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81 result(s) for "Bachrach, Yoram"
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Studying user income through language, behaviour and affect in social media
Automatically inferring user demographics from social media posts is useful for both social science research and a range of downstream applications in marketing and politics. We present the first extensive study where user behaviour on Twitter is used to build a predictive model of income. We apply non-linear methods for regression, i.e. Gaussian Processes, achieving strong correlation between predicted and actual user income. This allows us to shed light on the factors that characterise income on Twitter and analyse their interplay with user emotions and sentiment, perceived psycho-demographics and language use expressed through the topics of their posts. Our analysis uncovers correlations between different feature categories and income, some of which reflect common belief e.g. higher perceived education and intelligence indicates higher earnings, known differences e.g. gender and age differences, however, others show novel findings e.g. higher income users express more fear and anger, whereas lower income users express more of the time emotion and opinions.
Negotiation and honesty in artificial intelligence methods for the board game of Diplomacy
The success of human civilization is rooted in our ability to cooperate by communicating and making joint plans. We study how artificial agents may use communication to better cooperate in Diplomacy, a long-standing AI challenge. We propose negotiation algorithms allowing agents to agree on contracts regarding joint plans, and show they outperform agents lacking this ability. For humans, misleading others about our intentions forms a barrier to cooperation. Diplomacy requires reasoning about our opponents’ future plans, enabling us to study broken commitments between agents and the conditions for honest cooperation. We find that artificial agents face a similar problem as humans: communities of communicating agents are susceptible to peers who deviate from agreements. To defend against this, we show that the inclination to sanction peers who break contracts dramatically reduces the advantage of such deviators. Hence, sanctioning helps foster mostly truthful communication, despite conditions that initially favor deviations from agreements. Artificial Intelligence has achieved success in a variety of single-player or competitive two-player games with no communication between players. Here, the authors propose an approach where Artificial Intelligence agents have ability to negotiate and form agreements, playing the board game Diplomacy.
TacticAI: an AI assistant for football tactics
Identifying key patterns of tactics implemented by rival teams, and developing effective responses, lies at the heart of modern football. However, doing so algorithmically remains an open research challenge. To address this unmet need, we propose TacticAI, an AI football tactics assistant developed and evaluated in close collaboration with domain experts from Liverpool FC. We focus on analysing corner kicks, as they offer coaches the most direct opportunities for interventions and improvements. TacticAI incorporates both a predictive and a generative component, allowing the coaches to effectively sample and explore alternative player setups for each corner kick routine and to select those with the highest predicted likelihood of success. We validate TacticAI on a number of relevant benchmark tasks: predicting receivers and shot attempts and recommending player position adjustments. The utility of TacticAI is validated by a qualitative study conducted with football domain experts at Liverpool FC. We show that TacticAI’s model suggestions are not only indistinguishable from real tactics, but also favoured over existing tactics 90% of the time, and that TacticAI offers an effective corner kick retrieval system. TacticAI achieves these results despite the limited availability of gold-standard data, achieving data efficiency through geometric deep learning. In modern football games, data-driven analysis serves as a key driver in determining tactics. Wang, Veličković, Hennes et al. develop a geometric deep learning algorithm, named TacticAI, to solve high-dimensional learning tasks over corner kicks and suggest tactics favoured over existing ones 90% of the time.
Designing all-pay auctions using deep learning and multi-agent simulation
We propose a multi-agent learning approach for designing crowdsourcing contests and All-Pay auctions. Prizes in contests incentivise contestants to expend effort on their entries, with different prize allocations resulting in different incentives and bidding behaviors. In contrast to auctions designed manually by economists, our method searches the possible design space using a simulation of the multi-agent learning process, and can thus handle settings where a game-theoretic equilibrium analysis is not tractable. Our method simulates agent learning in contests and evaluates the utility of the resulting outcome for the auctioneer. Given a large contest design space, we assess through simulation many possible contest designs within the space, and fit a neural network to predict outcomes for previously untested contest designs. Finally, we apply mirror ascent to optimize the design so as to achieve more desirable outcomes. Our empirical analysis shows our approach closely matches the optimal outcomes in settings where the equilibrium is known, and can produce high quality designs in settings where the equilibrium strategies are not solvable analytically.
