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"Hu, Chanling"
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Comparison of a novel gamified binocular therapy and standard monocular patching therapy in treating unilateral amblyopia in young children: a prospective, multicenter, randomized controlled trial
2025
Background
Amblyopia is a leading cause of visual impairment in children, and conventional treatments often encounter challenges related to poor compliance and adverse psychosocial effects. Recent advancements in treatment approaches have evolved beyond merely suppressing the dominant eye, now focusing on improving binocular visual function. Binocular therapy has emerged as a promising and innovative approach. The study evaluates the efficacy of a novel gamified binocular therapy for treating unilateral amblyopia on comprehensive visual functions.
Methods
This prospective, multicenter, randomized, blinded, controlled trial is designed as a non-inferiority study. A total of 144 patients, aged 4 to 7 years, diagnosed with amblyopia, will be randomly assigned to either the intervention group (72 patients) or the control group (72 patients). Participants in the intervention group will engage in daily 1-h sessions of gamified binocular therapy, 5 days per week, for a total duration of 8 weeks (40 h). The treatment employs a roguelike shooting game, presented through binocular presentation via two distinct channels, powered by a real-time artificial intelligence-driven visual engine. The control group will receive traditional patching therapy for 2 h per day, 7 days per week for 8 weeks (112 h). The primary outcome measure of this study is distance visual acuity, while secondary outcome measures include stereoacuity and developmental visual perception assessed using the Developmental Test of Visual Perception (DTVP). These measures will be assessed at baseline and follow-up visits to determine the effectiveness of the intervention.
Discussion
This study is a multicenter randomized trial to evaluate the efficacy and safety of the Vision Planet Training System for the treatment of unilateral amblyopia in young children compared with standard monocular patching therapy. The results are anticipated to offer valuable insights into the efficacy of binocular treatment for unilateral amblyopia.
Trial registration
Chinese Clinical Trial Registry ChiCTR2300079090. Registered on 25 December 2023.
https://www.chictr.org.cn/showproj.html?proj=215374
.
Journal Article
Transformative Gamified Binocular Therapy for Unilateral Amblyopia in Young Children: Pilot Prospective Efficacy and Safety Study
by
Liu, Rui
,
Lin, Jin
,
Zhu, Wenqing
in
Access control
,
Assistive Technology for Vision Loss/Impairment
,
Caregiving and Parenting for Chronic Pediatric Diseases
2025
Amblyopia is a common cause of visual impairment in children. Compliance with traditional treatments for amblyopia is challenging due to negative psychosocial impacts. Recent shifts in amblyopia treatment have moved from suppressing the dominant eye to enhancing binocular visual function. Binocular digital therapy has become a promising approach.
The aim of this study was to evaluate the effects of binocular gamified digital therapy on visual acuity and stereoacuity (SA) in children with unilateral amblyopia.
This pilot prospective study enrolled 11 children aged 4-6 years with unilateral amblyopia. Following at least 8 weeks of refractive correction, participants underwent binocular gamified digital therapy for 60 minutes per day, 5 days a week. The therapy used a roguelike shooting game delivered under binocular conditions through two independent channels with a real-time artificial intelligence visual engine. Assessments of distance visual acuity (DVA), near visual acuity (NVA), and SA were conducted at baseline and again at 4, 8, and 12 weeks.
At 12 weeks, the following significant improvements were noted: amblyopic eye DVA improved by 1.0 line (P=.01; d=0.77), binocular DVA improved by 0.7 lines (P=.006; d=1.00), and SA improved by 0.3 logarithm (log) arcseconds (P=.01; d=0.97). At 8 weeks, improvements included amblyopic eye DVA by 0.9 lines (P=.046; d=1.00) and SA by 0.28 log arcseconds (P=.02; d=0.90). No significant adverse events were observed, although one participant developed progressive esotropia.
Binocular gamified digital therapy is effective and safe for improving visual outcomes in children aged 4-6 years with unilateral amblyopia.
Journal Article