Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
The PlayStation dreamworld
by
Bown, Alfie, author
in
Video games Social aspects.
/ Virtual reality Social aspects.
/ Dream interpretation.
/ SOCIAL SCIENCE / Media Studies.
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
The PlayStation dreamworld
by
Bown, Alfie, author
in
Video games Social aspects.
/ Virtual reality Social aspects.
/ Dream interpretation.
/ SOCIAL SCIENCE / Media Studies.
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Book
The PlayStation dreamworld
Available to read in the library!
Request Book From Autostore
and Choose the Collection Method
Overview
\"From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is--to borrow a phrase from Slavoj Zizek--the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace - a powerful arena for constructing our desires - or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality\"-- Provided by publisher.
Publisher
Polity
Subject
ISBN
9781509518029, 9781509518036
Item info:
1
item available
1
item total in all locations
| Call Number | Copies | Material | Location |
|---|---|---|---|
| GV1469.34.S52 B75 2018 | 1 | BOOK | AUTOSTORE |
This website uses cookies to ensure you get the best experience on our website.