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result(s) for
"Ali, Wan Nor Ashiqin Wan"
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Promoting Salon Service Business through Interactive Video
by
Idrus, Syed Zulkarnain Syed
,
Ali, Wan Nor Ashiqin Wan
,
Katty, Kok
in
Hair
,
Interactive video
,
Promoting medium
2020
Video is one of the medium to convey information to the audience. Interactive video is a new method that able to receive responses and instruction from its viewer rather than usual video. It will give the viewer a new experience to access it. Researcher has planned to create an interactive promotional video for SS Hair Design Salon. The main objective of this project is to develop interactive video as a medium to assist for SS Hair Design salon in promoting services and conduct the usability testing in measuring the effectiveness purposed interactive video for SS Hair Design salon in promoting services. The results of this project shows that the objective is achieved which the interactive element becomes a medium assist to promote the services of SS Hair Design Salon. The functionality and usability test had made a result that the interactive promote video for hair salon is effectiveness.
Journal Article
The Development of Augmented Reality Mobile Information System (ARMIS) influences the Psychological Factors in Consumers' Preferences
by
Idrus, Syed Zulkarnain Syed
,
Ali, Wan Nor Ashiqin Wan
,
Hashim, Ameer Fuhaili
in
Applications programs
,
Augmented Reality
,
Consumer Preferences
2020
Nowadays, the technologies had experienced massive changes. With the enhancement of technologies, enable devices, software as well as application to be synergised together and creating a new system. The synergised new system enables humankinds to have more productive live ahead in the future. Augmented Reality Mobile Information System (ARMIS) is a system developed using smart phone devices, web studio, mobile application and Quick Response (QR) Code; used to create an overlay image that able to portray the information of products. This system was developed due to the price checker in hypermarket giving out several problems towards the hypermarket customer & retailers, such as giving out a few information regarding towards the product, consuming more electric current, it hidden somewhere in the store and the linear barcode which holding less information. The crucial concept of ARMIS is development of QR Code, development of AR, development of mobile application and the implementation of ARMIS into smart phone devices. Using the model of Alessi Trollip, the product had undergone a few procedures in its development. The main objectives are to develop and introduce ARMIS and to test the ARMIS reliability whether it meets the need of the consumer. ARMIS system also had undergone the Alpha Test where the survey was done towards the The Store hypermarket's customer in Kangar, Perlis, multimedia expert possesses Master or Ph.D and as well as the KPDNKK's officer.
Journal Article
Social Media Cyberbullying: Awareness and Prevention through Anti Cyberbully Interactive Video (ACIV)
by
Ni, Tee Qing
,
Idrus, Syed Zulkarnain Syed
,
Ali, Wan Nor Ashiqin Wan
in
Anti Cyberbully
,
Awareness
,
Bullying
2020
The development of ACIV is carried out to increase youth awareness about cyber bullying. Yet, the development of ACIV not just beneficial for youth, also to be good for the society which help to decrease the number of criminal cases such as vandalism, violence and several tragedies such as murder cases and committing suicide. In this project, the development of interactive video about anti cyberbully will be carried out to help youth to increase their awareness of cyberbullying and the way to prevent and tackle cyberbullying cases. Previous cyberbullying cases which lead to committing suicide will be imitated in Anti Cyberbully Interactive Video (ACIV). Therefore, this study aims to develop the interactive video about anti cyberbullying (ACIV).
Journal Article
The Development of A Mandarin Learning Mobile Application for Beginners
by
Jamlos, Mohd Aminudin
,
Ali, Wan Nor Ashiqin Wan
,
Ishak, Noormaizatul Akmar
in
Applications programs
,
Learning
,
Mobile computing
2020
In the 21st century, Mandarin is spreading around globally and slowly competing with English. Many Mandarin learning applications, which focus on reading, speaking and listening, but not writing had emerged on market following the trend. Hence, there are Mandarin learners who can speak and read in Mandarin, but not in writing the words according to the correct sequence. This study is to develop a Mandarin learning application, which can increase the Mandarin proficiency of the beginners. This study helps the learners to understand the correct pronunciation and writing steps of Chinese characters. This application is effective in increasing the Mandarin proficiency of non-Mandarin speakers. Further research can be done by adding gaming elements to make the application more appealing and more interesting to use.
Journal Article
Decision Making Process in Keystroke Dynamics
by
Jamlos, Mohd Aminudin
,
Yaacob, Mohd Noorulfakhri
,
Mustafa, Wan Azani
in
Access control
,
Decision making
,
Intrusion
2020
Computer system intrusion often happens nowadays. Various methods have been introduced to reduce and prevent these intrusions, however no method was 100% proven to be effective. Therefore, to improve the computer's security, this writing will explain the application of KD in the application system. The effectiveness of KD could not guarantee one hundred percent to prevent the computer intrusion, but it can be used as a second level of security after the login page in the application system. The pattern and time taken while typing by an individual is the core for the second level of security check after the login page. This writing will elaborate and conclude past studies related to KD on the aspects of decision-making process. Various methods of processing KD data that have been used are listed and the results of the study are compared. The results of this writing are expected to help new researchers in the process of evaluating KD data.
