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11 result(s) for "Karch, Tristan"
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Autotelic Agents with Intrinsically Motivated Goal-Conditioned Reinforcement Learning: A Short Survey
Building autonomous machines that can explore open-ended environments, discover possible interactions and build repertoires of skills is a general objective of artificial intelligence. Developmental approaches argue that this can only be achieved by autotelic agents: intrinsically motivated learning agents that can learn to represent, generate, select and solve their own problems. In recent years, the convergence of developmental approaches with deep reinforcement learning (RL) methods has been leading to the emergence of a new field: developmental reinforcement learning. Developmental RL is concerned with the use of deep RL algorithms to tackle a developmental problem— the intrinsically motivated acquisition of open-ended repertoires of skills. The self-generation of goals requires the learning of compact goal encodings as well as their associated goal-achievement functions. This raises new challenges compared to standard RL algorithms originally designed to tackle pre-defined sets of goals using external reward signals. The present paper introduces developmental RL and proposes a computational framework based on goal-conditioned RL to tackle the intrinsically motivated skills acquisition problem. It proceeds to present a typology of the various goal representations used in the literature, before reviewing existing methods to learn to represent and prioritize goals in autonomous systems. We finally close the paper by discussing some open challenges in the quest of intrinsically motivated skills acquisition.
Language and culture internalization for human-like autotelic AI
Building autonomous agents able to grow open-ended repertoires of skills across their lives is a fundamental goal of artificial intelligence (AI). A promising developmental approach recommends the design of intrinsically motivated agents that learn new skills by generating and pursuing their own goals—autotelic agents. But despite recent progress, existing algorithms still show serious limitations in terms of goal diversity, exploration, generalization or skill composition. This Perspective calls for the immersion of autotelic agents into rich socio-cultural worlds, an immensely important attribute of our environment that shapes human cognition but is mostly omitted in modern AI. Inspired by the seminal work of Vygotsky, we propose Vygotskian autotelic agents—agents able to internalize their interactions with others and turn them into cognitive tools. We focus on language and show how its structure and informational content may support the development of new cognitive functions in artificial agents as it does in humans. We justify the approach by uncovering several examples of new artificial cognitive functions emerging from interactions between language and embodiment in recent works at the intersection of deep reinforcement learning and natural language processing. Looking forward, we highlight future opportunities and challenges for Vygotskian autotelic AI research, including the use of language models as cultural models supporting artificial cognitive development. A goal of AI is to develop autonomous artificial agents with a wide set of skills. The authors propose the immersion of intrinsically motivated agents within rich socio-cultural worlds, focusing on language as a way for artificial agents to develop new cognitive functions.
LLM Agents for Interactive Exploration of Historical Cadastre Data: Framework and Application to Venice
Cadastral data reveal key information about the historical organization of cities but are often non-standardized due to diverse formats and human annotations, complicating large-scale analysis. We explore as a case study Venice's urban history during the critical period from 1740 to 1808, capturing the transition following the fall of the ancient Republic and the Ancien Régime. This era's complex cadastral data, marked by its volume and lack of uniform structure, presents unique challenges that our approach adeptly navigates, enabling us to generate spatial queries that bridge past and present urban landscapes. We present a text-to-programs framework that leverages Large Language Models () to process natural language queries as executable code for analyzing historical cadastral records. Our methodology implements two complementary techniques: a SQL agent for handling structured queries about specific cadastral information, and a coding agent for complex analytical operations requiring custom data manipulation. We propose a taxonomy that classifies historical research questions based on their complexity and analytical requirements, mapping them to the most appropriate technical approach. This framework is supported by an investigation into the execution consistency of the system, alongside a qualitative analysis of the answers it produces. By ensuring interpretability and minimizing hallucination through verifiable program outputs, we demonstrate the system's effectiveness in reconstructing past population information, property features, and spatiotemporal comparisons in Venice.
