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"Chookerd, Naparat"
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Effectiveness of motion-graphic video for informed consent in patients undergoing platelet-rich plasma therapy for androgenetic alopecia: a randomized controlled study
by
Tawanwongsri, Weeratian
,
Eden, Chime
,
Mettarikanon, Dichitchai
in
Alopecia
,
androgenetic alopecia
,
Anxiety
2026
Audiovisual tools are increasingly used in healthcare to improve patient education and engagement. However, few studies, particularly in dermatology, have evaluated their effectiveness in enhancing patient understanding during the informed consent process. This study aimed to compare the effectiveness of a motion-graphic educational video with conventional verbal consent for patients undergoing platelet-rich plasma (PRP) therapy for androgenetic alopecia (AGA).
In this randomized controlled trial, participants aged 18-55 years with AGA were recruited at the Dermatology Clinic, Walailak University Hospital, between December 2024 and March 2025. Participants were randomized to receive informed consent through either an educational video (Group A) or a conventional verbal explanation (Group B). Pre- and post-intervention knowledge and anxiety levels were assessed, and satisfaction was evaluated in Group A.
Thirty-four participants completed the study (73.5% male; median age: 39.5 years, IQR: 23.0). Median baseline knowledge and anxiety scores were 0.0 (IQR: 2.0) and 6.0 (IQR: 3.0), respectively. Post-intervention knowledge scores increased significantly in both groups (Group A: 9.0, IQR: 1.0; Group B: 7.0, IQR: 2.0;
< 0.001), with a greater knowledge gain in Group A (8.0, IQR: 3.0) compared to Group B (6.0, IQR: 2.0;
= 0.009). Anxiety scores remained unchanged in both groups. Group A reported a high usefulness score for the video (median, 10.0; IQR, 1.0). No significant correlations were found between demographic factors and baseline knowledge or anxiety.
The motion-graphic educational video improved patient knowledge compared with conventional verbal explanations, without reducing anxiety. Participants reported high satisfaction, supporting the use of audiovisual media as an effective adjunct to the informed consent process.
https://www.thaiclinicaltrials.org/show/TCTR20241222004, identifier TCTR20241222004.
Journal Article
Comparison of the efficacy between game-based learning and pamphlet on enhancing recognition of common cutaneous malignancies in Thai younger adults
by
Tawanwongsri, Weeratian
,
Mettarikanon, Dichitchai
,
Wanchai, Adisak
in
Brochures
,
Cancer
,
Educational Games
2023
Cutaneous malignancy is one of the leading causes of cancer-related morbidities and mortalities. Patient self-screening is helpful for early detection. Among educational pedagogies, game-based learning (GBL) has received increasing attention in recent years. We appraised the effectiveness of GBL, using Wordwall, to enhance cognitive performances pertaining to fundamental knowledge of cutaneous malignancies and perspectives on the intervention compared with a digital pamphlet. This multi-center study utilized a quasi-experimental research design and was conducted between February and April 2022. Participants were recruited and randomly assigned into a game group and a pamphlet group with a 1:1 ratio. Fundamental knowledge of cutaneous malignancies was assessed with pre- and post-intervention tests consisting of ten multiple choice questions with four alternative answers. These tests asked about prominent or pathognomonic features of cutaneous malignancies. During the five-day intervention period, recognition scores of participants in the game group were recorded. Perspectives on the interventions were also collected for analysis. A total of 94 participants were included, 60 (63.8%) were female. The mean age was 19.8 years (standard deviation [SD]=0.8). The increase in knowledge scores of the participants in the game group and pamphlet group was 2.57 (SD=1.30) and 2.36 (SD=1.52), respectively. In the game group, the mean best recognition score (13.89, SD=2.83) was significantly higher than the mean first recognition score (9.53, SD=2.48) with a p-value <0.001. The overall satisfaction among the participants in the game group and pamphlet group was 4.41 (SD=0.57) and 4.23 (SD=0.59), respectively. This study suggests potentiality of GBL to enhance knowledge and recognition performances of common cutaneous malignancies with high satisfaction. Embedding this approach in the primary prevention of cutaneous malignancies might be a promising option to prevent cancer-related morbidities and mortalities.
Journal Article