his past -- and the uncertainties of his future.
Artists as Amateurs: Intersections of Nonprofessional Film Production and Neo-Avant-Garde Experimentation at the Balázs Béla Stúdió in the Early 1970s
Recent scholarship on socialist Eastern European amateur cinema has provided fruitful discussions on state-supported institutional frameworks and the production of formally and ideologically subversive films. This study expands this research by focusing on the state-funded Hungarian filmmaking platform Balázs Béla Stúdió (BBS) during the transitional period of the early 1970s. While the BBS functioned as a stepping-stone for aspiring film professionals throughout the 1960s, it opened up during the following decade to a range of industry outsiders, including neo-avant-garde artists who were societal and cultural outsiders as well. This essay sketches how the studio's distinct institutional framework allowed this move toward deprofessionalization to occur. It also explores how ambiguous yet purposeful conceptualizations of the amateur legitimized these filmic activities within the BBS and negotiated a sociopolitical context that denied independent modes of creative expression.
Learning from the professionals: film tourists’ “authentic” experiences on a film studio tour
Purpose The purpose of this paper is to explore how consumers perceive, experience and engage with the art of filmmaking and the industrial film production process that the film studios present to them during their guided film studio tours. Design/methodology/approach Drawing on the author’s own film tourist experiences, observations and participatory interactions with fellow visitors at a major Hollywood film studio, this paper takes an autoethnographic “I’m-the-camera”-perspective and a hermeneutic data analysis approach. Findings The findings reveal that visitors experience the “authentic” representation of the working studio’s industrial film production process as an opportunity and “invitation to join” a broader filmmaker community and to share their own amateur filmmaking experiences with fellow visitors and professionals – just to discover eventually that the perceived community is actually the real “simulacrum”. Research limitations/implications Although using an autoethnographic approach means that the breadth of collected data is limited, the gain in depth of insights allows for a deeper understanding of the actual visitor experience. Practical implications The findings encourage film studio executives, managers and talent agents to reconsider current practices and motivations in delivering film studio tours and to explore avenues for harnessing their strategic potential. Originality/value Contrary to previous studies that have conceptualised film studio tours as simulacra that deny consumers a genuine access to the backstage, the findings of this study suggest that the real simulacrum is actually the film tourists’ “experienced feeling” of having joined and being part of a filmmaker community, which raises question regarding the study of virtual communities.
Fantastic Functionality: Studio Architecture and the Visual Rhetoric of Early Hollywood
This article examines film studio architecture in the Los Angeles region in the 1910s. Building on the work of architectural historian Reyner Banham, it argues that studio architects developed “fantastic functionality” to meet their dual task of creating functional sites for efficient production while also giving film companies a public face that might mediate local anxieties about the new industry. By focusing on studio spaces rather than studio films, the article stresses the value of expanding our view of film production to include its architectural forms, and of pushing visual analysis beyond the film text to include the spaces of filmmaking. As an addendum, this essay also reprints and examines the demolition permit for Lois Weber's film studio.