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8 result(s) for "Rodriguez-Fernandez, Nereida"
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Wi-Fi Handshake: analysis of password patterns in Wi-Fi networks
This article seeks to provide a snapshot of the security of Wi-Fi access points in the metropolitan area of A Coruña. First, we discuss the options for obtaining a tool that allows the collection and storage of auditable information from Wi-Fi networks, from location to signal strength, security protocol or the list of connected clients. Subsequently, an analysis is carried out aimed at identifying password patterns in Wi-Fi networks with WEP, WPA and WPA2 security protocols. For this purpose, a password recovery tool called Hashcat was used to execute dictionary or brute force attacks, among others, with various word collections. The coverage of the access points in which passwords were decrypted is displayed on a heat map that represents various levels of signal quality depending on the signal strength. From the handshakes obtained, and by means of brute force, we will try to crack as many passwords as possible in order to create a targeted and contextualized dictionary both by geographical location and by the nature of the owner of the access point. Finally, we will propose a contextualized grammar that minimizes the size of the dictionary with respect to the most used ones and unifies the decryption capacity of the combination of all of them.
Validation of an Aesthetic Assessment System for Commercial Tasks
Automatic prediction of the aesthetic value of images has received increasing attention in recent years. This is due, on the one hand, to the potential impact that predicting the aesthetic value has on practical applications. Even so, it remains a difficult task given the subjectivity and complexity of the problem. An image aesthetics assessment system was developed in recent years by our research group. In this work, its potential to be applied in commercial tasks is tested. With this objective, a set of three portals and three real estate agencies in Spain were taken as case studies. Images of their websites were taken to build the experimental dataset and a validation method was developed to test their original order with another proposed one according to their aesthetic value. So, in this new order, the images that have the high aesthetic score by the AI system will occupy the first positions of the portal. Relevant results were obtained, with an average increase of 52.54% in the number of clicks on the ads, in the experiment with Real Estate portals. A statistical analysis prove that there is a significant difference in the number of clicks after selecting the images with the AI system.
Comparison of Outlier-Tolerant Models for Measuring Visual Complexity
Providing the visual complexity of an image in terms of impact or aesthetic preference can be of great applicability in areas such as psychology or marketing. To this end, certain areas such as Computer Vision have focused on identifying features and computational models that allow for satisfactory results. This paper studies the application of recent ML models using input images evaluated by humans and characterized by features related to visual complexity. According to the experiments carried out, it was confirmed that one of these methods, Correlation by Genetic Search (CGS), based on the search for minimum sets of features that maximize the correlation of the model with respect to the input data, predicted human ratings of image visual complexity better than any other model referenced to date in terms of correlation, RMSE or minimum number of features required by the model. In addition, the variability of these terms were studied eliminating images considered as outliers in previous studies, observing the robustness of the method when selecting the most important variables to make the prediction.
Towards Automatic Image Enhancement with Genetic Programming and Machine Learning
Image Enhancement (IE) is an image processing procedure in which the image’s original information is improved, highlighting specific features to ease post-processing analyses by a human or machine. State-of-the-art image enhancement pipelines apply solutions to fixed and static constraints to solve specific issues in isolation. In this work, an IE system for image marketing is proposed, more precisely, real estate marketing, where the objective is to enhance the commercial appeal of the images, while maintaining a level of realism and similarity with the original image. This work proposes a generic image enhancement pipeline that combines state-of-the-art image processing filters, Machine Learning methods, and Evolutionary approaches, such as Genetic Programming (GP), to create a dynamic framework for Image Enhancement. The GP-based system is trained to optimize 4 metrics: Neural Image Assessment (NIMA) technical and BRISQUE, which evaluate the technical quality of the images; and NIMA aesthetics and PhotoILike, that evaluate the commercial attractiveness. It is shown that the GP model was able to find the best image quality enhancement (0.97 NIMA Aesthetics), while maintaining a high level of similarity with the original images (Structural Similarity Index Measure (SSIM) of 0.88). The framework has better performance according to the image quality metrics than the off-the-shelf image enhancement tool and the framework’s isolated parts.
State of the Art on Artificial Intelligence in Land Use Simulation
This review presents a state of the art in artificial intelligence applied to urban planning and particularly to land-use predictions. In this review, different articles after the year 2016 are analyzed mostly focusing on those that are not mentioned in earlier publications. Most of the articles analyzed used a combination of Markov chains and cellular automata to predict the growth of urban areas and metropolitan regions. We noticed that most of these simulations were applied in various areas of China. An analysis of the publication of articles in the area over time is included.
Avoiding the Inherent Limitations in Datasets Used for Measuring Aesthetics When Using a Machine Learning Approach
An important topic in evolutionary art is the development of systems that can mimic the aesthetics decisions made by human begins, e.g., fitness evaluations made by humans using interactive evolution in generative art. This paper focuses on the analysis of several datasets used for aesthetic prediction based on ratings from photography websites and psychological experiments. Since these datasets present problems, we proposed a new dataset that is a subset of DPChallenge.com. Subsequently, three different evaluation methods were considered, one derived from the ratings available at DPChallenge.com and two obtained under experimental conditions related to the aesthetics and quality of images. We observed different criteria in the DPChallenge.com ratings, which had more to do with the photographic quality than with the aesthetic value. Finally, we explored learning systems other than state-of-the-art ones, in order to predict these three values. The obtained results were similar to those using state-of-the-art procedures.
A Genetic Programming-Based Low-Level Instructions Robot for Realtimebattle
RealTimeBattle is an environment in which robots controlled by programs fight each other. Programs control the simulated robots using low-level messages (e.g., turn radar, accelerate). Unlike other tools like Robocode, each of these robots can be developed using different programming languages. Our purpose is to generate, without human programming or other intervention, a robot that is highly competitive in RealTimeBattle. To that end, we implemented an Evolutionary Computation technique: Genetic Programming. The robot controllers created in the course of the experiments exhibit several different and effective combat strategies such as avoidance, sniping, encircling and shooting. To further improve their performance, we propose a function-set that includes short-term memory mechanisms, which allowed us to evolve a robot that is superior to all of the rivals used for its training. The robot was also tested in a bout with the winner of the previous “RealTimeBattle Championship”, which it won. Finally, our robot was tested in a multi-robot battle arena, with five simultaneous opponents, and obtained the best results among the contenders.
Artificial Neural Networks and Deep Learning in the Visual Arts: a review
In this article, we perform an exhaustive analysis of the use of Artificial Neural Networks and Deep Learning in the Visual Arts. We begin by introducing changes in Artificial Intelligence over the years and examine in depth the latest work carried out in prediction, classification, evaluation, generation, and identification through Artificial Neural Networks for the different Visual Arts. While we highlight the contributions of photography and pictorial art, there are also other uses for 3D modeling, including video games, architecture, and comics. The results of the investigations discussed show that the use of Artificial Neural Networks in the Visual Arts continues to evolve and have recently experienced significant growth. To complement the text, we include a glossary and table with information about the most commonly employed image datasets.