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result(s) for
"Khamis, Sameh"
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Public attitude toward expanding the reuse of treated wastewater in the United Arab Emirates
by
Khamis, Sameh E
,
Abdelrahman, Rasha M
,
Rizk, Zeinelabidin E
in
Agricultural production
,
Agricultural wastes
,
Attitudes
2020
In 2015, the treated wastewater production was 711 million cubic meters (mm3) per year, in which 511 mm3 was used, while the remaining 200 mm3 was disposed in the sea or wasted in desert areas. By 2030, the projected volume of produced wastewater is about 1400 mm3, each drop of which has to be utilized. This study examined the public attitude toward expansion of treated wastewater reuse in the United Arab Emirates (UAE). A multiple-choice questionnaire which covered demographic information, knowledge related to water resources and attitude was prepared and posted online. The answers of 1304 UAE residents (male = 444 and female = 860) were collected, presented and analyzed with the use of T test, one-way ANOVA and Chi-square. Results show that 30% of respondents are aware of the water shortage problem, while the remaining 70% are unaware (30%) or do not know (40%). However, the majority (80%) are taking measures to conserve water and are willing to pay extra fees for having centralized wastewater treatment systems installed where they live. There is a positive attitude toward the use of treated wastewater for some agricultural and industrial purposes. The respondents support the use of treated wastewater for preserving the environment and easing pressure on expensive desalinated water and depleting groundwater. Results also revealed statistical significance toward wastewater reuse based on gender, age, level of education and income. Respondents ranked incentives for reuse of treated wastewater and critics against reuse.
Journal Article
Leveraging structure in activity recognition: Context and spatiotemporal dynamics
2015
Activity recognition is one of the fundamental problems of computer vision. An activity recognition system aims to identify the actions of humans from an image or a video. This problem has been historically approached in isolation, and typically as part of a multi-stage system, where tracking for instance is another part. However, recent work sheds light on how activity recognition is in fact entangled with other fundamental problems in the field. Tracking is one such instance, where the identity of each person is maintained across a video sequence. Scene classification is another example, where scene properties are identified from image data. Affordance reasoning is yet another, where the objects in the scene are assigned labels representing what types of actions can be performed upon them. In this thesis we build a joint formulation for activity recognition, modeling the aforementioned coupled problems as latent variables. Optimizing the objective function for this formulation allows us to recover a more accurate solution to activity recognition and simultaneously solutions to problems like tracking or scene classification. We first introduce a model that jointly solves tracking and activity recognition from videos. Instead of establishing tracks in a preprocessing step, the model solves a joint optimization problem, recovering actions and identities for every person in a video sequence. We then extend this model to include frame-level cues, where activity labels assigned to people in the same scene are inter-compatible through a scene-level label. In the second half of the thesis we look at an alternative formulation of the same problem, based on probabilistic logic. This new model leverages the same cues, temporal and spatial, through soft logic rules. This joint formulation can be efficiently solved, recovering both action labels and tracks. We finally introduce another model that reformulates action recognition in the multi-label setting, where each person can be performing more than one action at the same time. In this setting, a joint formulation can solve for all the likely actions of a person through explicit modeling of action label correlations. Finally, we conclude with a discussion of several challenges and how they can motivate viable future extensions.
Dissertation
Single-Shot Implicit Morphable Faces with Consistent Texture Parameterization
2023
There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face reconstruction, they cannot easily capture geometric and appearance details. Methods based on neural implicit representations, such as signed distance functions (SDF) or neural radiance fields, approach photo-realism, but are difficult to animate and do not generalize well to unseen data. To tackle this problem, we propose a novel method for constructing implicit 3D morphable face models that are both generalizable and intuitive for editing. Trained from a collection of high-quality 3D scans, our face model is parameterized by geometry, expression, and texture latent codes with a learned SDF and explicit UV texture parameterization. Once trained, we can reconstruct an avatar from a single in-the-wild image by leveraging the learned prior to project the image into the latent space of our model. Our implicit morphable face models can be used to render an avatar from novel views, animate facial expressions by modifying expression codes, and edit textures by directly painting on the learned UV-texture maps. We demonstrate quantitatively and qualitatively that our method improves upon photo-realism, geometry, and expression accuracy compared to state-of-the-art methods.
