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10 result(s) for "Amanatiadis, Angelos"
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Real-Time Semantic Image Segmentation with Deep Learning for Autonomous Driving: A Survey
Semantic image segmentation for autonomous driving is a challenging task due to its requirement for both effectiveness and efficiency. Recent developments in deep learning have demonstrated important performance boosting in terms of accuracy. In this paper, we present a comprehensive overview of the state-of-the-art semantic image segmentation methods using deep-learning techniques aiming to operate in real time so that can efficiently support an autonomous driving scenario. To this end, the presented overview puts a particular emphasis on the presentation of all those approaches which permit inference time reduction, while an analysis of the existing methods is addressed by taking into account their end-to-end functionality, as well as a comparative study that relies upon a consistent evaluation framework. Finally, a fruitful discussion is presented that provides key insights for the current trend and future research directions in real-time semantic image segmentation with deep learning for autonomous driving.
Designing an AI-Supported Framework for Literary Text Adaptation in Primary Classrooms
Background/Objectives: This paper introduces a pedagogically grounded framework for transforming canonical literary texts in primary education through generative AI. Guided by multiliteracies theory, Vygotskian pedagogy, and epistemic justice, the system aims to enhance interpretive literacy, developmental alignment, and cultural responsiveness among learners aged 7–12. Methods: The proposed system enables educators to perform age-specific text simplification, visual re-narration, lexical reinvention, and multilingual augmentation through a suite of modular tools. Central to the design is the Ethical–Pedagogical Validation Layer (EPVL), a GPT-powered auditing module that evaluates AI-generated content across four normative dimensions: developmental appropriateness, cultural sensitivity, semantic fidelity, and ethical transparency. Results: The framework was fully implemented and piloted with primary educators (N = 8). The pilot demonstrated high usability, curricular alignment, and perceived value for classroom application. Unlike commercial Large Language Models (LLMs), the system requires no prompt engineering and supports editable, policy-aligned controls for normative localization. Conclusions: By embedding ethical evaluation within the generative loop, the framework fosters calibrated trust in human–AI collaboration and mitigates cultural stereotyping and ideological distortion. It advances a scalable, inclusive model for educator-centered AI integration, offering a new pathway for explainable and developmentally appropriate AI use in literary education.
Word Spotting as a Service: An Unsupervised and Segmentation-Free Framework for Handwritten Documents
Word spotting strategies employed in historical handwritten documents face many challenges due to variation in the writing style and intense degradation. In this paper, a new method that permits efficient and effective word spotting in handwritten documents is presented that relies upon document-oriented local features that take into account information around representative keypoints and a matching process that incorporates a spatial context in a local proximity search without using any training data. The method relies on a document-oriented keypoint and feature extraction, along with a fast feature matching method. This enables the corresponding methodological pipeline to be both effectively and efficiently employed in the cloud so that word spotting can be realised as a service in modern mobile devices. The effectiveness and efficiency of the proposed method in terms of its matching accuracy, along with its fast retrieval time, respectively, are shown after a consistent evaluation of several historical handwritten datasets.
MarsExplorer: Exploration of Unknown Terrains via Deep Reinforcement Learning and Procedurally Generated Environments
This paper is an initial endeavor to bridge the gap between powerful Deep Reinforcement Learning methodologies and the problem of exploration/coverage of unknown terrains. Within this scope, MarsExplorer, an openai-gym compatible environment tailored to exploration/coverage of unknown areas, is presented. MarsExplorer translates the original robotics problem into a Reinforcement Learning setup that various off-the-shelf algorithms can tackle. Any learned policy can be straightforwardly applied to a robotic platform without an elaborate simulation model of the robot’s dynamics to apply a different learning/adaptation phase. One of its core features is the controllable multi-dimensional procedural generation of terrains, which is the key for producing policies with strong generalization capabilities. Four different state-of-the-art RL algorithms (A3C, PPO, Rainbow, and SAC) are trained on the MarsExplorer environment, and a proper evaluation of their results compared to the average human-level performance is reported. In the follow-up experimental analysis, the effect of the multi-dimensional difficulty setting on the learning capabilities of the best-performing algorithm (PPO) is analyzed. A milestone result is the generation of an exploration policy that follows the Hilbert curve without providing this information to the environment or rewarding directly or indirectly Hilbert-curve-like trajectories. The experimental analysis is concluded by evaluating PPO learned policy algorithm side-by-side with frontier-based exploration strategies. A study on the performance curves revealed that PPO-based policy was capable of performing adaptive-to-the-unknown-terrain sweeping without leaving expensive-to-revisit areas uncovered, underlying the capability of RL-based methodologies to tackle exploration tasks efficiently.
Engaging Learners in Educational Robotics: Uncovering Students’ Expectations for an Ideal Robotic Platform
Extensive research has been conducted on educational robotics (ER) platforms to explore their usage across different educational levels and assess their effectiveness in achieving desired learning outcomes. However, the existing literature has a limitation in regard to addressing learners’ specific preferences and characteristics regarding these platforms. To address this gap, it is crucial to encourage learners’ active participation in the design process of robotic platforms. By incorporating their valuable feedback and preferences and providing them with platforms that align with their interests, we can create a motivating environment that leads to increased engagement in science, technology, engineering and mathematics (STEM) courses and improved learning outcomes. Furthermore, this approach fosters a sense of absorption and full engagement among peers as they collaborate on assigned activities. To bridge the existing research gap, our study aimed to investigate the current trends in the morphology of educational robotics platforms. We surveyed students from multiple schools in Greece who had no prior exposure to robotic platforms. Our study aimed to understand students’ expectations of an ideal robotic companion. We examined the desired characteristics, modes of interaction, and socialization that students anticipate from such a companion. By uncovering these attributes and standards, we aimed to inform the development of an optimal model that effectively fulfills students’ educational aspirations while keeping them motivated and engaged.
