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result(s) for
"Palieri, Matteo"
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DARE-SLAM: Degeneracy-Aware and Resilient Loop Closing in Perceptually-Degraded Environments
by
Ebadi, Kamak
,
Palieri, Matteo
,
Wood, Sally
in
Artificial Intelligence
,
Autonomous navigation
,
Caves
2021
Enabling fully autonomous robots capable of navigating and exploring large-scale, unknown and complex environments has been at the core of robotics research for several decades. A key requirement in autonomous exploration is building accurate and consistent maps that can be used for reliable navigation. In this paper, we present a degeneracy-aware and drift-resilient loop closing method to improve place recognition and resolve 3D location ambiguities for simultaneous localization and mapping (SLAM) in large-scale GPS-denied and perceptually-degraded environments such as lava tubes, caves, and mines, where current methods have inadequate performance. The first contribution of this paper is a degeneracy-aware lidar-based SLAM front-end to determine the level of geometric degeneracy in an unknown environment. Using this crucial capability, unobservable areas in the environment are determined and excluded from the search for loop closures to avoid spurious loop closures that can lead to distortions of the map. The second contribution of this paper is a drift-resilient loop closing pipeline that exploits the salient 2D and 3D features extracted from lidar point cloud data to enable a robust multi-stage loop closing capability. A key advantage of proposed method is that it is pose-invariant, and thus, it is unaffected by drift and accumulation of errors in the estimated robot trajectory. We present extensive evaluation and analysis of performance and robustness, and provide comparison of localization and mapping results with the state-of-the-art methods in a variety of extreme and perceptually-degraded underground mines across the United States.
Journal Article
LOCUS 2.0: Robust and Computationally Efficient Lidar Odometry for Real-Time Underground 3D Mapping
by
Morrell, Benjamin
,
Ebadi, Kamak
,
Carlone, Luca
in
Computational efficiency
,
Darkness
,
Datasets
2022
Lidar odometry has attracted considerable attention as a robust localization method for autonomous robots operating in complex GNSS-denied environments. However, achieving reliable and efficient performance on heterogeneous platforms in large-scale environments remains an open challenge due to the limitations of onboard computation and memory resources needed for autonomous operation. In this work, we present LOCUS 2.0, a robust and computationally-efficient odometry system for real-time underground 3D mapping. LOCUS 2.0 includes a novel normals-based Generalized Iterative Closest Point (GICP) formulation that reduces the computation time of point cloud alignment, an adaptive voxel grid filter that maintains the desired computation load regardless of the environment's geometry, and a sliding-window map approach that bounds the memory consumption. The proposed approach is shown to be suitable to be deployed on heterogeneous robotic platforms involved in large-scale explorations under severe computation and memory constraints. We demonstrate LOCUS 2.0, a key element of the CoSTAR team's entry in the DARPA Subterranean Challenge, across various underground scenarios. We release LOCUS 2.0 as an open-source library and also release a -based odometry dataset in challenging and large-scale underground environments. The dataset features legged and wheeled platforms in multiple environments including fog, dust, darkness, and geometrically degenerate surroundings with a total of \\(11~h\\) of operations and \\(16~km\\) of distance traveled.
Pixels-to-Graph: Real-time Integration of Building Information Models and Scene Graphs for Semantic-Geometric Human-Robot Understanding
by
Sung-Kyun, Kim
,
Cataldo Guaragnella
,
Agha, Ali
in
Building information modeling
,
Graphical representations
,
Graphs
2025
Autonomous robots are increasingly playing key roles as support platforms for human operators in high-risk, dangerous applications. To accomplish challenging tasks, an efficient human-robot cooperation and understanding is required. While typically robotic planning leverages 3D geometric information, human operators are accustomed to a high-level compact representation of the environment, like top-down 2D maps representing the Building Information Model (BIM). 3D scene graphs have emerged as a powerful tool to bridge the gap between human readable 2D BIM and the robot 3D maps. In this work, we introduce Pixels-to-Graph (Pix2G), a novel lightweight method to generate structured scene graphs from image pixels and LiDAR maps in real-time for the autonomous exploration of unknown environments on resource-constrained robot platforms. To satisfy onboard compute constraints, the framework is designed to perform all operation on CPU only. The method output are a de-noised 2D top-down environment map and a structure-segmented 3D pointcloud which are seamlessly connected using a multi-layer graph abstracting information from object-level up to the building-level. The proposed method is quantitatively and qualitatively evaluated during real-world experiments performed using the NASA JPL NeBula-Spot legged robot to autonomously explore and map cluttered garage and urban office like environments in real-time.
