Catalogue Search | MBRL
Search Results Heading
Explore the vast range of titles available.
MBRLSearchResults
-
DisciplineDiscipline
-
Is Peer ReviewedIs Peer Reviewed
-
Item TypeItem Type
-
SubjectSubject
-
YearFrom:-To:
-
More FiltersMore FiltersSourceLanguage
Done
Filters
Reset
4
result(s) for
"Mitchell, Grethe"
Sort by:
Videogames and art
2007
This book features in-depth essays that offer an overview of the field of video game art. Of particular interest are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition has an extended critical introduction and updated interviews with the foremost artists in the field.
Spielberg and Video Games (1982 to 2010)
This chapter chronologically surveys the main video games Steven Spielberg has been associated with, or produced/co‐produced. It specifically focuses on the period from 1982 to 2010, in other words, activity roughly book‐ended at one extreme by the release of Atari's The Extra‐Terrestrial in 1982, and at the other by Electronic Arts’ release of Boom Blox and the same company's definitive cancelation of LMNO in 2010. The chapter looks at video game structures, such as those of Spielberg's games, and considers their relationship with cinema. The chapter considers the broader relationship between cinematic concerns and those of the video game medium. It discusses the difficulties in structuring these choices and actions as a story, and goes at least in part toward explaining why Spielberg's unquestionable abilities as an emotionally engaging storyteller have not easily translated to games. Subsequent technology has made video games able to simulate navigable and actionable game‐spaces first in two dimensions, then in three dimensions.
Book Chapter
The Game Catcher
by
Richards, Chris
in
Cultural studies
,
Media studies
,
Modern history to 20th century: c 1700 to c 1900
2014,2016
I wish to gratefully acknowledge the work and assistance of Andy Clarke with whom I devised the Game Catcher application. Andy also programmed the Game Catcher and assisted with the technical aspects of this chapter, providing support and encouragement throughout - as well as invaluable feedback.
Book Chapter