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1 result(s) for "Ervin, Andrew, author"
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Bit by bit : how video games transformed our world
Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing--and there is a 40 percent chance this person is a woman. In his book, Ervin sets out to understand the explosive popularity of video games, traveling to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in their players.