Is This Collection Worth My LLM's Time? Automatically Measuring Information Potential in Text Corpora
As large language models (LLMs) converge towards similar capabilities, the key to advancing their performance lies in identifying and incorporating valuable new information sources. However, evaluating which text collections are worth the substantial investment required for digitization, preprocessing, and integration into LLM systems remains a significant challenge. We present a novel approach to this challenge: an automated pipeline that evaluates the potential information gain from text collections without requiring model training or fine-tuning. Our method generates multiple choice questions (MCQs) from texts and measures an LLM's performance both with and without access to the source material. The performance gap between these conditions serves as a proxy for the collection's information potential. We validate our approach using five strategically selected datasets: EPFL PhD manuscripts, a private collection of Venetian historical records, two sets of Wikipedia articles on related topics, and a synthetic baseline dataset. Our results demonstrate that this method effectively identifies collections containing valuable novel information, providing a practical tool for prioritizing data acquisition and integration efforts.
Language and Culture Internalisation for Human-Like Autotelic AI
Building autonomous agents able to grow open-ended repertoires of skills across their lives is a fundamental goal of artificial intelligence (AI). A promising developmental approach recommends the design of intrinsically motivated agents that learn new skills by generating and pursuing their own goals - autotelic agents. But despite recent progress, existing algorithms still show serious limitations in terms of goal diversity, exploration, generalisation or skill composition. This perspective calls for the immersion of autotelic agents into rich socio-cultural worlds, an immensely important attribute of our environment that shapes human cognition but is mostly omitted in modern AI. Inspired by the seminal work of Vygotsky, we propose Vygotskian autotelic agents - agents able to internalise their interactions with others and turn them into cognitive tools. We focus on language and show how its structure and informational content may support the development of new cognitive functions in artificial agents as it does in humans. We justify the approach by uncovering several examples of new artificial cognitive functions emerging from interactions between language and embodiment in recent works at the intersection of deep reinforcement learning and natural language processing. Looking forward, we highlight future opportunities and challenges for Vygotskian Autotelic AI research, including the use of language models as cultural models supporting artificial cognitive development.
Autotelic Agents with Intrinsically Motivated Goal-Conditioned Reinforcement Learning: a Short Survey
Building autonomous machines that can explore open-ended environments, discover possible interactions and build repertoires of skills is a general objective of artificial intelligence. Developmental approaches argue that this can only be achieved by \\(autotelic\\) \\(agents\\): intrinsically motivated learning agents that can learn to represent, generate, select and solve their own problems. In recent years, the convergence of developmental approaches with deep reinforcement learning (RL) methods has been leading to the emergence of a new field: \\(developmental\\) \\(reinforcement\\) \\(learning\\). Developmental RL is concerned with the use of deep RL algorithms to tackle a developmental problem -- the \\(intrinsically\\) \\(motivated\\) \\(acquisition\\) \\(of\\) \\(open\\)-\\(ended\\) \\(repertoires\\) \\(of\\) \\(skills\\). The self-generation of goals requires the learning of compact goal encodings as well as their associated goal-achievement functions. This raises new challenges compared to standard RL algorithms originally designed to tackle pre-defined sets of goals using external reward signals. The present paper introduces developmental RL and proposes a computational framework based on goal-conditioned RL to tackle the intrinsically motivated skills acquisition problem. It proceeds to present a typology of the various goal representations used in the literature, before reviewing existing methods to learn to represent and prioritize goals in autonomous systems. We finally close the paper by discussing some open challenges in the quest of intrinsically motivated skills acquisition.