Binary Image 2D Shape Learning and Recognition Based on Lattice-Computing (LC) Techniques
This work introduces a Type-II fuzzy lattice reasoning ( FLRtypeII ) scheme for learning/generalizing novel 2D shape representations. A 2D shape is represented as an element—induced from populations of three different shape descriptors—in the product lattice (F 3 ,⪯), where (F,⪯) denotes the lattice of Type-I intervals’ numbers ( INs ). Learning is carried out by inducing Type-II INs, i.e. intervals in (F,⪯). Our proposed techniques compare well with alternative classification methods from the literature in three benchmark classification problems. Competitive advantages include an accommodation of granular data as well as a visual representation of a class. We discuss extensions to gray/color images, etc.
Efficient hierarchical matching algorithm for processing uncalibrated stereo vision images and its hardware architecture
In motion estimation, the sub-pixel matching technique involves the search of sub-sample positions as well as integersample positions between the image pairs, choosing the one that gives the best match. Based on this idea, this work proposes an estimation algorithm, which performs a 2-D correspondence search using a hierarchical search pattern. The intermediate results are refined by 3-D cellular automata (CA). The disparity value is then defined using the distance of the matching position. Therefore, the proposed algorithm can process uncalibrated and non-rectified stereo image pairs, maintaining the computational load within reasonable levels. Additionally, a hardware architecture of the algorithm is deployed. Its performance has been evaluated on both synthetic and real self-captured image sets. Its attributes, make the proposed method suitable for autonomous outdoor robotic applications.
Understanding Deep Convolutional Networks through Gestalt Theory
The superior performance of deep convolutional networks over high-dimensional problems have made them very popular for several applications. Despite their wide adoption, their underlying mechanisms still remain unclear with their improvement procedures still relying mainly on a trial and error process. We introduce a novel sensitivity analysis based on the Gestalt theory for giving insights into the classifier function and intermediate layers. Since Gestalt psychology stipulates that perception can be a product of complex interactions among several elements, we perform an ablation study based on this concept to discover which principles and image context significantly contribute in the network classification. Our results reveal that ConvNets follow most of the visual cortical perceptual mechanisms defined by the Gestalt principles at several levels. The proposed framework stimulates specific feature maps in classification problems and reveal important network attributes that can produce more explainable network models.
MarsExplorer: Exploration of Unknown Terrains via Deep Reinforcement Learning and Procedurally Generated Environments
This paper is an initial endeavor to bridge the gap between powerful Deep Reinforcement Learning methodologies and the problem of exploration/coverage of unknown terrains. Within this scope, MarsExplorer, an openai-gym compatible environment tailored to exploration/coverage of unknown areas, is presented. MarsExplorer translates the original robotics problem into a Reinforcement Learning setup that various off-the-shelf algorithms can tackle. Any learned policy can be straightforwardly applied to a robotic platform without an elaborate simulation model of the robot's dynamics to apply a different learning/adaptation phase. One of its core features is the controllable multi-dimensional procedural generation of terrains, which is the key for producing policies with strong generalization capabilities. Four different state-of-the-art RL algorithms (A3C, PPO, Rainbow, and SAC) are trained on the MarsExplorer environment, and a proper evaluation of their results compared to the average human-level performance is reported. In the follow-up experimental analysis, the effect of the multi-dimensional difficulty setting on the learning capabilities of the best-performing algorithm (PPO) is analyzed. A milestone result is the generation of an exploration policy that follows the Hilbert curve without providing this information to the environment or rewarding directly or indirectly Hilbert-curve-like trajectories. The experimental analysis is concluded by evaluating PPO learned policy algorithm side-by-side with frontier-based exploration strategies. A study on the performance curves revealed that PPO-based policy was capable of performing adaptive-to-the-unknown-terrain sweeping without leaving expensive-to-revisit areas uncovered, underlying the capability of RL-based methodologies to tackle exploration tasks efficiently. The source code can be found at: https://github.com/dimikout3/MarsExplorer.
3D Maps Registration and Path Planning for Autonomous Robot Navigation
Mobile robots dedicated in security tasks should be capable of clearly perceiving their environment to competently navigate within cluttered areas, so as to accomplish their assigned mission. The paper in hand describes such an autonomous agent designed to deploy competently in hazardous environments equipped with a laser scanner sensor. During the robot's motion, consecutive scans are obtained to produce dense 3D maps of the area. A 3D point cloud registration technique is exploited to merge the successively created maps during the robot's motion followed by an ICP refinement step. The reconstructed 3D area is then top-down projected with great resolution, to be fed in a path planning algorithm suitable to trace obstacle-free trajectories in the explored area. The main characteristic of the path planner is that the robot's embodiment is considered for producing detailed and safe trajectories of \\(1\\) \\(cm\\) resolution. The proposed method has been evaluated with our mobile robot in several outdoor scenarios revealing remarkable performance.