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Lights, camera, game over! : how video game movies get made
by
Owen, Luke. author
, Anderson, Paul, 1965- author of foreword
in
Motion pictures and video games.
/ Film adaptations History and criticism.
/ Motion picture industry.
/ Video games industry.
/ Film adaptations.
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Do you wish to request the book?
Lights, camera, game over! : how video game movies get made
by
Owen, Luke. author
, Anderson, Paul, 1965- author of foreword
in
Motion pictures and video games.
/ Film adaptations History and criticism.
/ Motion picture industry.
/ Video games industry.
/ Film adaptations.
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Lights, camera, game over! : how video game movies get made
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Lights, camera, game over! : how video game movies get made
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Overview
\"Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few a of these films have succeeded, many have been hailed as the \"worst movie ever\" and left gamers asking: How did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Gamers expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes convoluted, sometimes inspired path Hollywood took to turn pixels into living flesh. More than 40 indsutry insiders, including film directions Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter), share their insights on the process.\" --publisher description.
Publisher
Schiffer Publishing
Subject
ISBN
9780764353178, 0764353179
Item info:
1
item available
1
item total in all locations
| Call Number | Copies | Material | Location |
|---|---|---|---|
| PN1995.9.V46 O94 2017 | 1 | BOOK | AUTOSTORE |
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