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8 result(s) for "Jona, Kemi"
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Defining Computational Thinking for Mathematics and Science Classrooms
Science and mathematics are becoming computational endeavors. This fact is reflected in the recently released Next Generation Science Standards and the decision to include \"computational thinking\" as a core scientific practice. With this addition, and the increased presence of computation in mathematics and scientific contexts, a new urgency has come to the challenge of defining computational thinking and providing a theoretical grounding for what form it should take in school science and mathematics classrooms. This paper presents a response to this challenge by proposing a definition of computational thinking for mathematics and science in the form of a taxonomy consisting of four main categories: data practices, modeling and simulation practices, computational problem solving practices, and systems thinking practices. In formulating this taxonomy, we draw on the existing computational thinking literature, interviews with mathematicians and scientists, and exemplary computational thinking instructional materials. This work was undertaken as part of a larger effort to infuse computational thinking into high school science and mathematics auricular materials. In this paper, we argue for the approach of embedding computational thinking in mathematics and science contexts, present the taxonomy, and discuss how we envision the taxonomy being used to bring current educational efforts in line with the increasingly computational nature of modern science and mathematics.
Investigating Students’ Learning Through Co-designing with Technology
Involving students in the co-design of educational curricula and practices can benefit both students and teachers. Students who participate in co-design may show better learning or increased agency or engagement. In the present study, we investigated what kind of science knowledge or practices can be learned by student co-designers while engaging in co-design practices and how that learning happens with six high school students. We created a model to guide the analysis of students’ learning with technology in co-designing processes. The results revealed that students learned engineering design process even if no explicit instruction on engineering learning was given. Also, our analysis suggested that co-designing with technology enabled learning of the engineering design process and potentially furthered learning of science because it promoted knowledge integration. The results have implications for understanding and enhancing engineering design and science learning through co-designing with technology.
Interactive and scalable biology cloud experimentation for scientific inquiry and education
Many access barriers to life-science experimentation exist for academic and commercial research, mainly due to professional training needs, equipment purchase and operation costs, and safety considerations. A real-time interactive, fully automated, low-cost and scalable biology cloud experimentation platform could provide access to scientific experimentation for learners and researchers alike.
Exploring Dimensions of Expertise in AR-Guided Psychomotor Tasks
This study aimed to explore how novices and experts differ in performing complex psychomotor tasks guided by augmented reality (AR), focusing on decision-making and technical proficiency. Participants were divided into novice and expert groups based on a pre-questionnaire assessing their technical skills and theoretical knowledge of precision inspection. Participants completed a post-study questionnaire that evaluated cognitive load (NASA-TLX), self-efficacy, and experience with the HoloLens 2 and AR app, along with general feedback. We used multimodal data from AR devices and wearables, including hand tracking, galvanic skin response, and gaze tracking, to measure key performance metrics. We found that experts significantly outperformed novices in decision-making speed, efficiency, accuracy, and dexterity in the execution of technical tasks. Novices exhibited a positive correlation between perceived performance in the NASA-TLX and the GSR amplitude, indicating that higher perceived performance is associated with increased physiological stress responses. This study provides a foundation for designing multidimensional expertise estimation models to enable personalized industrial AR training systems.
Community-Based Data Integration of Course and Job Data in Support of Personalized Career-Education Recommendations
How does your education impact your professional career? Ideally, the courses you take help you identify, get hired for, and perform the job you always wanted. However, not all courses provide skills that transfer to existing and future jobs; skill terms used in course descriptions might be different from those listed in job advertisements; and there might exist a considerable skill gap between what is taught in courses and what is needed for a job. In this study, we propose a novel method to integrate extensive course description and job advertisement data by leveraging heterogeneous data integration and community detection. The innovative heterogeneous graph approach along with identified skill communities enables cross-domain information recommendation, e.g., given an educational profile, job recommendations can be provided together with suggestions on education opportunities for re- and upskilling in support of lifelong learning.
Augmenting Learning with Augmented Reality: Exploring the Affordances of AR in Supporting Mastery of Complex Psychomotor Tasks
This research seeks to explore how Augmented Reality (AR) can support learning psychomotor tasks that involve complex manipulation and reasoning processes. The AR prototype was created using Unity and used on HoloLens 2 headsets. Here, we explore the potential of AR as a training or assistive tool for spatial tasks and the need for intelligent mechanisms to enable adaptive and personalized interactions between learners and AR. The paper discusses how integrating AR with Artificial Intelligence (AI) can adaptably scaffold the learning of complex tasks to accelerate the development of expertise in psychomotor domains.