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166
result(s) for
"D'Amato, Brian"
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GAME SHOW
1996
D'Amato discusses the art of computer and video games. The game Tetris enumerates the possible combinations of a limited number of basic shapes, setting a few parameters and then playing out their permutations.
Magazine Article
Nice and rough
1996
CD-ROM games have reached a high level of sophistication with the incorporation of live-action footage, state-of-the art animation and literary dialogues and stories. Some games, including Broderbund's 'Myst' and Sim games, have already reached the status of being classics, while others dazzle players with artistically rendered graphics. The current trend in games involves problem solving in different scenarios accompanied by realistic graphics as well as surrealist environments with simple narratives.
Magazine Article
Virtual kitsch
1996
Many of the new virtual reality-based art exhibits fail to capitalize on the immense artistic opportunities presented by computers and digital technology. Two of the most recent cyberspace exhibits are Ricco/Maresca Gallery's 'Code' and the SVA Gallery's 'Third Annual New York Digital Salon.' Both exhibits rely heavily on music video-type presentations, featuring continuous art footages. Despite the apparent lack of innovation, the exhibits are interesting and appealing to audiences.
Magazine Article
VR the art world
1995
The CD-ROM game entitled 'Millenium Auction' from Eidolon Inc. is described. It features gameplay that involves trading and gathering information in a fictional auction house set in the 21st century. The game is slow-paced which makes it ideal for a relatively slow system such as a CD-ROM. Although the game suffers from stereotypical characters found in similar trading games, it has a rich hypertext vocabulary which features brilliant satire.
Magazine Article
Bridge: the game people play
1994
Contract bridge is one of the most popular card games despite its reputation for complexity and its archaic terminology. It has been described as a pleasant obsession that will not adversely affect one's work, family or health.
Magazine Article
Drawn and quarterly
1993
One of the latest hot scenes is centered around quarterly journals--thickish, low-circulation magazines that hang out in the low-traffic, ghetto areas of good bookstores. The happening literary journal culture is discussed.
Magazine Article
Net works
1995
Computer technology has now provided a space for serious art. A new World Wide Web site, the Adaweb, has addressed the previous dearth of art space through its commissioned site-specific 'installations' from a number of artists, which includes Julia Scher, Charles Long, Felix Gonzalez-Torres and Renee Green. Adaweb is able to present a more-relaxed and long-range interaction than that allowed in galleries. However, more user interactive art should be addressed by the site in the future.
Magazine Article
Electric I
1995
Director Robert Longo has created a motion picture based on William Gibson's cyberpunk short story 'Johnny Mnemonic.' Longo was able to achieve the hard-edged and fast-paced imagery of cyperpunk novels in general and Gibson's story in particular through the use of run-down or recycled sets and references to other science-fiction movies. Longo started as an installation artist and moved to directing music videos and designing opera sets.
Magazine Article
bridge
1994
It was a scene from the past, the inexorable pace of the board-talk in sync with ocean-liner turbines throbbing underfoot, or something even older, a Venetian masquerade: King, Queen, Cavalier, Page. It's so sweet, I thought; imagine staying up late for a reason, having friends over just to have fun, getting together to actually do something...
Magazine Article