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result(s) for
"Koepnick, Brian"
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Building de novo cryo-electron microscopy structures collaboratively with citizen scientists
2019
With the rapid improvement of cryo-electron microscopy (cryo-EM) resolution, new computational tools are needed to assist and improve upon atomic model building and refinement options. This communication demonstrates that microscopists can now collaborate with the players of the computer game Foldit to generate high-quality de novo structural models. This development could greatly speed the generation of excellent cryo-EM structures when used in addition to current methods.
Journal Article
Macromolecular modeling and design in Rosetta: recent methods and frameworks
2020
The Rosetta software for macromolecular modeling, docking and design is extensively used in laboratories worldwide. During two decades of development by a community of laboratories at more than 60 institutions, Rosetta has been continuously refactored and extended. Its advantages are its performance and interoperability between broad modeling capabilities. Here we review tools developed in the last 5 years, including over 80 methods. We discuss improvements to the score function, user interfaces and usability. Rosetta is available at
http://www.rosettacommons.org
.
This Perspective reviews tools developed over the past five years in the macromolecular modeling, docking and design software Rosetta.
Journal Article
De novo protein design by citizen scientists
2019
Online citizen science projects such as GalaxyZoo
1
, Eyewire
2
and Phylo
3
have proven very successful for data collection, annotation and processing, but for the most part have harnessed human pattern-recognition skills rather than human creativity. An exception is the game EteRNA
4
, in which game players learn to build new RNA structures by exploring the discrete two-dimensional space of Watson–Crick base pairing possibilities. Building new proteins, however, is a more challenging task to present in a game, as both the representation and evaluation of a protein structure are intrinsically three-dimensional. We posed the challenge of de novo protein design in the online protein-folding game Foldit
5
. Players were presented with a fully extended peptide chain and challenged to craft a folded protein structure and an amino acid sequence encoding that structure. After many iterations of player design, analysis of the top-scoring solutions and subsequent game improvement, Foldit players can now—starting from an extended polypeptide chain—generate a diversity of protein structures and sequences that encode them in silico. One hundred forty-six Foldit player designs with sequences unrelated to naturally occurring proteins were encoded in synthetic genes; 56 were found to be expressed and soluble in
Escherichia coli
, and to adopt stable monomeric folded structures in solution. The diversity of these structures is unprecedented in de novo protein design, representing 20 different folds—including a new fold not observed in natural proteins. High-resolution structures were determined for four of the designs, and are nearly identical to the player models. This work makes explicit the considerable implicit knowledge that contributes to success in de novo protein design, and shows that citizen scientists can discover creative new solutions to outstanding scientific challenges such as the protein design problem.
Proteins designed de novo by players of the online protein-folding game Foldit can be expressed in
Escherichia coli
and adopt the designed structure in solution.
Journal Article
Protein Design by Citizen Scientists
2019
Proteins are a class of molecule best known for their tendency to fold into well-defined 3-dimensional structures. The structure of a protein is determined by the sequence of amino acid units that make up the protein. Our understanding of the sequence-structure relationship has recently reached the point that we can design new proteins de novo (i.e. without reference to existing protein sequences). However, this understanding is only partially encoded in protein design software, which still requires a user with considerable expertise in protein engineering. Here, I use citizen science to identify and resolve limitations of protein design software, by crowdsourcing protein design tasks to non-experts playing the computer game Foldit. Using the output of Foldit players as feedback, I iteratively trialed and improved protein design software to the point that non-experts can now use the software to successfully design proteins from scratch. This work reveals implicit assumptions of expert protein engineers, corrects errors in the Rosetta protein structure energy function, and shows how citizen science can be used to improve a scientific model.
Dissertation
Determining crystal structures through crowdsourcing and coursework
by
Martin, Raoul
,
Sikkema, Andrew P.
,
Beinlich, Felix R. M.
in
119/118
,
631/1647/794
,
631/45/470/1981
2016
We show here that computer game players can build high-quality crystal structures. Introduction of a new feature into the computer game Foldit allows players to build and real-space refine structures into electron density maps. To assess the usefulness of this feature, we held a crystallographic model-building competition between trained crystallographers, undergraduate students, Foldit players and automatic model-building algorithms. After removal of disordered residues, a team of Foldit players achieved the most accurate structure. Analysing the target protein of the competition, YPL067C, uncovered a new family of histidine triad proteins apparently involved in the prevention of amyloid toxicity. From this study, we conclude that crystallographers can utilize crowdsourcing to interpret electron density information and to produce structure solutions of the highest quality.