SEEK: Semantic Reasoning for Object Goal Navigation in Real World Inspection Tasks
by
Fan, David D
,
Ginting, Muhammad Fadhil
,
Sung-Kyun, Kim
in
Autonomous navigation
,
Graphical representations
,
Inspection
2024
This paper addresses the problem of object-goal navigation in autonomous inspections in real-world environments. Object-goal navigation is crucial to enable effective inspections in various settings, often requiring the robot to identify the target object within a large search space. Current object inspection methods fall short of human efficiency because they typically cannot bootstrap prior and common sense knowledge as humans do. In this paper, we introduce a framework that enables robots to use semantic knowledge from prior spatial configurations of the environment and semantic common sense knowledge. We propose SEEK (Semantic Reasoning for Object Inspection Tasks) that combines semantic prior knowledge with the robot's observations to search for and navigate toward target objects more efficiently. SEEK maintains two representations: a Dynamic Scene Graph (DSG) and a Relational Semantic Network (RSN). The RSN is a compact and practical model that estimates the probability of finding the target object across spatial elements in the DSG. We propose a novel probabilistic planning framework to search for the object using relational semantic knowledge. Our simulation analyses demonstrate that SEEK outperforms the classical planning and Large Language Models (LLMs)-based methods that are examined in this study in terms of efficiency for object-goal inspection tasks. We validated our approach on a physical legged robot in urban environments, showcasing its practicality and effectiveness in real-world inspection scenarios.
DARE-SLAM: Degeneracy-Aware and Resilient Loop Closing in Perceptually-Degraded Environments
by
Ebadi, Kamak
,
Wood, Sally
,
Ali-akbar Agha-mohammadi
in
Autonomous navigation
,
Caves
,
Closures
2021
Enabling fully autonomous robots capable of navigating and exploring large-scale, unknown and complex environments has been at the core of robotics research for several decades. A key requirement in autonomous exploration is building accurate and consistent maps of the unknown environment that can be used for reliable navigation. Loop closure detection, the ability to assert that a robot has returned to a previously visited location, is crucial for consistent mapping as it reduces the drift caused by error accumulation in the estimated robot trajectory. Moreover, in multi-robot systems, loop closures enable merging local maps obtained by a team of robots into a consistent global map of the environment. In this paper, we present a degeneracy-aware and drift-resilient loop closing method to improve place recognition and resolve 3D location ambiguities for simultaneous localization and mapping (SLAM) in GPS-denied, large-scale and perceptually-degraded environments. More specifically, we focus on SLAM in subterranean environments (e.g., lava tubes, caves, and mines) that represent examples of complex and ambiguous environments where current methods have inadequate performance.
LAMP 2.0: A Robust Multi-Robot SLAM System for Operation in Challenging Large-Scale Underground Environments
2022
Search and rescue with a team of heterogeneous mobile robots in unknown and large-scale underground environments requires high-precision localization and mapping. This crucial requirement is faced with many challenges in complex and perceptually-degraded subterranean environments, as the onboard perception system is required to operate in off-nominal conditions (poor visibility due to darkness and dust, rugged and muddy terrain, and the presence of self-similar and ambiguous scenes). In a disaster response scenario and in the absence of prior information about the environment, robots must rely on noisy sensor data and perform Simultaneous Localization and Mapping (SLAM) to build a 3D map of the environment and localize themselves and potential survivors. To that end, this paper reports on a multi-robot SLAM system developed by team CoSTAR in the context of the DARPA Subterranean Challenge. We extend our previous work, LAMP, by incorporating a single-robot front-end interface that is adaptable to different odometry sources and lidar configurations, a scalable multi-robot front-end to support inter- and intra-robot loop closure detection for large scale environments and multi-robot teams, and a robust back-end equipped with an outlier-resilient pose graph optimization based on Graduated Non-Convexity. We provide a detailed ablation study on the multi-robot front-end and back-end, and assess the overall system performance in challenging real-world datasets collected across mines, power plants, and caves in the United States. We also release our multi-robot back-end datasets (and the corresponding ground truth), which can serve as challenging benchmarks for large-scale underground SLAM.
