Catalogue Search | MBRL
Search Results Heading
Explore the vast range of titles available.
MBRLSearchResults
-
DisciplineDiscipline
-
Is Peer ReviewedIs Peer Reviewed
-
Item TypeItem Type
-
SubjectSubject
-
YearFrom:-To:
-
More FiltersMore FiltersSourceLanguage
Done
Filters
Reset
33
result(s) for
"Huang, Sandy H"
Sort by:
Layers of Flexibility and the Prediction of Adaptation to Major Life Stressors
2022
Evidence indicates that flexible self-regulation is a key mechanism of adaptation to major life stressors. To date, various domains of flexible regulation and their role in adaptation to a major life stressor, including coping strategies, affective regulation, and cognitive abilities have been conceptualized and studied in isolation. Further, there is limited understanding of the longitudinal impact of dimensions of flexible coping in the context of bereavement. This dissertation filled several gaps in the literature with three empirical studies. Study 1 clarified the longitudinal impact of divergent sets of coping strategies that underlie flexible coping following the loss of a loved one. Study 2 determined how separate, validated domains of flexibility would empirically cluster together, and tested the cross-sectional impact of the empirically derived latent composites on adaptation following a significant potentially traumatic event (PTE). Study 3 augmented findings from Study 2 by using the empirically derived composites to predict longitudinal adaptation following a PTE, exploring the moderating role of demographic variables, and comparing the predictive utility of the latent composites versus their original features. Implications, limitations, and future research directions are discussed.
Dissertation
Optimizing for Robot Transparency
by
Huang, Sandy H
in
Robotics
2019
As robots become more capable and commonplace, it becomes increasingly important that they are transparent to humans. People need to have accurate mental models of a robot, so that they can anticipate what it will do, know when and where not to rely it, and understand why it failed. This helps engineers ensure safety and robustness of the robot systems they develop, and enables human end-users to interact more safely and seamlessly with robots. This thesis introduces a framework for producing robot behavior that increases transparency. Our key insight is that a robot's actions do not just influence the physical world; they also inevitably influence a human observer's mental model of the robot. We attempt to model the latter---how humans might make inferences about a robot's objectives, policy, and capabilities from observations of its behavior---so that we can then present examples of robot behavior that optimally bring the human's understanding closer to the true robot model. In this way, our framework casts transparency as an optimization problem. Part I introduces our framework of optimizing for robot transparency, and applies it in three ways: communicating a robot's objectives, which situations it can handle, and why it is incapable of performing a task. Part II investigates how transparency is useful not just for safe and seamless interaction, but also for learning. When humans teach a robot, giving human teachers transparency regarding what the robot has learned so far makes it easier for them to select informative teaching examples.
Dissertation
Coherent Soft Imitation Learning
2023
Imitation learning methods seek to learn from an expert either through behavioral cloning (BC) of the policy or inverse reinforcement learning (IRL) of the reward. Such methods enable agents to learn complex tasks from humans that are difficult to capture with hand-designed reward functions. Choosing BC or IRL for imitation depends on the quality and state-action coverage of the demonstrations, as well as additional access to the Markov decision process. Hybrid strategies that combine BC and IRL are not common, as initial policy optimization against inaccurate rewards diminishes the benefit of pretraining the policy with BC. This work derives an imitation method that captures the strengths of both BC and IRL. In the entropy-regularized ('soft') reinforcement learning setting, we show that the behaviour-cloned policy can be used as both a shaped reward and a critic hypothesis space by inverting the regularized policy update. This coherency facilitates fine-tuning cloned policies using the reward estimate and additional interactions with the environment. This approach conveniently achieves imitation learning through initial behaviour cloning, followed by refinement via RL with online or offline data sources. The simplicity of the approach enables graceful scaling to high-dimensional and vision-based tasks, with stable learning and minimal hyperparameter tuning, in contrast to adversarial approaches. For the open-source implementation and simulation results, see https://joemwatson.github.io/csil/.
Expressing Robot Incapability
2020
Our goal is to enable robots to express their incapability, and to do so in a way that communicates both what they are trying to accomplish and why they are unable to accomplish it. We frame this as a trajectory optimization problem: maximize the similarity between the motion expressing incapability and what would amount to successful task execution, while obeying the physical limits of the robot. We introduce and evaluate candidate similarity measures, and show that one in particular generalizes to a range of tasks, while producing expressive motions that are tailored to each task. Our user study supports that our approach automatically generates motions expressing incapability that communicate both what and why to end-users, and improve their overall perception of the robot and willingness to collaborate with it in the future.
Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning
by
Huber, Andrea
,
Hartikainen, Kristian
,
Siegel, Noah Y
in
Deep learning
,
Frequency control
,
Humanoid
2024
We investigate whether Deep Reinforcement Learning (Deep RL) is able to synthesize sophisticated and safe movement skills for a low-cost, miniature humanoid robot that can be composed into complex behavioral strategies in dynamic environments. We used Deep RL to train a humanoid robot with 20 actuated joints to play a simplified one-versus-one (1v1) soccer game. The resulting agent exhibits robust and dynamic movement skills such as rapid fall recovery, walking, turning, kicking and more; and it transitions between them in a smooth, stable, and efficient manner. The agent's locomotion and tactical behavior adapts to specific game contexts in a way that would be impractical to manually design. The agent also developed a basic strategic understanding of the game, and learned, for instance, to anticipate ball movements and to block opponent shots. Our agent was trained in simulation and transferred to real robots zero-shot. We found that a combination of sufficiently high-frequency control, targeted dynamics randomization, and perturbations during training in simulation enabled good-quality transfer. Although the robots are inherently fragile, basic regularization of the behavior during training led the robots to learn safe and effective movements while still performing in a dynamic and agile way -- well beyond what is intuitively expected from the robot. Indeed, in experiments, they walked 181% faster, turned 302% faster, took 63% less time to get up, and kicked a ball 34% faster than a scripted baseline, while efficiently combining the skills to achieve the longer term objectives.