Building crystal structures into the electron density is an important step in protein structure solution. Here, the authors recruit online game players, students, and experienced crystallographers to compete in a competition to solve a new structure, and find that crowdsourcing model-building works.
Journal Article
Correction: Corrigendum: Determining crystal structures through crowdsourcing and coursework
by
Martin, Raoul
,
Sikkema, Andrew P.
,
Beinlich, Felix R. M.
in
631/1647/794
,
631/45/470/1981
,
631/45/470/2284
2016
Nature Communications 7: Article number:12549 (2016); Published 16 September 2016; Updated 25 October 2016 The original version of this Article contained an error in the spelling of a member of the University of Michigan students Consortium, Sam Lee, which was incorrectly given as Sam Lewe. This hasnow been corrected in both the PDF and HTML versions of the Article.
Journal Article
Massively parallel assessment of designed protein solution properties using mass spectrometry and peptide barcoding
2025
Library screening and selection methods can determine the binding activities of individual members of large protein libraries given a physical link between protein and nucleotide sequence, which enables identification of functional molecules by DNA sequencing. However, the solution properties of individual protein molecules cannot be probed using such approaches because they are completely altered by DNA attachment. Mass spectrometry enables parallel evaluation of protein properties amenable to physical fractionation such as solubility and oligomeric state, but current approaches are limited to libraries of 1,000 or fewer proteins. Here, we improved mass spectrometry barcoding by co-synthesizing proteins with barcodes optimized to be highly multiplexable and minimally perturbative, scaling to libraries of >5,000 proteins. We use these barcodes together with mass spectrometry to assay the solution behavior of libraries of
-designed monomeric scaffolds, oligomers, binding proteins and nanocages, rapidly identifying design failure modes and successes.
Journal Article
Target-conditioned diffusion generates potent TNFR superfamily antagonists and agonists
2024
Despite progress in designing protein binding proteins, the shape matching of designs to targets is lower than in many native protein complexes, and design efforts have failed for TNF receptor (TNFR1) and other protein targets with relatively flat and polar surfaces. We hypothesized that free diffusion from random noise could generate shape-matched binders for challenging targets, and tested this on TNFR1. We obtain designs with low picomolar affinity whose specificity can be completely switched to other family members using partial diffusion. Designs function as antagonists or as superagonists when presented at higher valency for OX40 and 4-1BB. The ability to design high-affinity and specificity antagonists and agonists for pharmacologically important targets in silico presages a new era in which binders are made by computation rather than immunization or random screening approaches.
Protein sequence design by explicit energy landscape optimization
by
Wicky, Basile I M
,
Baker, David
,
Norn, Christoffer
in
Amino acid sequence
,
Amino acids
,
Biophysics
2020
The protein design problem is to identify an amino acid sequence which folds to a desired structure. Given Anfinsen's thermodynamic hypothesis of folding, this can be recast as finding an amino acid sequence for which the lowest energy conformation is that structure. As this calculation involves not only all possible amino acid sequences but also all possible structures, most current approaches focus instead on the more tractable problem of finding the lowest energy amino acid sequence for the desired structure, often checking by protein structure prediction in a second step that the desired structure is indeed the lowest energy conformation for the designed sequence, and discarding the in many cases large fraction of designed sequences for which this is not the case. Here we show that by backpropagating gradients through the trRosetta structure prediction network from the desired structure to the input amino acid sequence, we can directly optimize over all possible amino acid sequences and all possible structures, and in one calculation explicitly design amino acid sequences predicted to fold into the desired structure and not any other. We find that trRosetta calculations, which consider the full conformational landscape, can be more effective than Rosetta single point energy estimations in predicting folding and stability of de novo designed proteins. We compare sequence design by landscape optimization to the standard fixed backbone sequence design methodology in Rosetta, and show that the results of the former, but not the latter, are sensitive to the presence of competing low-lying states. We show further that more funneled energy landscapes can be designed by combining the strengths of the two approaches: the low resolution trRosetta model serves to disfavor alternative states, and the high resolution Rosetta model, to create a deep energy minimum at the design target structure. Competing Interest Statement The authors have declared no competing interest. Footnotes * https://github.com/gjoni/trDesign