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"Bosmans Flores, Fabiola Gabriela"
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Analysis of research on gamification, critical thinking and academic performance: A systematic review in the context of higher education version 2; peer review: 1 approved, 1 approved with reservations
by
Gamarra-Vargas, Natalie Margarita
,
Bosmans Flores, Fabiola Gabriela
,
Quispe-Farfán, Percy Hugo
in
Academia
,
Academic achievement
,
Academic Performance
2025
Gamification has become relevant in the field of higher education, facilitating the teaching and learning process. There are studies that show a positive relationship between gamification and academic performance. A systematic literature review was developed, applying the prism method and using three databases: Scopus, WOS and Scielo. The results indicate a notorious orientation of the studies towards quantitative research. Ninety-two percent of the selected documents have students as their population, while 6% are oriented to teachers and 2% to both. In the more in-depth results, it can be demonstrated that gamification is linked to the generation of critical thinking and the improvement of academic performance in the context of higher education. The analysis of theoretical structures reveals that the most relevant approaches for the study of gamification are self-determination and gamified learning. It is also evident that there is a positive relationship between gamification and motivation in learning processes, which allows encouraging the development of critical thinking and the improvement of academic performance.
Journal Article
Competitiveness, labour market and protection of the right to work in the member countries of the Pacific Alliance
by
Bosmans Flores, Fabiola Gabriela
,
Borda Mendoza, Valeria
,
Julio-Rospigliosi Porretti, Vincenzo Domenico
in
Alliances
,
Bibliographic literature
,
Comparative Politics
2024
The research determines the relationship between competitiveness, the labour market and the protection of the right to work at the constitutional level in the member countries of the Pacific Alliance, analysing for this (i) the evolution of the labour force of the members of the Pacific Alliance, (ii) the constitutional economic system and its competitiveness, (iii) the constitutional framework of the right to work and its related rights, as well as (iv) the situation of the labour market and business competitiveness in Chile, Colombia, Mexico and Peru. A qualitative approach is used at a descriptive, exploratory, and bibliographic level with emphasis on the theories put forward by Mortimore and Peres, Cardona-Arenas, Josling et al.; and Rojas and Terán. It is concluded that there is a direct relationship between competitiveness and job stability in the countries of the Pacific Alliance thanks to the regulatory frameworks of their laws for the protection of the individual rights of workers, despite the economic informality of their members and the socioeconomic inequities of its citizens. Data from the International Labour Organisation, United Nations Economic Commission for Latin America and the Caribbean, and the World Bank, from 2010 to 2023 were used, as well as bibliographic information.
Journal Article
Analysis of research on gamification, critical thinking and academic performance: A systematic review in the context of higher education
2025
Gamification has become relevant in the field of higher education, facilitating the teaching and learning process. There are studies that show a positive relationship between gamification and academic performance. A systematic literature review was developed, applying the prism method and using three databases: Scopus, WOS and Scielo. The results indicate a notorious orientation of the studies towards quantitative research. Ninety-two percent of the selected documents have students as their population, while 6% are oriented to teachers and 2% to both. In the more in-depth results, it can be demonstrated that gamification is linked to the generation of critical thinking and the improvement of academic performance in the context of higher education. The analysis of theoretical structures reveals that the most relevant approaches for the study of gamification are self-determination and gamified learning. It is also evident that there is a positive relationship between gamification and motivation in learning processes, which allows encouraging the development of critical thinking and the improvement of academic performance.
Journal Article