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result(s) for
"Dalibard, Valentin"
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Grandmaster level in StarCraft II using multi-agent reinforcement learning
2019
Many real-world applications require artificial agents to compete and coordinate with other agents in complex environments. As a stepping stone to this goal, the domain of StarCraft has emerged as an important challenge for artificial intelligence research, owing to its iconic and enduring status among the most difficult professional esports and its relevance to the real world in terms of its raw complexity and multi-agent challenges. Over the course of a decade and numerous competitions
1
–
3
, the strongest agents have simplified important aspects of the game, utilized superhuman capabilities, or employed hand-crafted sub-systems
4
. Despite these advantages, no previous agent has come close to matching the overall skill of top StarCraft players. We chose to address the challenge of StarCraft using general-purpose learning methods that are in principle applicable to other complex domains: a multi-agent reinforcement learning algorithm that uses data from both human and agent games within a diverse league of continually adapting strategies and counter-strategies, each represented by deep neural networks
5
,
6
. We evaluated our agent, AlphaStar, in the full game of StarCraft II, through a series of online games against human players. AlphaStar was rated at Grandmaster level for all three StarCraft races and above 99.8% of officially ranked human players.
AlphaStar uses a multi-agent reinforcement learning algorithm and has reached Grandmaster level, ranking among the top 0.2% of human players for the real-time strategy game StarCraft II.
Journal Article
Faster Improvement Rate Population Based Training
2021
The successful training of neural networks typically involves careful and time consuming hyperparameter tuning. Population Based Training (PBT) has recently been proposed to automate this process. PBT trains a population of neural networks concurrently, frequently mutating their hyperparameters throughout their training. However, the decision mechanisms of PBT are greedy and favour short-term improvements which can, in some cases, lead to poor long-term performance. This paper presents Faster Improvement Rate PBT (FIRE PBT) which addresses this problem. Our method is guided by an assumption: given two neural networks with similar performance and training with similar hyperparameters, the network showing the faster rate of improvement will lead to a better final performance. Using this, we derive a novel fitness metric and use it to make some of the population members focus on long-term performance. Our experiments show that FIRE PBT is able to outperform PBT on the ImageNet benchmark and match the performance of networks that were trained with a hand-tuned learning rate schedule. We apply FIRE PBT to reinforcement learning tasks and show that it leads to faster learning and higher final performance than both PBT and random hyperparameter search.
Discovering Attention-Based Genetic Algorithms via Meta-Black-Box Optimization
2023
Genetic algorithms constitute a family of black-box optimization algorithms, which take inspiration from the principles of biological evolution. While they provide a general-purpose tool for optimization, their particular instantiations can be heuristic and motivated by loose biological intuition. In this work we explore a fundamentally different approach: Given a sufficiently flexible parametrization of the genetic operators, we discover entirely new genetic algorithms in a data-driven fashion. More specifically, we parametrize selection and mutation rate adaptation as cross- and self-attention modules and use Meta-Black-Box-Optimization to evolve their parameters on a set of diverse optimization tasks. The resulting Learned Genetic Algorithm outperforms state-of-the-art adaptive baseline genetic algorithms and generalizes far beyond its meta-training settings. The learned algorithm can be applied to previously unseen optimization problems, search dimensions & evaluation budgets. We conduct extensive analysis of the discovered operators and provide ablation experiments, which highlight the benefits of flexible module parametrization and the ability to transfer (`plug-in') the learned operators to conventional genetic algorithms.
DemoStart: Demonstration-led auto-curriculum applied to sim-to-real with multi-fingered robots
by
Bousmalis, Konstantinos
,
Laurens, Antoine
,
Zambelli, Martina
in
Curricula
,
End effectors
,
Policies
2024
We present DemoStart, a novel auto-curriculum reinforcement learning method capable of learning complex manipulation behaviors on an arm equipped with a three-fingered robotic hand, from only a sparse reward and a handful of demonstrations in simulation. Learning from simulation drastically reduces the development cycle of behavior generation, and domain randomization techniques are leveraged to achieve successful zero-shot sim-to-real transfer. Transferred policies are learned directly from raw pixels from multiple cameras and robot proprioception. Our approach outperforms policies learned from demonstrations on the real robot and requires 100 times fewer demonstrations, collected in simulation. More details and videos in https://sites.google.com/view/demostart.
