Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
Developing creative content for games
by
Johnson, Greg, 1969- author
in
Electronic games Design.
/ Computer games Design.
/ Computer games Programming.
/ Computer graphics.
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
Developing creative content for games
by
Johnson, Greg, 1969- author
in
Electronic games Design.
/ Computer games Design.
/ Computer games Programming.
/ Computer graphics.
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
Book
Developing creative content for games
Available to read in the library!
Request Book From Autostore
and Choose the Collection Method
Overview
\"This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works\"-- Provided by publisher.
Publisher
CRC Press, Taylor & Francis
Subject
ISBN
9780367137885, 0367137887, 9781498777667, 149877766X
Item info:
1
item available
1
item total in all locations
| Call Number | Copies | Material | Location |
|---|---|---|---|
| GV1469.15.J65 2019 | 1 | BOOK | AUTOSTORE |
This website uses cookies to ensure you get the best experience on our website.