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20 result(s) for "Flennerhag, Sebastian"
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Towards Scalable Meta-Learning
Artificial intelligence questions our understanding of intelligent behaviour and our own intelligence. Recent advances rely on machine learning, where intelligence arises through statistical learning. Often, machine learning assumes agents approach tasks with no prior knowledge. This stands in stark contrast to how humans approach new problems and is unlikely to yield human-level intelligence that can learn to solve new, unseen problems as they arise. To this end, we need a learning paradigm at a higher level of abstraction.One alternative is agents that learn to learn. Within this framework, agents learn not to solve a given set of tasks, but how to solve them. Such agents can generalise prior experiences into abstract concepts for learning and problem solving. Within the context of neural networks, current methods are limited in their ability to generalise and scale in terms of task variation and complexity.This thesis makes four contributions that tackle these challenges. A novel method is proposed that learns to dynamically adapt an agent's parameters to increase its expressive capacity and ability to generalise. Further, a framework is proposed that grounds meta-learning in differential geometry by learning shortest solution paths (geodesics) across tasks.Building on these insights, a novel method for meta-learning is proposed that is simple, scalable, and effective. It is the first gradient-based meta-learner that can be directly applied to any form of learningâ--including supervised, unsupervised, reinforcement, continual, and online learningâ€--opening up for meta-learning at the scale and at the level of complexity required for sophisticated artificial intelligence.Finally, while the above methods rely on a predefined task distribution, an artificial intelligence should be able to define its own tasks as needed. To this end, a novel system for exploration in reinforcement learning is proposed that creates intrinsic tasks. These drive an agent to explore experiences where it has high uncertainty and evolves continuously as the agent learns about its world.
Acceleration in Policy Optimization
We work towards a unifying paradigm for accelerating policy optimization methods in reinforcement learning (RL) by integrating foresight in the policy improvement step via optimistic and adaptive updates. Leveraging the connection between policy iteration and policy gradient methods, we view policy optimization algorithms as iteratively solving a sequence of surrogate objectives, local lower bounds on the original objective. We define optimism as predictive modelling of the future behavior of a policy, and adaptivity as taking immediate and anticipatory corrective actions to mitigate accumulating errors from overshooting predictions or delayed responses to change. We use this shared lens to jointly express other well-known algorithms, including model-based policy improvement based on forward search, and optimistic meta-learning algorithms. We analyze properties of this formulation, and show connections to other accelerated optimization algorithms. Then, we design an optimistic policy gradient algorithm, adaptive via meta-gradient learning, and empirically highlight several design choices pertaining to acceleration, in an illustrative task.
Discovering Attention-Based Genetic Algorithms via Meta-Black-Box Optimization
Genetic algorithms constitute a family of black-box optimization algorithms, which take inspiration from the principles of biological evolution. While they provide a general-purpose tool for optimization, their particular instantiations can be heuristic and motivated by loose biological intuition. In this work we explore a fundamentally different approach: Given a sufficiently flexible parametrization of the genetic operators, we discover entirely new genetic algorithms in a data-driven fashion. More specifically, we parametrize selection and mutation rate adaptation as cross- and self-attention modules and use Meta-Black-Box-Optimization to evolve their parameters on a set of diverse optimization tasks. The resulting Learned Genetic Algorithm outperforms state-of-the-art adaptive baseline genetic algorithms and generalizes far beyond its meta-training settings. The learned algorithm can be applied to previously unseen optimization problems, search dimensions & evaluation budgets. We conduct extensive analysis of the discovered operators and provide ablation experiments, which highlight the benefits of flexible module parametrization and the ability to transfer (`plug-in') the learned operators to conventional genetic algorithms.
ReLOAD: Reinforcement Learning with Optimistic Ascent-Descent for Last-Iterate Convergence in Constrained MDPs
In recent years, Reinforcement Learning (RL) has been applied to real-world problems with increasing success. Such applications often require to put constraints on the agent's behavior. Existing algorithms for constrained RL (CRL) rely on gradient descent-ascent, but this approach comes with a caveat. While these algorithms are guaranteed to converge on average, they do not guarantee last-iterate convergence, i.e., the current policy of the agent may never converge to the optimal solution. In practice, it is often observed that the policy alternates between satisfying the constraints and maximizing the reward, rarely accomplishing both objectives simultaneously. Here, we address this problem by introducing Reinforcement Learning with Optimistic Ascent-Descent (ReLOAD), a principled CRL method with guaranteed last-iterate convergence. We demonstrate its empirical effectiveness on a wide variety of CRL problems including discrete MDPs and continuous control. In the process we establish a benchmark of challenging CRL problems.
Discovering Policies with DOMiNO: Diversity Optimization Maintaining Near Optimality
Finding different solutions to the same problem is a key aspect of intelligence associated with creativity and adaptation to novel situations. In reinforcement learning, a set of diverse policies can be useful for exploration, transfer, hierarchy, and robustness. We propose DOMiNO, a method for Diversity Optimization Maintaining Near Optimality. We formalize the problem as a Constrained Markov Decision Process where the objective is to find diverse policies, measured by the distance between the state occupancies of the policies in the set, while remaining near-optimal with respect to the extrinsic reward. We demonstrate that the method can discover diverse and meaningful behaviors in various domains, such as different locomotion patterns in the DeepMind Control Suite. We perform extensive analysis of our approach, compare it with other multi-objective baselines, demonstrate that we can control both the quality and the diversity of the set via interpretable hyperparameters, and show that the discovered set is robust to perturbations.
