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Deep learning and the game of Go
by
Pumperla, Max, author
, Ferguson, Kevin, author
in
Machine learning.
/ Reinforcement learning.
/ Artificial intelligence.
/ Go (Computer program language)
/ Neural networks (Computer science)
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Deep learning and the game of Go
by
Pumperla, Max, author
, Ferguson, Kevin, author
in
Machine learning.
/ Reinforcement learning.
/ Artificial intelligence.
/ Go (Computer program language)
/ Neural networks (Computer science)
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Book
Deep learning and the game of Go
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Overview
The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! \"Deep learning and the game of Go\" introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios!
Publisher
Manning Publications Co.
Subject
ISBN
1617295329, 9781617295324
Item info:
1
item available
1
item total in all locations
| Call Number | Copies | Material | Location |
|---|---|---|---|
| Q325.5.P86 2019 | 1 | BOOK | GENERAL |
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