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"Bower, Matt"
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Design of Technology-Enhanced Learning
2017
This book explains how educational research can inform the design of technology-enhanced learning environments. After laying pedagogical, technological and content foundations, it analyses learning in Web 2.0, Social Networking, Mobile Learning and Virtual Worlds to derive nuanced principles for technology-enhanced learning design.
Husserl on Hallucination: A Conjunctive Reading
2020
Several commentators have recently attributed conflicting accounts of the relation between veridical perceptual experience and hallucination to Husserl. Some say he is a proponent of the conjunctive view that the two kinds of experience are fundamentally the same. Others deny this and purport to find in Husserl distinct and non-overlapping accounts of their fundamental natures, thus committing him to a disjunctive view. My goal is to set the record straight. Having first briefly laid out the problem under discussion and the terms of the debate, I then review the proposals that have been advanced, disposing of some and marking others for further consideration later in the paper. A. D. Smith's disjunctive reading is among the latter. I discuss it at length, arguing that Smith fails to show that Husserl's views on perceptual experience entail a form of disjunctivism. Following that critical discussion, I present a case for a conjunctive reading of Husserl's account of perceptual experience.
Journal Article
Text Mining in Education—A Bibliometrics-Based Systematic Review
2022
Advances in Information Technology (IT) and computer science have without a doubt had a significant impact on our daily lives. The past few decades have witnessed the advancement of IT enabled processes in generating actionable insights in various fields, encouraging research based applications of modern Data Science methods. Among many other fields, education research has also been adopting different analytical approaches to advance the state of education systems. Moreover, developments in software engineering and web-based applications have made collection of education data possible at large scales. This systematic review aims to explore the 21st century’s state of the art applications of text mining methods used in the field of education. We analyse the metadata of all publications that use text mining or natural language processing in educational settings to report on the key themes of application of text mining methods in educational studies providing an overview of the current state of the art and the future directions for research and applications.
Journal Article
The impact of prior occupations and initial teacher education on post-graduate pre-service teachers’ conceptualization and realization of technology integration
2022
Post-graduate teacher recruitment schemes are designed to fulfil ongoing teaching shortages. However, despite the emphasis of technology integration in educational contexts, little research has examined the knowledge, skills and attitudes post-graduate pre-service teachers bring to teaching from a technology perspective. This paper presents findings from the final phase of an explanatory case study exploring the development of post-graduate pre-service teachers’ technology integration beliefs and practice during a teacher education program at an Australian university. Semi-structured interviews were conducted with 17 post-graduate pre-service teachers after two professional (field) experiences. A social cognitive lens was applied to understand how technology integration beliefs and practice developed during this time. Results showed occupation-specific technology experience provided this group with a diversity of technology expertise, confidence using technology, resilience to overcome technical issues, and self-regulatory traits to learn new technology tools. Contributing personal factors influencing beliefs and practice included age, professional background, technology skills and technology self-efficacy beliefs. Initial practice revealed a predilection to integrate technology to supplement teacher-directed pedagogy. The shift towards technology integration to support student-centred pedagogy was dependent upon modelling and mentoring provisions offered by both teacher-educators and teacher-mentors during professional (field) experience placements. Other extrinsic factors, such as hardware provisions, Information Technology infrastructure, and school culture, were also instrumental in the conceptualization and realization of technology pedagogy. Recommendations include the necessity for post-graduate teacher education programs to recognise the untapped technology expertise this group may bring to teaching, and practical suggestions to support the development of meaningful technology integration epistemologies.
Journal Article
Synchronous collaboration competencies in web-conferencing environments - their impact on the learning process
2011
Based on a three-semester design-based research study examining learning and teaching in a web-conferencing environment, this article identifies types of synchronous collaboration competencies and reveals their influence on learning processes. Four levels of online collaborative competencies were observed - operational, interactional, managerial, and design. The relative importance of students and teachers possessing the different levels of competencies depended on the degree of interactivity in the learning designs being applied. Both misunderstandings and misuses impacted on learning and collaborative processes, with misuses occurring more persistently throughout semesters than misunderstandings. The distinction between developing students' technical skills and their collaborative capabilities is drawn. Strategies for developing each are recommended.
Journal Article
Phenomenological Reduction and the Nature of Perceptual Experience
2023
Interpretations abound about Husserl’s understanding of the relationship between veridical perceptual experience and hallucination. Some read him as taking the two to share the same distinctive essential nature, like contemporary conjunctivists. Others find in Husserl grounds for taking the two to fall into basically distinct categories of experience, like disjunctivists. There is ground for skepticism, however, about whether Husserl’s view could possibly fall under either of these headings. Husserl, on the one hand, operates under the auspices of the phenomenological reduction, abstaining from use of any epistemic commitments about mind-transcendent reality, whereas conjunctive and disjunctive accounts of perceptual experience, on the other hand, are both premised on some form of metaphysical realism. There seems to be a basic incompatibility between the former approach and the latter. I examine this line of thinking and argue that the incompatibility is only apparent.