Journal Article
Effect of Transforming Offline Purchasing of Tamil Books into Online Mobile
by
Azahari, Nur Azila
,
Annaturie, Harshinipriyah
,
Adnan, Nor Syamimi Mohamed
in
Applications programs
,
Bookstores
,
Buildfire software
2020
Tamil books are less accessible among Indian community due to its less demand. People less aware about Tamil books, thus MG Bookstore mobile application is developed to promote the MG Bookstore among people. Mobile application is the appropriate medium for online business in order to reach people and easily. MG Bookstore mobile application is developed for every age of people, but it is only applicable for Android users. In order to attract the buyers, researcher added free reading feature in the MG Bookstore mobile application, which is barely to find in other online business mobile application. Researcher designed and developed this MG Bookstore mobile application by using Buildfire software. Researcher runs the usability test by conducting interview and questionnaire. Researcher also seeks for media experts' and content expert's advices and suggestions to enhance the features of this mobile application. In conclusion, researcher concludes that MG Bookstore mobile application is applicable for everyone and helps the MG Bookstore to expand their business by reaching more people through it.
Journal Article
Students' Perception in Learning Mathematics across Gender and Ethnicity
by
Embong, Zulmaryan
,
Aziz, Mohd Kasturi Nor Abd
,
Daud, Anith Safura
in
Data analysis
,
Ethnicity
,
Learning
2020
This study attempts to integrate students' perceptions in mathematics knowledge in answering and explaining problems of mathematics learning that is presence in the classroom. The survey instrument used in this study called \"Students' Perception on Mathematics Survey\"(SPMS). All the marks and data gathered were tabulated, summarized, and analyzed using the Statistical Package for Social Sciences (SPSS) version 18. ANOVA analysis was used to analyze the data gathered. The data analysis reveals that there is no relationship between perception in mathematics across gender and ethnicity. It is recommended that future research employs bigger sampling for generalization purposes. In this way, results from this study may help to improve teachers' teaching methods in mathematics as well as to enhance students' academic performance in mathematics.
Journal Article
Soft Biometrics and Its Implementation in Keystroke Dynamics
by
Jamlos, Mohd Aminudin
,
Yaacob, Mohd Noorulfakhri
,
Mustafa, Wan Azani
in
Biometrics
,
Personality
,
Recognition
2020
Biometrics is a unique art that exists within a person and allows it to be used to differentiate between one another. These biometrics can be divided into two categories namely behaviour and physical such as face, fingerprint, hand, voice and gait. There are previous studies which examine the personal's characteristic or personality as gender, age, cultural, weight, height, colour of hair etc. This personal's characteristic or personality also known as soft biometric. Several previous studies have shown that the use of soft biometric element (one or combination of elements) in the process of identifying individuals can improve the performance of individual recognition. This paper will elaborate and concludes past studies related to the use of soft biometric elements in KD. Several soft biometric elements applied in various methods of recognition on previous studies have been listed and the results of the studies are compared.
Journal Article
A Review on Feature Extraction in Keystroke Dynamics
by
Jamlos, Mohd Aminudin
,
Yaacob, Mohd Noorulfakhri
,
Mustafa, Wan Azani
in
Feature extraction
,
Keyboards
2020
Feature extraction is an important process before an analysis of a data is carry out. Different behaviour of a user while using the keyboard is a feature that need to be identified in the Keystroke Dynamics (KD) study. Example are the difference between typing time between letters, typing speed and the force of a person pressing the keyboard. Past studies related to feature extraction for KD have been described in this paper. Various features that have been used are listed and the results of the study are compared. The results of this writing are expected to help new researchers in the process of evaluating KD.
Journal Article
The Development of an Interactive Animation to Prevent Social Media Fraud
by
Jamlos, Mohd Aminudin
,
Lun, Chu Wei
,
Ali, Wan Nor Ashiqin Wan
in
Animation
,
Digital media
,
Fraud
2020
Technology is the creation, invention, methods or systems of something new that has the purpose to overcome human's limitation, so that the creation can help human to complete the task that they cannot do. However, the world is getting advanced day-by-day, and so do the online frauds, where it is getting more types due to the ease of these technologies. People would use these advanced technologies to scam others, especially through social media. Thus, the number of online scam seems to be rising, and it is an appropriate action that someone does to bring benefits only for themselves. This paper is about the development of an interactive animation to increase the awareness of social media frauds among people and ways to prevent it. Subsequently, we created an animation that can raise the awareness of social media fraud among people, and hence they can also learn effective ways to prevent social media fraud from happening.
Journal Article