Approximating power indices: theoretical and empirical analysis
Many multiagent domains where cooperation among agents is crucial to achieving a common goal can be modeled as coalitional games. However, in many of these domains, agents are unequal in their power to affect the outcome of the game. Prior research on weighted voting games has explored power indices, which reflect how much “real power” a voter has. Although primarily used for voting games, these indices can be applied to any simple coalitional game. Computing these indices is known to be computationally hard in various domains, so one must sometimes resort to approximate methods for calculating them. We suggest and analyze randomized methods to approximate power indices such as the Banzhaf power index and the Shapley–Shubik power index. Our approximation algorithms do not depend on a specific representation of the game, so they can be used in any simple coalitional game. Our methods are based on testing the game’s value for several sample coalitions. We show that no approximation algorithm can do much better for general coalitional games, by providing lower bounds for both deterministic and randomized algorithms for calculating power indices. We also provide empirical results regarding our method, and show that it typically achieves much better accuracy and confidence than those required.
Cooperative AI: machines must learn to find common ground
To help humanity solve fundamental problems of cooperation, scientists need to reconceive artificial intelligence as deeply social. To help humanity solve fundamental problems of cooperation, scientists need to reconceive artificial intelligence as deeply social.
Manifestations of user personality in website choice and behaviour on online social networks
Individual differences in personality affect users’ online activities as much as they do in the offline world. This work, based on a sample of over a third of a million users, examines how users’ behaviour in the online environment, captured by their website choices and Facebook profile features, relates to their personality, as measured by the standard Five Factor Model personality questionnaire. Results show that there are psychologically meaningful links between users’ personalities, their website preferences and Facebook profile features. We show how website audiences differ in terms of their personality, present the relationships between personality and Facebook profile features, and show how an individual’s personality can be predicted from Facebook profile features. We conclude that predicting a user’s personality profile can be applied to personalize content, optimize search results, and improve online advertising.
Evaluating Strategic Structures in Multi-Agent Inverse Reinforcement Learning
A core question in multi-agent systems is understanding the motivations for an agent's actions based on their behavior. Inverse reinforcement learning provides a framework for extracting utility functions from observed agent behavior, casting the problem as finding domain parameters which induce such a behavior from rational decision makers.  We show how to efficiently and scalably extend inverse reinforcement learning to multi-agent settings, by reducing the multi-agent problem to N single-agent problems while still satisfying rationality conditions such as strong rationality. However, we observe that rewards learned naively tend to lack insightful structure, which causes them to produce undesirable behavior when optimized in games with different players from those encountered during training. We further investigate conditions under which rewards or utility functions can be precisely identified, on problem domains such as normal-form and Markov games, as well as auctions, where we show we can learn reward functions that properly generalize to new settings.
Enhancing the reliability and accuracy of AI-enabled diagnosis via complementarity-driven deferral to clinicians
Predictive artificial intelligence (AI) systems based on deep learning have been shown to achieve expert-level identification of diseases in multiple medical imaging settings, but can make errors in cases accurately diagnosed by clinicians and vice versa. We developed Complementarity-Driven Deferral to Clinical Workflow (CoDoC), a system that can learn to decide between the opinion of a predictive AI model and a clinical workflow. CoDoC enhances accuracy relative to clinician-only or AI-only baselines in clinical workflows that screen for breast cancer or tuberculosis (TB). For breast cancer screening, compared to double reading with arbitration in a screening program in the UK, CoDoC reduced false positives by 25% at the same false-negative rate, while achieving a 66% reduction in clinician workload. For TB triaging, compared to standalone AI and clinical workflows, CoDoC achieved a 5–15% reduction in false positives at the same false-negative rate for three of five commercially available predictive AI systems. To facilitate the deployment of CoDoC in novel futuristic clinical settings, we present results showing that CoDoC’s performance gains are sustained across several axes of variation (imaging modality, clinical setting and predictive AI system) and discuss the limitations of our evaluation and where further validation would be needed. We provide an open-source implementation to encourage further research and application. A collaboration system helps to integrate decisions between human experts and AI to optimize screening and triaging and to reduce clinicians’ workload.
Analyzing Power in Weighted Voting Games with Super-Increasing Weights
Weighted voting games (WVGs) are a class of cooperative games that capture settings of group decision making in various domains, such as parliaments or committees. Earlier work has revealed that the effective decision making power, or influence of agents in WVGs is not necessarily proportional to their weight. This gave rise to measures of influence for WVGs. However, recent work in the algorithmic game theory community have shown that computing agent voting power is computationally intractable. In an effort to characterize WVG instances for which polynomial-time computation of voting power is possible, several classes of WVGs have been proposed and analyzed in the literature. One of the most prominent of these are super increasing weight sequences. Recent papers show that when agent weights are super-increasing, it is possible to compute the agents’ voting power (as measured by the Shapley value) in polynomial-time. We provide the first set of explicit closed-form formulas for the Shapley value for super-increasing sequences. We bound the effects of changes to the quota, and relate the behavior of voting power to a novel function. This set of results constitutes a complete characterization of the Shapley value in weighted voting games, and answers a number of open questions presented in previous work.