iLRM: An Iterative Large 3D Reconstruction Model
by
Sun, Xiangyu
,
Yang, Seungkwon
,
Park, Eunbyung
in
Computing costs
,
Decoupling
,
Image reconstruction
2026
Feed-forward 3D modeling has emerged as a promising approach for rapid and high-quality 3D reconstruction. In particular, directly generating explicit 3D representations, such as 3D Gaussian splatting, has attracted significant attention due to its fast and high-quality rendering. However, many state-of-the-art methods, primarily based on transformer architectures, suffer from severe scalability issues because they rely on full attention across image tokens from multiple input views, resulting in prohibitive computational costs as the number of views or image resolution increases. Toward a scalable and efficient feed-forward 3D reconstruction, we introduce an iterative Large 3D Reconstruction Model (iLRM) that generates 3D Gaussian representations through an iterative refinement mechanism, guided by three core principles: (1) decoupling the scene representation from input images to enable compact 3D representations; (2) decomposing global multi-view interactions into a two-stage attention scheme to reduce computational costs; and (3) injecting high-resolution information at every layer to achieve high-fidelity reconstruction. Experimental results on widely used datasets, such as RE10K and DL3DV, demonstrate that iLRM outperforms existing methods in both reconstruction quality and speed.
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation
by
Ting-Chun, Wang
,
Khamis, Sameh
,
Ming-Yu, Liu
in
Artificial neural networks
,
Data acquisition
,
Deep learning
2023
Given a portrait image of a person and an environment map of the target lighting, portrait relighting aims to re-illuminate the person in the image as if the person appeared in an environment with the target lighting. To achieve high-quality results, recent methods rely on deep learning. An effective approach is to supervise the training of deep neural networks with a high-fidelity dataset of desired input-output pairs, captured with a light stage. However, acquiring such data requires an expensive special capture rig and time-consuming efforts, limiting access to only a few resourceful laboratories. To address the limitation, we propose a new approach that can perform on par with the state-of-the-art (SOTA) relighting methods without requiring a light stage. Our approach is based on the realization that a successful relighting of a portrait image depends on two conditions. First, the method needs to mimic the behaviors of physically-based relighting. Second, the output has to be photorealistic. To meet the first condition, we propose to train the relighting network with training data generated by a virtual light stage that performs physically-based rendering on various 3D synthetic humans under different environment maps. To meet the second condition, we develop a novel synthetic-to-real approach to bring photorealism to the relighting network output. In addition to achieving SOTA results, our approach offers several advantages over the prior methods, including controllable glares on glasses and more temporally-consistent results for relighting videos.
iLRM: An Iterative Large 3D Reconstruction Model
by
Sun, Xiangyu
,
Yang, Seungkwon
,
Park, Eunbyung
in
Computing costs
,
Decoupling
,
Image reconstruction
2025
Feed-forward 3D modeling has emerged as a promising approach for rapid and high-quality 3D reconstruction. In particular, directly generating explicit 3D representations, such as 3D Gaussian splatting, has attracted significant attention due to its fast and high-quality rendering, as well as numerous applications. However, many state-of-the-art methods, primarily based on transformer architectures, suffer from severe scalability issues because they rely on full attention across image tokens from multiple input views, resulting in prohibitive computational costs as the number of views or image resolution increases. Toward a scalable and efficient feed-forward 3D reconstruction, we introduce an iterative Large 3D Reconstruction Model (iLRM) that generates 3D Gaussian representations through an iterative refinement mechanism, guided by three core principles: (1) decoupling the scene representation from input-view images to enable compact 3D representations; (2) decomposing fully-attentional multi-view interactions into a two-stage attention scheme to reduce computational costs; and (3) injecting high-resolution information at every layer to achieve high-fidelity reconstruction. Experimental results on widely used datasets, such as RE10K and DL3DV, demonstrate that iLRM outperforms existing methods in both reconstruction quality and speed.