Optimistic Meta-Gradients
We study the connection between gradient-based meta-learning and convex op-timisation. We observe that gradient descent with momentum is a special case of meta-gradients, and building on recent results in optimisation, we prove convergence rates for meta-learning in the single task setting. While a meta-learned update rule can yield faster convergence up to constant factor, it is not sufficient for acceleration. Instead, some form of optimism is required. We show that optimism in meta-learning can be captured through Bootstrapped Meta-Gradients (Flennerhag et al., 2022), providing deeper insight into its underlying mechanics.
Augmenting correlation structures in spatial data using deep generative models
State-of-the-art deep learning methods have shown a remarkable capacity to model complex data domains, but struggle with geospatial data. In this paper, we introduce SpaceGAN, a novel generative model for geospatial domains that learns neighbourhood structures through spatial conditioning. We propose to enhance spatial representation beyond mere spatial coordinates, by conditioning each data point on feature vectors of its spatial neighbours, thus allowing for a more flexible representation of the spatial structure. To overcome issues of training convergence, we employ a metric capturing the loss in local spatial autocorrelation between real and generated data as stopping criterion for SpaceGAN parametrization. This way, we ensure that the generator produces synthetic samples faithful to the spatial patterns observed in the input. SpaceGAN is successfully applied for data augmentation and outperforms compared to other methods of synthetic spatial data generation. Finally, we propose an ensemble learning framework for the geospatial domain, taking augmented SpaceGAN samples as training data for a set of ensemble learners. We empirically show the superiority of this approach over conventional ensemble learning approaches and rivaling spatial data augmentation methods, using synthetic and real-world prediction tasks. Our findings suggest that SpaceGAN can be used as a tool for (1) artificially inflating sparse geospatial data and (2) improving generalization of geospatial models.
Probing Transfer in Deep Reinforcement Learning without Task Engineering
We evaluate the use of original game curricula supported by the Atari 2600 console as a heterogeneous transfer benchmark for deep reinforcement learning agents. Game designers created curricula using combinations of several discrete modifications to the basic versions of games such as Space Invaders, Breakout and Freeway, making them progressively more challenging for human players. By formally organising these modifications into several factors of variation, we are able to show that Analyses of Variance (ANOVA) are a potent tool for studying the effects of human-relevant domain changes on the learning and transfer performance of a deep reinforcement learning agent. Since no manual task engineering is needed on our part, leveraging the original multi-factorial design avoids the pitfalls of unintentionally biasing the experimental setup. We find that game design factors have a large and statistically significant impact on an agent's ability to learn, and so do their combinatorial interactions. Furthermore, we show that zero-shot transfer from the basic games to their respective variations is possible, but the variance in performance is also largely explained by interactions between factors. As such, we argue that Atari game curricula offer a challenging benchmark for transfer learning in RL, that can help the community better understand the generalisation capabilities of RL agents along dimensions which meaningfully impact human generalisation performance. As a start, we report that value-function finetuning of regularly trained agents achieves positive transfer in a majority of cases, but significant headroom for algorithmic innovation remains. We conclude with the observation that selective transfer from multiple variants could further improve performance.
Meta-Gradients in Non-Stationary Environments
Meta-gradient methods (Xu et al., 2018; Zahavy et al., 2020) offer a promising solution to the problem of hyperparameter selection and adaptation in non-stationary reinforcement learning problems. However, the properties of meta-gradients in such environments have not been systematically studied. In this work, we bring new clarity to meta-gradients in non-stationary environments. Concretely, we ask: (i) how much information should be given to the learned optimizers, so as to enable faster adaptation and generalization over a lifetime, (ii) what meta-optimizer functions are learned in this process, and (iii) whether meta-gradient methods provide a bigger advantage in highly non-stationary environments. To study the effect of information provided to the meta-optimizer, as in recent works (Flennerhag et al., 2021; Almeida et al., 2021), we replace the tuned meta-parameters of fixed update rules with learned meta-parameter functions of selected context features. The context features carry information about agent performance and changes in the environment and hence can inform learned meta-parameter schedules. We find that adding more contextual information is generally beneficial, leading to faster adaptation of meta-parameter values and increased performance over a lifetime. We support these results with a qualitative analysis of resulting meta-parameter schedules and learned functions of context features. Lastly, we find that without context, meta-gradients do not provide a consistent advantage over the baseline in highly non-stationary environments. Our findings suggest that contextualizing meta-gradients can play a pivotal role in extracting high performance from meta-gradients in non-stationary settings.
Introducing Symmetries to Black Box Meta Reinforcement Learning
Meta reinforcement learning (RL) attempts to discover new RL algorithms automatically from environment interaction. In so-called black-box approaches, the policy and the learning algorithm are jointly represented by a single neural network. These methods are very flexible, but they tend to underperform in terms of generalisation to new, unseen environments. In this paper, we explore the role of symmetries in meta-generalisation. We show that a recent successful meta RL approach that meta-learns an objective for backpropagation-based learning exhibits certain symmetries (specifically the reuse of the learning rule, and invariance to input and output permutations) that are not present in typical black-box meta RL systems. We hypothesise that these symmetries can play an important role in meta-generalisation. Building off recent work in black-box supervised meta learning, we develop a black-box meta RL system that exhibits these same symmetries. We show through careful experimentation that incorporating these symmetries can lead to algorithms with a greater ability to generalise to unseen action & observation spaces, tasks, and environments.