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"Mayer, Brian, author"
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Create interactive stories in Twine
by
Mayer, Brian, author
in
Twine (Computer program) Juvenile literature.
,
Twine (Computer program)
,
Computer games Programming Juvenile literature.
2020
\"Interactive storytelling is the basis for any game, and Twine gives users the tools to make their own choose-your-own-path games. Starting with the basics of storytelling, moving to Parsely games, and finally exploring Twine, readers will learn the ins and outs of making fun as well as engaging story-based games\"--Back cover.
Libraries got game
2010,2009
A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board games which are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old. Drawing on their experience as game aficionados and developers of a nationally recognized program, the authors equip colleagues with everything they need to initiate a board game project with * Direct links between board games and curriculum * Suggestions for building a core collection across grade levels * Strategies for program development and implementation From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
Blue-green coalitions
2009,2010,2008
What do unions and environmental groups have to gain by working
together and how do they overcome their differences? In Blue-Green
Coalitions, Brian Mayer answers these questions by focusing on the
role that health-related issues have played in creating a common
ground between the two groups. By recognizing that the same toxics
that cause workplace hazards escape into surrounding communities
and the environment, workers and environmentalists are able to
collaborate for the protection of all.
Mayer examines three contemporary cases of successful
labor-environmental alliances to demonstrate how health and safety
issues are used to create durable and politically influential
social movement coalitions:
o Alliance for a Healthy Tomorrow, a coalition of environmental,
labor, community, and public health organizations in Massachusetts
that has developed a successful prevention-based approach to safe
workplaces and a clean environment.
o The Work Environment Council in New Jersey, which succeeded in
passing the first statewide right-to-know law and concentrates on
protecting citizens from the dangerous toxics generated by the
state's chemical industries.
o The Silicon Valley Toxics Coalition, an organization that
began in the 1980s fighting hazardous high-tech practices that were
affecting the Valley residents and the high-tech industry's largely
immigrant workforce.
In Mayer's ethnographic accounts of the challenging work of
bringing these blue-green coalitions together, it becomes clear
that stereotypes about environmentalists and workers are largely
irrelevant when thinking about who is at risk of exposure to
dangerous toxic substances. Both movements share a common concern
for protecting their members' health from toxic hazards that are
by-products of the modern industrial economy.
What do unions and environmental groups have to gain by working
together and how do they overcome their differences? In
Blue-Green Coalitions , Brian Mayer answers these questions
by focusing on the role that health-related issues have played in
creating a common ground between the two groups. By recognizing
that the same toxics that cause workplace hazards escape into
surrounding communities and the environment, workers and
environmentalists are able to collaborate for the protection of
all.
Mayer examines three contemporary cases of successful
labor-environmental alliances to demonstrate how health and safety
issues are used to create durable and politically influential
social movement coalitions:
•Alliance for a Healthy Tomorrow, a coalition of environmental,
labor, community, and public health organizations in Massachusetts
that has developed a successful prevention-based approach to safe
workplaces and a clean environment;
•the Work Environment Council in New Jersey, which succeeded in
passing the first statewide right-to-know law and concentrates on
protecting citizens from the dangerous toxics generated by the
state's chemical industries;
•the Silicon Valley Toxics Coalition, an organization that began
in the 1980s fighting hazardous high-tech practices that were
affecting the Valley residents and the high-tech industry's largely
immigrant workforce.
In Mayer's ethnographic accounts of the challenging work of
bringing these blue-green coalitions together, it becomes clear
that stereotypes about environmentalists and workers are largely
irrelevant when thinking about who is at risk of exposure to
dangerous toxic substances. Both movements share a common concern
for protecting their members' health from toxic hazards that are
by-products of the modern industrial economy.
Teaching Programming Concepts Through Play
by
Harris, Patricia
,
Harris, Christopher
in
Activity programs
,
Aids and devices
,
Computer programming
2015
Understanding how computer programming works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab. Games: RoboRally. Richard Garfield. Avalon Hill, 2010. Old Town. Stephan Riedel. Clicker Spiele, 2012. Ricochet Robots. Alex Randolph. Z-Man Games, 2013. Parsley Game System. Memento Mori Theatricks.