Frame Averaging for Equivariant Shape Space Learning
2022
The task of shape space learning involves mapping a train set of shapes to and from a latent representation space with good generalization properties. Often, real-world collections of shapes have symmetries, which can be defined as transformations that do not change the essence of the shape. A natural way to incorporate symmetries in shape space learning is to ask that the mapping to the shape space (encoder) and mapping from the shape space (decoder) are equivariant to the relevant symmetries. In this paper, we present a framework for incorporating equivariance in encoders and decoders by introducing two contributions: (i) adapting the recent Frame Averaging (FA) framework for building generic, efficient, and maximally expressive Equivariant autoencoders; and (ii) constructing autoencoders equivariant to piecewise Euclidean motions applied to different parts of the shape. To the best of our knowledge, this is the first fully piecewise Euclidean equivariant autoencoder construction. Training our framework is simple: it uses standard reconstruction losses and does not require the introduction of new losses. Our architectures are built of standard (backbone) architectures with the appropriate frame averaging to make them equivariant. Testing our framework on both rigid shapes dataset using implicit neural representations, and articulated shape datasets using mesh-based neural networks show state-of-the-art generalization to unseen test shapes, improving relevant baselines by a large margin. In particular, our method demonstrates significant improvement in generalizing to unseen articulated poses.
Hierarchical Neural Implicit Pose Network for Animation and Motion Retargeting
2021
We present HIPNet, a neural implicit pose network trained on multiple subjects across many poses. HIPNet can disentangle subject-specific details from pose-specific details, effectively enabling us to retarget motion from one subject to another or to animate between keyframes through latent space interpolation. To this end, we employ a hierarchical skeleton-based representation to learn a signed distance function on a canonical unposed space. This joint-based decomposition enables us to represent subtle details that are local to the space around the body joint. Unlike previous neural implicit method that requires ground-truth SDF for training, our model we only need a posed skeleton and the point cloud for training, and we have no dependency on a traditional parametric model or traditional skinning approaches. We achieve state-of-the-art results on various single-subject and multi-subject benchmarks.
3DStyleNet: Creating 3D Shapes with Geometric and Texture Style Variations
by
Shugrina, Maria
,
Yin, Kangxue
,
Khamis, Sameh
in
Affine transformations
,
Computer vision
,
Data augmentation
2021
We propose a method to create plausible geometric and texture style variations of 3D objects in the quest to democratize 3D content creation. Given a pair of textured source and target objects, our method predicts a part-aware affine transformation field that naturally warps the source shape to imitate the overall geometric style of the target. In addition, the texture style of the target is transferred to the warped source object with the help of a multi-view differentiable renderer. Our model, 3DStyleNet, is composed of two sub-networks trained in two stages. First, the geometric style network is trained on a large set of untextured 3D shapes. Second, we jointly optimize our geometric style network and a pre-trained image style transfer network with losses defined over both the geometry and the rendering of the result. Given a small set of high-quality textured objects, our method can create many novel stylized shapes, resulting in effortless 3D content creation and style-ware data augmentation. We showcase our approach qualitatively on 3D content stylization, and provide user studies to validate the quality of our results. In addition, our method can serve as a valuable tool to create 3D data augmentations for computer vision tasks. Extensive quantitative analysis shows that 3DStyleNet outperforms alternative data augmentation techniques for the downstream task of single-image 3D reconstruction.
RANA: Relightable Articulated Neural Avatars
2022
We propose RANA, a relightable and articulated neural avatar for the photorealistic synthesis of humans under arbitrary viewpoints, body poses, and lighting. We only require a short video clip of the person to create the avatar and assume no knowledge about the lighting environment. We present a novel framework to model humans while disentangling their geometry, texture, and also lighting environment from monocular RGB videos. To simplify this otherwise ill-posed task we first estimate the coarse geometry and texture of the person via SMPL+D model fitting and then learn an articulated neural representation for photorealistic image generation. RANA first generates the normal and albedo maps of the person in any given target body pose and then uses spherical harmonics lighting to generate the shaded image in the target lighting environment. We also propose to pretrain RANA using synthetic images and demonstrate that it leads to better disentanglement between geometry and texture while also improving robustness to novel body poses. Finally, we also present a new photorealistic synthetic dataset, Relighting Humans, to quantitatively evaluate the performance of the proposed approach.