Rapid training of deep neural networks without skip connections or normalization layers using Deep Kernel Shaping
by
Desjardins, Guillaume
,
Swirszcz, Grzegorz
,
Martens, James
in
Artificial neural networks
,
Kernel functions
,
Training
2021
Using an extended and formalized version of the Q/C map analysis of Poole et al. (2016), along with Neural Tangent Kernel theory, we identify the main pathologies present in deep networks that prevent them from training fast and generalizing to unseen data, and show how these can be avoided by carefully controlling the \"shape\" of the network's initialization-time kernel function. We then develop a method called Deep Kernel Shaping (DKS), which accomplishes this using a combination of precise parameter initialization, activation function transformations, and small architectural tweaks, all of which preserve the model class. In our experiments we show that DKS enables SGD training of residual networks without normalization layers on Imagenet and CIFAR-10 classification tasks at speeds comparable to standard ResNetV2 and Wide-ResNet models, with only a small decrease in generalization performance. And when using K-FAC as the optimizer, we achieve similar results for networks without skip connections. Our results apply for a large variety of activation functions, including those which traditionally perform very badly, such as the logistic sigmoid. In addition to DKS, we contribute a detailed analysis of skip connections, normalization layers, special activation functions like RELU and SELU, and various initialization schemes, explaining their effectiveness as alternative (and ultimately incomplete) ways of \"shaping\" the network's initialization-time kernel.
Tuning the Scheduling of Distributed Stochastic Gradient Descent with Bayesian Optimization
by
Yoneki, Eiko
,
Schaarschmidt, Michael
,
Dalibard, Valentin
in
Bayesian analysis
,
Computer simulation
,
Configurations
2016
We present an optimizer which uses Bayesian optimization to tune the system parameters of distributed stochastic gradient descent (SGD). Given a specific context, our goal is to quickly find efficient configurations which appropriately balance the load between the available machines to minimize the average SGD iteration time. Our experiments consider setups with over thirty parameters. Traditional Bayesian optimization, which uses a Gaussian process as its model, is not well suited to such high dimensional domains. To reduce convergence time, we exploit the available structure. We design a probabilistic model which simulates the behavior of distributed SGD and use it within Bayesian optimization. Our model can exploit many runtime measurements for inference per evaluation of the objective function. Our experiments show that our resulting optimizer converges to efficient configurations within ten iterations, the optimized configurations outperform those found by generic optimizer in thirty iterations by up to 2X.
Perception-Prediction-Reaction Agents for Deep Reinforcement Learning
by
Jayakumar, Siddhant M
,
Stooke, Adam
,
Czarnecki, Wojciech M
in
Ablation
,
Deep learning
,
Memory tasks
2020
We introduce a new recurrent agent architecture and associated auxiliary losses which improve reinforcement learning in partially observable tasks requiring long-term memory. We employ a temporal hierarchy, using a slow-ticking recurrent core to allow information to flow more easily over long time spans, and three fast-ticking recurrent cores with connections designed to create an information asymmetry. The \\emph{reaction} core incorporates new observations with input from the slow core to produce the agent's policy; the \\emph{perception} core accesses only short-term observations and informs the slow core; lastly, the \\emph{prediction} core accesses only long-term memory. An auxiliary loss regularizes policies drawn from all three cores against each other, enacting the prior that the policy should be expressible from either recent or long-term memory. We present the resulting \\emph{Perception-Prediction-Reaction} (PPR) agent and demonstrate its improved performance over a strong LSTM-agent baseline in DMLab-30, particularly in tasks requiring long-term memory. We further show significant improvements in Capture the Flag, an environment requiring agents to acquire a complicated mixture of skills over long time scales. In a series of ablation experiments, we probe the importance of each component of the PPR agent, establishing that the entire, novel combination is necessary for this intriguing result.