An Addendum to NeBula: Towards Extending TEAM CoSTAR's Solution to Larger Scale Environments
2025
This paper presents an appendix to the original NeBula autonomy solution developed by the TEAM CoSTAR (Collaborative SubTerranean Autonomous Robots), participating in the DARPA Subterranean Challenge. Specifically, this paper presents extensions to NeBula's hardware, software, and algorithmic components that focus on increasing the range and scale of the exploration environment. From the algorithmic perspective, we discuss the following extensions to the original NeBula framework: (i) large-scale geometric and semantic environment mapping; (ii) an adaptive positioning system; (iii) probabilistic traversability analysis and local planning; (iv) large-scale POMDP-based global motion planning and exploration behavior; (v) large-scale networking and decentralized reasoning; (vi) communication-aware mission planning; and (vii) multi-modal ground-aerial exploration solutions. We demonstrate the application and deployment of the presented systems and solutions in various large-scale underground environments, including limestone mine exploration scenarios as well as deployment in the DARPA Subterranean challenge.
Autonomous Spot: Long-Range Autonomous Exploration of Extreme Environments with Legged Locomotion
2020
This paper serves as one of the first efforts to enable large-scale and long-duration autonomy using the Boston Dynamics Spot robot. Motivated by exploring extreme environments, particularly those involved in the DARPA Subterranean Challenge, this paper pushes the boundaries of the state-of-practice in enabling legged robotic systems to accomplish real-world complex missions in relevant scenarios. In particular, we discuss the behaviors and capabilities which emerge from the integration of the autonomy architecture NeBula (Networked Belief-aware Perceptual Autonomy) with next-generation mobility systems. We will discuss the hardware and software challenges, and solutions in mobility, perception, autonomy, and very briefly, wireless networking, as well as lessons learned and future directions. We demonstrate the performance of the proposed solutions on physical systems in real-world scenarios.
Present and Future of SLAM in Extreme Underground Environments
by
Bernreiter, Lukas
,
Williams, Jason L
,
Kottege, Navinda
in
Algorithms
,
Competition
,
Multiple robots
2022
This paper reports on the state of the art in underground SLAM by discussing different SLAM strategies and results across six teams that participated in the three-year-long SubT competition. In particular, the paper has four main goals. First, we review the algorithms, architectures, and systems adopted by the teams; particular emphasis is put on lidar-centric SLAM solutions (the go-to approach for virtually all teams in the competition), heterogeneous multi-robot operation (including both aerial and ground robots), and real-world underground operation (from the presence of obscurants to the need to handle tight computational constraints). We do not shy away from discussing the dirty details behind the different SubT SLAM systems, which are often omitted from technical papers. Second, we discuss the maturity of the field by highlighting what is possible with the current SLAM systems and what we believe is within reach with some good systems engineering. Third, we outline what we believe are fundamental open problems, that are likely to require further research to break through. Finally, we provide a list of open-source SLAM implementations and datasets that have been produced during the SubT challenge and related efforts, and constitute a useful resource for researchers and practitioners.
LAMP: Large-Scale Autonomous Mapping and Positioning for Exploration of Perceptually-Degraded Subterranean Environments
by
Ebadi, Kamak
,
Hatteland, Alex
,
Morrell, Benjamin
in
Circuits
,
Closures
,
Computer architecture
2020
Simultaneous Localization and Mapping (SLAM) in large-scale, unknown, and complex subterranean environments is a challenging problem. Sensors must operate in off-nominal conditions; uneven and slippery terrains make wheel odometry inaccurate, while long corridors without salient features make exteroceptive sensing ambiguous and prone to drift; finally, spurious loop closures that are frequent in environments with repetitive appearance, such as tunnels and mines, could result in a significant distortion of the entire map. These challenges are in stark contrast with the need to build highly-accurate 3D maps to support a wide variety of applications, ranging from disaster response to the exploration of underground extraterrestrial worlds. This paper reports on the implementation and testing of a lidar-based multi-robot SLAM system developed in the context of the DARPA Subterranean Challenge. We present a system architecture to enhance subterranean operation, including an accurate lidar-based front-end, and a flexible and robust back-end that automatically rejects outlying loop closures. We present an extensive evaluation in large-scale, challenging subterranean environments, including the results obtained in the Tunnel Circuit of the DARPA Subterranean Challenge. Finally, we discuss potential improvements, limitations of the state of the art, and future research directions.