Journal Article
Examining the relationships between students’ perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher education
by
Bower, Matt
,
Agbo, Friday Joseph
,
Olaleye, Sunday Adewale
in
Cognition
,
Cognition & reasoning
,
Computational thinking
2023
Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environments to facilitate students’ learning experiences. Mainly, the effect of IVR on learning outcomes has been the focus. However, far too little attention has been paid to the influence of game elements and IVR features on learners’ perceived cognition. This study examined the relationship between game elements (challenge, goal clarity, and feedback) as pedagogical approach, features of IVR technology (immersion and interaction), and learners’ perceived cognition (reflective thinking and comprehension). An experiment was conducted with 49 undergraduate students who played an IVR game-based application (iThinkSmart) containing mini games developed to facilitate learners’ computational thinking competency. The study employed partial least squares structural equation modelling to investigate the effect of educational game elements and learning contents on learner’s cognition. Findings show that goal clarity is the main predictor of learners’ reflective thinking and comprehension in an educational game-based IVR application. It was also confirmed that immersion and interaction experience impact learner’s comprehension. Notably, adequate learning content in terms of the organisation and relevance of the content contained in an IVR game-based application significantly moderate learners’ reflective thinking and comprehension. The findings of this study have implications for educators and developers of IVR game-based intervention to facilitate learning in the higher education context. In particular, the implication of this study touches on the aspect of learners’ cognitive factors that aim to produce 21st-century problem-solving skills through critical thinking.
Journal Article
Do We Visually Experience Objects’ Occluded Parts?
2021
A number of philosophers have held that we visually experience objects’ occluded parts, such as the out-of-view exterior of a voluminous, opaque object. That idea is supposed to be what best explains the fact that we see objects as whole or complete despite having only a part of them in view at any given moment. Yet, the claim doesn’t express a phenomenological datum and the reasons for thinking we do experience objects’ occluded parts, I argue, aren’t compelling. Additionally, I anticipate and reply to attempts to salvage the idea by appeal to perceptual expectation and amodal completion. Lastly, I address potential concerns that the only way to capture the phenomenal character of perceiving voluminous objects is to say experience outstrips what’s in view, providing a description of such experience without any implication of that idea.
Journal Article
A Framework for Adaptive Learning Design in a Web-Conferencing Environment
2016
Many recent technologies provide the ability to dynamically adjust the interface depending on the emerging cognitive and collaborative needs of the learning episode. This means that educators can adaptively re-design the learning environment during the lesson, rather than purely relying on pre-emptive learning design thinking. Based on a three-semester design-based research study this paper explores how adaptive learning design can be used to provide learning environments that enable more effective collaboration and representation of information. The analysis culminates in a framework for adaptive learning design of a web-conferencing environment that depends on the type of knowledge being represented and the nature of interaction anticipated. Heuristics for adaptive learning design in synchronous multimodal environments are presented, and the potential role of students as co-designers is also discussed.
Journal Article
Online Professional Learning in Response to COVID-19—Towards Robust Evaluation
by
Ahadi, Alireza
,
Bower, Matt
,
Singh, Abhay
in
COVID-19
,
evaluation frameworks
,
professional development
2021
As COVID-19 continues to impact upon education worldwide, systems and organizations are rapidly transiting their professional learning to online mode. This raises concerns, not simply about whether online professional learning can result in equivalent outcomes to face-to-face learning, but more importantly about how to best evaluate online professional learning so we can iteratively improve our approaches. This case study analyses the evaluation of an online teacher professional development workshop for the purpose of critically reflecting upon the efficacy of workshop evaluation techniques. The evaluation approach was theoretically based in a synthesis of six seminal workshop evaluation models, and structured around eight critical dimensions of educational technology evaluation. The approach involving collection of pre-workshop participant background information, pre-/post-teacher perceptions data, and post-workshop focus group perceptions, enabled the changes in teacher knowledge, skills, and beliefs to be objectively evaluated, at the same time as providing qualitative information to effectively improve future iterations of the workshops along a broad range of dimensions. The evaluation approach demonstrated that the professional learning that was shifted into online mode in response to COVID-19 could unequivocally result in significant improvements to professional learning outcomes. More importantly, the evaluation approach is critically contrasted with previous evaluation models, and a series of recommendations for the evaluation of technology-enhanced teacher professional development workshops are proposed.
Journal Article