RoboCat: A Self-Improving Generalist Agent for Robotic Manipulation
2023
The ability to leverage heterogeneous robotic experience from different robots and tasks to quickly master novel skills and embodiments has the potential to transform robot learning. Inspired by recent advances in foundation models for vision and language, we propose a multi-embodiment, multi-task generalist agent for robotic manipulation. This agent, named RoboCat, is a visual goal-conditioned decision transformer capable of consuming action-labelled visual experience. This data spans a large repertoire of motor control skills from simulated and real robotic arms with varying sets of observations and actions. With RoboCat, we demonstrate the ability to generalise to new tasks and robots, both zero-shot as well as through adaptation using only 100-1000 examples for the target task. We also show how a trained model itself can be used to generate data for subsequent training iterations, thus providing a basic building block for an autonomous improvement loop. We investigate the agent's capabilities, with large-scale evaluations both in simulation and on three different real robot embodiments. We find that as we grow and diversify its training data, RoboCat not only shows signs of cross-task transfer, but also becomes more efficient at adapting to new tasks.
Learning Runtime Parameters in Computer Systems with Delayed Experience Injection
by
Yoneki, Eiko
,
Schaarschmidt, Michael
,
Dalibard, Valentin
in
Caching
,
Cloud computing
,
Machine learning
2016
Learning effective configurations in computer systems without hand-crafting models for every parameter is a long-standing problem. This paper investigates the use of deep reinforcement learning for runtime parameters of cloud databases under latency constraints. Cloud services serve up to thousands of concurrent requests per second and can adjust critical parameters by leveraging performance metrics. In this work, we use continuous deep reinforcement learning to learn optimal cache expirations for HTTP caching in content delivery networks. To this end, we introduce a technique for asynchronous experience management called delayed experience injection, which facilitates delayed reward and next-state computation in concurrent environments where measurements are not immediately available. Evaluation results show that our approach based on normalized advantage functions and asynchronous CPU-only training outperforms a statistical estimator.
Open-Ended Learning Leads to Generally Capable Agents
by
Deck, Charlie
,
Mahajan, Anuj
,
Czarnecki, Wojciech Marian
in
Behavior
,
Experimentation
,
Learning
2021
In this work we create agents that can perform well beyond a single, individual task, that exhibit much wider generalisation of behaviour to a massive, rich space of challenges. We define a universe of tasks within an environment domain and demonstrate the ability to train agents that are generally capable across this vast space and beyond. The environment is natively multi-agent, spanning the continuum of competitive, cooperative, and independent games, which are situated within procedurally generated physical 3D worlds. The resulting space is exceptionally diverse in terms of the challenges posed to agents, and as such, even measuring the learning progress of an agent is an open research problem. We propose an iterative notion of improvement between successive generations of agents, rather than seeking to maximise a singular objective, allowing us to quantify progress despite tasks being incomparable in terms of achievable rewards. We show that through constructing an open-ended learning process, which dynamically changes the training task distributions and training objectives such that the agent never stops learning, we achieve consistent learning of new behaviours. The resulting agent is able to score reward in every one of our humanly solvable evaluation levels, with behaviour generalising to many held-out points in the universe of tasks. Examples of this zero-shot generalisation include good performance on Hide and Seek, Capture the Flag, and Tag. Through analysis and hand-authored probe tasks we characterise the behaviour of our agent, and find interesting emergent heuristic behaviours such as trial-and-error experimentation, simple tool use, option switching, and cooperation. Finally, we demonstrate that the general capabilities of this agent could unlock larger scale transfer of behaviour through cheap finetuning.