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"Nolte, D. D., author"
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Galileo unbound : a path across life, the universe and everything
'Galileo Unbound' traces the journey that brought us from Galileo's law of free fall to today's geneticists measuring evolutionary drift, entangled quantum particles moving among many worlds, and our lives as trajectories traversing a health space with thousands of dimensions. Remarkably, common themes persist that predict the evolution of species as readily as the orbits of planets or the collapse of stars into black holes. This book tells the history of spaces of expanding dimension and increasing abstraction and how they continue today to give new insight into the physics of complex systems.-- Publisher's description.
Introduction to Modern Dynamics
by
Nolte, David D
in
Dynamics
2015,2014
Presents a unifying approach to the physics of chaos, nonlinear systems, dynamic networks, evolutionary dynamics, econophysics, and the theory of relativity. Each chapter has many worked examples and simple computer simulations that allow the student to explore the rich phenomena of nonlinear physics.
Mobile Game Design Essentials
by
Dr. Claudio Scolastici, David Nolte
in
Computer games
,
Corporations
,
General Motors Corporation
2013
## In Detail Mobile game development can be split into 2 core tasks: game programming and game design. Although there are a number of books on mobile gameprogramming, there are hardly any books that focus on end-to-end game design. Moreover, it's a well established fact that game design is equally important while creating top quality games for both PCs and mobiles. The gaming industry is now moving towards the mobile market from the traditional PC and mobile gaming has become a serious business. The aim of this book is to offer a guide to those who are willing to test their skills in this potentially, very profitable segment. It will provide useful information about the tools you need to develop well done games for mobile, how to take advantage of the limits of a mobile phone to design perfect gameplay and which are the best business models to adopt in order to make money out of your games. ## Approach A step-by-step guide. ## Who this book is for This book is for all game developers, designers, and hobbyists who want to create assets for mobile games.