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"Nesteruk, Dmitri, author"
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Design patterns in .NET : reusable approaches in C# and F# for object-oriented software design
\"Implement design patterns in .NET using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today's developer toolbox. Using the C# programming language, \"Design patterns in .NET\" explores the classic design pattern implementation and discusses the applicability and relevance of specific language features for the purpose of implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (ReSharper) can be used to implement design patterns with ease.\"-- Provided by publisher
Design patterns in modern C++ : reusable approaches for object-oriented software design
Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. \"Design patterns in modern C++\" also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Apply design patterns to modern C++ programming ; Use creational patterns of builder, factories, prototype and singleton ; Implement structural patterns such as adapter, bridge, decorator, facade and more ; Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more ; Apply functional design patterns such as Monad and more.