Asset Details
MbrlCatalogueTitleDetail
Do you wish to reserve the book?
The creation of iGiselle : classical ballet meets contemporary video games
by
Stovel, Nora Foster, 1942- editor
in
Giselle (Choreographic work)
/ Ballet Social aspects.
/ Video games Social aspects.
/ Video games Design.
Hey, we have placed the reservation for you!
By the way, why not check out events that you can attend while you pick your title.
You are currently in the queue to collect this book. You will be notified once it is your turn to collect the book.
Oops! Something went wrong.
Looks like we were not able to place the reservation. Kindly try again later.
Are you sure you want to remove the book from the shelf?
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
Do you wish to request the book?
The creation of iGiselle : classical ballet meets contemporary video games
by
Stovel, Nora Foster, 1942- editor
in
Giselle (Choreographic work)
/ Ballet Social aspects.
/ Video games Social aspects.
/ Video games Design.
Please be aware that the book you have requested cannot be checked out. If you would like to checkout this book, you can reserve another copy
We have requested the book for you!
Your request is successful and it will be processed during the Library working hours. Please check the status of your request in My Requests.
Oops! Something went wrong.
Looks like we were not able to place your request. Kindly try again later.
The creation of iGiselle : classical ballet meets contemporary video games
Book
The creation of iGiselle : classical ballet meets contemporary video games
Available to read in the library!
Request Book From Autostore
and Choose the Collection Method
Overview
\"The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, music, design, and computer science collaborated to modernize the 1841 ballet Giselle. Their goal was to revise the tragic narrative of the nineteenth-century culture of death, allowing players to empower the eponymous heroine for possible \"feminine endings.\" The eight interrelated chapters chronicle the origin, development, and fruition of the project and exemplify collaboration. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests.\"-- Provided by publisher.
Publisher
University of Alberta Press
Subject
ISBN
9781772123814, 1772123811
Item info:
1
item available
1
item total in all locations
| Call Number | Copies | Material | Location |
|---|---|---|---|
| GV1790.G5 C74 2019 | 1 | BOOK | AUTOSTORE |
This website uses cookies to ensure you get the best experience on our website.