Enabling Robots to Communicate their Objectives
2018
The overarching goal of this work is to efficiently enable end-users to correctly anticipate a robot's behavior in novel situations. Since a robot's behavior is often a direct result of its underlying objective function, our insight is that end-users need to have an accurate mental model of this objective function in order to understand and predict what the robot will do. While people naturally develop such a mental model over time through observing the robot act, this familiarization process may be lengthy. Our approach reduces this time by having the robot model how people infer objectives from observed behavior, and then it selects those behaviors that are maximally informative. The problem of computing a posterior over objectives from observed behavior is known as Inverse Reinforcement Learning (IRL), and has been applied to robots learning human objectives. We consider the problem where the roles of human and robot are swapped. Our main contribution is to recognize that unlike robots, humans will not be exact in their IRL inference. We thus introduce two factors to define candidate approximate-inference models for human learning in this setting, and analyze them in a user study in the autonomous driving domain. We show that certain approximate-inference models lead to the robot generating example behaviors that better enable users to anticipate what it will do in novel situations. Our results also suggest, however, that additional research is needed in modeling how humans extrapolate from examples of robot behavior.
Nonverbal Robot Feedback for Human Teachers
2019
Robots can learn preferences from human demonstrations, but their success depends on how informative these demonstrations are. Being informative is unfortunately very challenging, because during teaching, people typically get no transparency into what the robot already knows or has learned so far. In contrast, human students naturally provide a wealth of nonverbal feedback that reveals their level of understanding and engagement. In this work, we study how a robot can similarly provide feedback that is minimally disruptive, yet gives human teachers a better mental model of the robot learner, and thus enables them to teach more effectively. Our idea is that at any point, the robot can indicate what it thinks the correct next action is, shedding light on its current estimate of the human's preferences. We analyze how useful this feedback is, both in theory and with two user studies---one with a virtual character that tests the feedback itself, and one with a PR2 robot that uses gaze as the feedback mechanism. We find that feedback can be useful for improving both the quality of teaching and teachers' understanding of the robot's capability.
Proc4Gem: Foundation models for physical agency through procedural generation
2025
In robot learning, it is common to either ignore the environment semantics, focusing on tasks like whole-body control which only require reasoning about robot-environment contacts, or conversely to ignore contact dynamics, focusing on grounding high-level movement in vision and language. In this work, we show that advances in generative modeling, photorealistic rendering, and procedural generation allow us to tackle tasks requiring both. By generating contact-rich trajectories with accurate physics in semantically-diverse simulations, we can distill behaviors into large multimodal models that directly transfer to the real world: a system we call Proc4Gem. Specifically, we show that a foundation model, Gemini, fine-tuned on only simulation data, can be instructed in language to control a quadruped robot to push an object with its body to unseen targets in unseen real-world environments. Our real-world results demonstrate the promise of using simulation to imbue foundation models with physical agency. Videos can be found at our website: https://sites.google.com/view/proc4gem
Mastering Stacking of Diverse Shapes with Large-Scale Iterative Reinforcement Learning on Real Robots
2023
Reinforcement learning solely from an agent's self-generated data is often believed to be infeasible for learning on real robots, due to the amount of data needed. However, if done right, agents learning from real data can be surprisingly efficient through re-using previously collected sub-optimal data. In this paper we demonstrate how the increased understanding of off-policy learning methods and their embedding in an iterative online/offline scheme (``collect and infer'') can drastically improve data-efficiency by using all the collected experience, which empowers learning from real robot experience only. Moreover, the resulting policy improves significantly over the state of the art on a recently proposed real robot manipulation benchmark. Our approach learns end-to-end, directly from pixels, and does not rely on additional human domain knowledge such as a simulator or demonstrations.
On Multi-objective Policy Optimization as a Tool for Reinforcement Learning: Case Studies in Offline RL and Finetuning
2023
Many advances that have improved the robustness and efficiency of deep reinforcement learning (RL) algorithms can, in one way or another, be understood as introducing additional objectives or constraints in the policy optimization step. This includes ideas as far ranging as exploration bonuses, entropy regularization, and regularization toward teachers or data priors. Often, the task reward and auxiliary objectives are in conflict, and in this paper we argue that this makes it natural to treat these cases as instances of multi-objective (MO) optimization problems. We demonstrate how this perspective allows us to develop novel and more effective RL algorithms. In particular, we focus on offline RL and finetuning as case studies, and show that existing approaches can be understood as MO algorithms relying on linear scalarization. We hypothesize that replacing linear scalarization with a better algorithm can improve performance. We introduce Distillation of a Mixture of Experts (DiME), a new MORL algorithm that outperforms linear scalarization and can be applied to these non-standard MO problems. We demonstrate that for offline RL, DiME leads to a simple new algorithm that outperforms state-of-the-art. For finetuning, we derive new algorithms that learn to outperform the teacher policy.