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12
result(s) for
"random object generation"
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From Random Numbers to Random Objects
2022
Many security-related scenarios including cryptography depend on the random generation of passwords, permutations, Latin squares, CAPTCHAs and other types of non-numerical entities. Random generation of each entity type is a different problem with different solutions. This study is an attempt at a unified solution for all of the mentioned problems. This paper is the first of its kind to pose, formulate, analyze and solve the problem of random object generation as the general problem of generating random non-numerical entities. We examine solving the problem via connecting it to the well-studied random number generation problem. To this end, we highlight the challenges and propose solutions for each of them. We explain our method using a case study; random Latin square generation.
Journal Article
From Random Numbers to Random Objects
by
Behrouz Zolfaghari
,
Khodakhast Bibak
,
Takeshi Koshiba
in
Astrophysics
,
integer compositions
,
integer compositions; Linear Feedback Shift Registers (LFSRs); parallel LFSRs; random number generation; random object generation; S-restricted random number generator
2022
Journal Article
An Object-Oriented Random-Number Package with Many Long Streams and Substreams
by
Kelton, W. David
,
Simard, Richard
,
Chen, E. Jack
in
Algorithms
,
C plus plus
,
Computer software
2002
Multiple independent streams of random numbers are often required in simulation studies, for instance, to facilitate synchronization for variance-reduction purposes, and for making independent replications. A portable set of software utilities is described for uniform random-number generation. It provides for multiple generators (streams) running simultaneously, and each generator (stream) has its sequence of numbers partitioned into many long disjoint contiguous substreams. The basic underlying generator for this implementation is a combined multiple-recursive generator with period length of approximately 2 191 , proposed by L'Ecuyer (1999a). A C++ interface is described here. Portable implementations are available in C, C++, and Java via the online companion to this paper on the Operations Research Web site. http://or.pubs.informs.org/pages/collect.html .
Journal Article
Realistic 3D Object Generation Using Seam Aware Landmark Detectors with Texture and Lighting
by
Grover, Ekagrah
,
Kumar, Deepika
,
Mishra, Swapneel
in
Augmented reality
,
Computer applications
,
Computer graphics
2025
The demand for high-quality and diverse 3D content has increased due to its applications in virtual reality, augmented reality, and 3D printing. Converting 2D images to 3D models is a challenging task requiring an understanding of depth, texture, and illumination. This study delves into a novel deep learning-based methodology for generating high-quality and accurate 3D models from 2D images. The proposed approach combines Generative Adversarial Networks (GANs) and Deep Marching Tetrahedra to synthesize complex 3D objects with realistic textures and lighting effects. Additionally, a 2D Texture Generator based on Random Noise and a GAN, as well as a Light Map Generator using Spectral Power Distribution Function and a GAN, are designed to enhance the visual appeal and realism of the generated 3D models. The paper presents a tri-model architecture incorporating a seam-aware landmark detector, which identifies heatmaps to ensure precise mapping of 2D textures onto the 3D model. This feature significantly improves the accuracy and quality of texture application by aligning key points from the 2D images with corresponding areas on the 3D geometry. Furthermore, the model employs point source lighting for light map generation, simulating realistic illumination effects that contribute to the final output’s visual richness. The proposed technique is evaluated, showcasing its superiority over existing methods in generating diverse and realistic 3D models. The study highlights the potential applications of the proposed technique in various domains, including computer graphics, virtual reality, architecture, and industrial design. The ability to generate accurate 3D models with diverse variations opens up exciting opportunities for design exploration and visualization. This work contributes transformative solutions for 3D object synthesis, 2D texture generation, and light map simulation, paving the way for advancements in 3D modeling and design.
Journal Article
Remote Sensing Image Segmentation Based on Hierarchical Student’s-t Mixture Model and Spatial Constrains with Adaptive Smoothing
2023
Image segmentation is an important task in image processing and analysis but due to the same ground object having different spectra and different ground objects having similar spectra, segmentation, particularly on high-resolution remote sensing images, can be significantly challenging. Since the spectral distribution of high-resolution remote sensing images can have complex characteristics (e.g., asymmetric or heavy-tailed), an innovative image segmentation algorithm is proposed based on the hierarchical Student’s-t mixture model (HSMM) and spatial constraints with adaptive smoothing. Considering the complex distribution of spectral intensities, the proposed algorithm constructs the HSMM to accurately build the statistical model of the image, making more reasonable use of the spectral information and improving segmentation accuracy. The component weight is defined by the attribute probability of neighborhood pixels to overcome the influence of image noise and make a simple and easy-to-implement structure. To avoid the effects of artificially setting the smoothing coefficient, the gradient optimization method is used to solve the model parameters, and the smoothing coefficient is optimized through iterations. The experimental results suggest that the proposed HSMM can accurately model asymmetric, heavy-tailed, and bimodal distributions. Compared with traditional segmentation algorithms, the proposed algorithm can effectively overcome noise and generate more accurate segmentation results for high-resolution remote sensing images.
