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Performativity in art, literature, and videogames
Performativity in art, literature, and videogames
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Performativity in art, literature, and videogames
Book

Performativity in art, literature, and videogames

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Overview
\"This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences' experience of art. The frame, as a site of paradox, links the book's discussion of theory with close readings of texts, which include artworks, books, and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.\"-- Page 4 of cover.
Publisher
Palgrave Macmillan
ISBN
3319544500, 9783319544502
Item info:
1 item available
1 item total in all locations
Holdings :
Call Number Copies Material Location
GV1469.3.J39 2017 1 BOOK AUTOSTORE