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Matrix Games with Interval-Valued 2-Tuple Linguistic Information
by
Singh, Anjali
, Gupta, Anjana
in
2-tuple linguistic model
/ Computer & video games
/ Decision making
/ Fuzzy logic
/ Game theory
/ Games
/ interval-valued 2-tuple linguistic model
/ interval-valued linguistic matrix game
/ Linear programming
/ linguistic linear programming problem
/ Linguistics
/ Saddle points
/ Social networks
/ Variables
2018
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Matrix Games with Interval-Valued 2-Tuple Linguistic Information
by
Singh, Anjali
, Gupta, Anjana
in
2-tuple linguistic model
/ Computer & video games
/ Decision making
/ Fuzzy logic
/ Game theory
/ Games
/ interval-valued 2-tuple linguistic model
/ interval-valued linguistic matrix game
/ Linear programming
/ linguistic linear programming problem
/ Linguistics
/ Saddle points
/ Social networks
/ Variables
2018
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Do you wish to request the book?
Matrix Games with Interval-Valued 2-Tuple Linguistic Information
by
Singh, Anjali
, Gupta, Anjana
in
2-tuple linguistic model
/ Computer & video games
/ Decision making
/ Fuzzy logic
/ Game theory
/ Games
/ interval-valued 2-tuple linguistic model
/ interval-valued linguistic matrix game
/ Linear programming
/ linguistic linear programming problem
/ Linguistics
/ Saddle points
/ Social networks
/ Variables
2018
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Matrix Games with Interval-Valued 2-Tuple Linguistic Information
Journal Article
Matrix Games with Interval-Valued 2-Tuple Linguistic Information
2018
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Overview
In this paper, a two-player constant-sum interval-valued 2-tuple linguistic matrix game is construed. The value of a linguistic matrix game is proven as a non-decreasing function of the linguistic values in the payoffs, and, hence, a pair of auxiliary linguistic linear programming (LLP) problems is formulated to obtain the linguistic lower bound and the linguistic upper bound of the interval-valued linguistic value of such class of games. The duality theorem of LLP is also adopted to establish the equality of values of the interval linguistic matrix game for players I and II. A flowchart to summarize the proposed algorithm is also given. The methodology is then illustrated via a hypothetical example to demonstrate the applicability of the proposed theory in the real world. The designed algorithm demonstrates acceptable results in the two-player constant-sum game problems with interval-valued 2-tuple linguistic payoffs.
Publisher
MDPI AG
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