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Teach like a gamer : adapting the instructional design of digital role-playing games
by
Finseth, Carly, 1977- author
in
Educational games.
/ Instructional systems Design.
/ Role playing Study and teaching.
/ Fantasy games Study and teaching.
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Do you wish to request the book?
Teach like a gamer : adapting the instructional design of digital role-playing games
by
Finseth, Carly, 1977- author
in
Educational games.
/ Instructional systems Design.
/ Role playing Study and teaching.
/ Fantasy games Study and teaching.
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Teach like a gamer : adapting the instructional design of digital role-playing games
Book
Teach like a gamer : adapting the instructional design of digital role-playing games
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Overview
\"Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques\"-- Provided by publisher.
Publisher
McFarland & Company, Inc.
Subject
ISBN
9781476670546
Item info:
1
item available
1
item total in all locations
| Call Number | Copies | Material | Location |
|---|---|---|---|
| LB1029.G3 F57 2018 | 1 | BOOK | AUTOSTORE |
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