Journal Article
Recognition Method for Electronic Component Signals Based on LR-SMOTE and Improved Random Forest Algorithm
by
Wang, Shicheng
,
Liang, Xiaowen
,
Wang, Guotao
in
Aerospace electronic components
,
Algorithms
,
Data collection
2024
Loose particles are a major problem affecting the performance and safety of
aerospace electronic components. The current particle impact noise detection
(PIND) method used in these components suffers from two main issues: data
collection imbalance and unstable machine-learning-based recognition models that
lead to redundant signal misclassification and reduced detection accuracy. To
address these issues, we propose a signal identification method using the
limited random synthetic minority oversampling technique (LR-SMOTE) for
unbalanced data processing and an optimized random forest (RF) algorithm to
detect loose particles. LR-SMOTE expands the generation space beyond the
original SMOTE oversampling algorithm, generating more representative data for
underrepresented classes. We then use an RF optimization algorithm based on the
correlation measure to identify loose particle signals in balanced data. Our
experimental results demonstrate that the LR-SMOTE algorithm has a better data
balancing effect than SMOTE, and our optimized RF algorithm achieves an accuracy
of over 96% for identifying loose particle signals. The proposed method can also
be popularized in the field of loose particle detection for large-scale sealing
equipment and other various areas of fault diagnosis based on sound signals.
Journal Article
The Crystal Ball Hypothesis in diffusion models: Anticipating object positions from initial noise
2024
Diffusion models have achieved remarkable success in text-to-image generation tasks; however, the role of initial noise has been rarely explored. In this study, we identify specific regions within the initial noise image, termed trigger patches, that play a key role for object generation in the resulting images. Notably, these patches are ``universal'' and can be generalized across various positions, seeds, and prompts. To be specific, extracting these patches from one noise and injecting them into another noise leads to object generation in targeted areas. We identify these patches by analyzing the dispersion of object bounding boxes across generated images, leading to the development of a posterior analysis technique. Furthermore, we create a dataset consisting of Gaussian noises labeled with bounding boxes corresponding to the objects appearing in the generated images and train a detector that identifies these patches from the initial noise. To explain the formation of these patches, we reveal that they are outliers in Gaussian noise, and follow distinct distributions through two-sample tests. Finally, we find the misalignment between prompts and the trigger patch patterns can result in unsuccessful image generations. The study proposes a reject-sampling strategy to obtain optimal noise, aiming to improve prompt adherence and positional diversity in image generation.
Solving a class of stochastic mixed-integer programs with branch and price
by
Wood, R. Kevin
,
Silva, Eduardo F.
in
Assignment problem
,
Branch & bound algorithms
,
Decomposition
2006
We begin this paper by identifying a class of stochastic mixed-integer programs that have column-oriented formulations suitable for solution by a branch-and-price algorithm (B&P). We then survey a number of examples, and use a stochastic facility-location problem (SFLP) for a detailed demonstration of the relevant modeling and solution techniques. Computational results with a scenario representation of uncertain costs, demands and capacities show that B&P can be orders of magnitude faster than solving the standard formulation by branch and bound. We also demonstrate how B&P can solve SFLP exactly - as exactly as a deterministic mixed-integer program - when demands and other parameters can be represented as certain types of independent, random variables, e.g., independent, normal random variables with integer means and variances. [PUBLICATION ABSTRACT]
Journal Article
On Conditioning the Input Noise for Controlled Image Generation with Diffusion Models
by
Ramesh, Siddharth
,
Krishnamurthy, Balaji
,
Balasubramanian, Vineeth N
in
Conditioning
,
Diffusion
,
Image processing
2022
Conditional image generation has paved the way for several breakthroughs in image editing, generating stock photos and 3-D object generation. This continues to be a significant area of interest with the rise of new state-of-the-art methods that are based on diffusion models. However, diffusion models provide very little control over the generated image, which led to subsequent works exploring techniques like classifier guidance, that provides a way to trade off diversity with fidelity. In this work, we explore techniques to condition diffusion models with carefully crafted input noise artifacts. This allows generation of images conditioned on semantic attributes. This is different from existing approaches that input Gaussian noise and further introduce conditioning at the diffusion model's inference step. Our experiments over several examples and conditional settings show the potential of our approach.
A Contextual Hierarchical Graph Model for Generating Random Sequences of Objects with Application to Music Playlists
by
de Oliveira Nunes, Igor
,
Figueiredo, Daniel Ratton
,
Gabriel Matos Cardoso Leite
in
Artists
,
Multimedia
,
Object generation
2019
Recommending the right content in large scale multimedia streaming services is an important and challenging problem that has received much attention in the past decade. A key ingredient for successful recommendations is an effective similarity metric between two objects, and models that leverage the current context to constrain the recommendations. This work proposes a model for random object generation that introduces two key novel elements: (i) a similarity metric based on the distance between objects in a given object sequence, that is also used to measure similarity between meta-data associated with the objects, such as artists and genres; (ii) a hierarchical graph model with different graphs each associated with a different meta-data. A biased random walk in each graph that are coupled and synchronized dictate the random generation of objects, leveraging the current context to constrain randomness. The proposed model is fully parameterized from sequences of objects, requiring no external parameters or tuning. The model is applied to a large music dataset with over 1 million playlists generating a hierarchy with three layers (genre, artist, track). Results indicate its superiority in generating actual full playlists against two baseline models.