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4 result(s) for "Mayer, Brian, author"
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Create interactive stories in Twine
\"Interactive storytelling is the basis for any game, and Twine gives users the tools to make their own choose-your-own-path games. Starting with the basics of storytelling, moving to Parsely games, and finally exploring Twine, readers will learn the ins and outs of making fun as well as engaging story-based games\"--Back cover.
Libraries got game
A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board games which are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old. Drawing on their experience as game aficionados and developers of a nationally recognized program, the authors equip colleagues with everything they need to initiate a board game project with * Direct links between board games and curriculum * Suggestions for building a core collection across grade levels * Strategies for program development and implementation From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
Blue-green coalitions
What do unions and environmental groups have to gain by working together and how do they overcome their differences? In Blue-Green Coalitions, Brian Mayer answers these questions by focusing on the role that health-related issues have played in creating a common ground between the two groups. By recognizing that the same toxics that cause workplace hazards escape into surrounding communities and the environment, workers and environmentalists are able to collaborate for the protection of all. Mayer examines three contemporary cases of successful labor-environmental alliances to demonstrate how health and safety issues are used to create durable and politically influential social movement coalitions: o Alliance for a Healthy Tomorrow, a coalition of environmental, labor, community, and public health organizations in Massachusetts that has developed a successful prevention-based approach to safe workplaces and a clean environment. o The Work Environment Council in New Jersey, which succeeded in passing the first statewide right-to-know law and concentrates on protecting citizens from the dangerous toxics generated by the state's chemical industries. o The Silicon Valley Toxics Coalition, an organization that began in the 1980s fighting hazardous high-tech practices that were affecting the Valley residents and the high-tech industry's largely immigrant workforce. In Mayer's ethnographic accounts of the challenging work of bringing these blue-green coalitions together, it becomes clear that stereotypes about environmentalists and workers are largely irrelevant when thinking about who is at risk of exposure to dangerous toxic substances. Both movements share a common concern for protecting their members' health from toxic hazards that are by-products of the modern industrial economy. What do unions and environmental groups have to gain by working together and how do they overcome their differences? In Blue-Green Coalitions , Brian Mayer answers these questions by focusing on the role that health-related issues have played in creating a common ground between the two groups. By recognizing that the same toxics that cause workplace hazards escape into surrounding communities and the environment, workers and environmentalists are able to collaborate for the protection of all. Mayer examines three contemporary cases of successful labor-environmental alliances to demonstrate how health and safety issues are used to create durable and politically influential social movement coalitions: •Alliance for a Healthy Tomorrow, a coalition of environmental, labor, community, and public health organizations in Massachusetts that has developed a successful prevention-based approach to safe workplaces and a clean environment; •the Work Environment Council in New Jersey, which succeeded in passing the first statewide right-to-know law and concentrates on protecting citizens from the dangerous toxics generated by the state's chemical industries; •the Silicon Valley Toxics Coalition, an organization that began in the 1980s fighting hazardous high-tech practices that were affecting the Valley residents and the high-tech industry's largely immigrant workforce. In Mayer's ethnographic accounts of the challenging work of bringing these blue-green coalitions together, it becomes clear that stereotypes about environmentalists and workers are largely irrelevant when thinking about who is at risk of exposure to dangerous toxic substances. Both movements share a common concern for protecting their members' health from toxic hazards that are by-products of the modern industrial economy.
Teaching Programming Concepts Through Play
Understanding how computer programming works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab. Games: RoboRally. Richard Garfield. Avalon Hill, 2010. Old Town. Stephan Riedel. Clicker Spiele, 2012. Ricochet Robots. Alex Randolph. Z-Man Games, 2013. Parsley Game System. Memento Mori Theatricks.