Contrastive Multimodal Learning for Emergence of Graphical Sensory-Motor Communication
In this paper, we investigate whether artificial agents can develop a shared language in an ecological setting where communication relies on a sensory-motor channel. To this end, we introduce the Graphical Referential Game (GREG) where a speaker must produce a graphical utterance to name a visual referent object while a listener has to select the corresponding object among distractor referents, given the delivered message. The utterances are drawing images produced using dynamical motor primitives combined with a sketching library. To tackle GREG we present CURVES: a multimodal contrastive deep learning mechanism that represents the energy (alignment) between named referents and utterances generated through gradient ascent on the learned energy landscape. We demonstrate that CURVES not only succeeds at solving the GREG but also enables agents to self-organize a language that generalizes to feature compositions never seen during training. In addition to evaluating the communication performance of our approach, we also explore the structure of the emerging language. Specifically, we show that the resulting language forms a coherent lexicon shared between agents and that basic compositional rules on the graphical productions could not explain the compositional generalization.
Learning to Guide and to Be Guided in the Architect-Builder Problem
We are interested in interactive agents that learn to coordinate, namely, a \\(builder\\) -- which performs actions but ignores the goal of the task, i.e. has no access to rewards -- and an \\(architect\\) which guides the builder towards the goal of the task. We define and explore a formal setting where artificial agents are equipped with mechanisms that allow them to simultaneously learn a task while at the same time evolving a shared communication protocol. Ideally, such learning should only rely on high-level communication priors and be able to handle a large variety of tasks and meanings while deriving communication protocols that can be reused across tasks. We present the Architect-Builder Problem (ABP): an asymmetrical setting in which an architect must learn to guide a builder towards constructing a specific structure. The architect knows the target structure but cannot act in the environment and can only send arbitrary messages to the builder. The builder on the other hand can act in the environment, but receives no rewards nor has any knowledge about the task, and must learn to solve it relying only on the messages sent by the architect. Crucially, the meaning of messages is initially not defined nor shared between the agents but must be negotiated throughout learning. Under these constraints, we propose Architect-Builder Iterated Guiding (ABIG), a solution to ABP where the architect leverages a learned model of the builder to guide it while the builder uses self-imitation learning to reinforce its guided behavior. We analyze the key learning mechanisms of ABIG and test it in 2D tasks involving grasping cubes, placing them at a given location, or building various shapes. ABIG results in a low-level, high-frequency, guiding communication protocol that not only enables an architect-builder pair to solve the task at hand, but that can also generalize to unseen tasks.
Grounding Spatio-Temporal Language with Transformers
Language is an interface to the outside world. In order for embodied agents to use it, language must be grounded in other, sensorimotor modalities. While there is an extended literature studying how machines can learn grounded language, the topic of how to learn spatio-temporal linguistic concepts is still largely uncharted. To make progress in this direction, we here introduce a novel spatio-temporal language grounding task where the goal is to learn the meaning of spatio-temporal descriptions of behavioral traces of an embodied agent. This is achieved by training a truth function that predicts if a description matches a given history of observations. The descriptions involve time-extended predicates in past and present tense as well as spatio-temporal references to objects in the scene. To study the role of architectural biases in this task, we train several models including multimodal Transformer architectures; the latter implement different attention computations between words and objects across space and time. We test models on two classes of generalization: 1) generalization to randomly held-out sentences; 2) generalization to grammar primitives. We observe that maintaining object identity in the attention computation of our Transformers is instrumental to achieving good performance on generalization overall, and that summarizing object traces in a single token has little influence on performance. We then discuss how this opens new perspectives for language-guided autonomous embodied agents. We also release our code under open-source license as well as pretrained models and datasets to encourage the wider community to build upon and extend our work in the future.
Deep Sets for Generalization in RL
This paper investigates the idea of encoding object-centered representations in the design of the reward function and policy architectures of a language-guided reinforcement learning agent. This is done using a combination of object-wise permutation invariant networks inspired from Deep Sets and gated-attention mechanisms. In a 2D procedurally-generated world where agents targeting goals in natural language navigate and interact with objects, we show that these architectures demonstrate strong generalization capacities to out-of-distribution goals. We study the generalization to varying numbers of objects at test time and further extend the object-centered architectures to goals involving relational reasoning.