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result(s) for
"Söllner, Matthias"
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Value Co-Creation in Smart Services: A Functional Affordances Perspective on Smart Personal Assistants
by
Janson, Andreas
,
Leimeister, Jan Marco
,
Söllner, Matthias
in
Cluster analysis
,
Information systems
,
Internet resources
2021
In the realm of smart services, smart personal assistants (SPAs) have become a popular medium for value co-creation between service providers and users. The market success of SPAs is largely based on their innovative material properties, such as natural language user interfaces, machine learning-powered request handling and service provision, and anthropomorphism. In different combinations, these properties offer users entirely new ways to intuitively and interactively achieve their goals and thus co-create value with service providers. But how does the nature of the SPA shape value co-creation processes? In this paper, we look through a functional affordances lens to theorize about the effects of different types of SPAs (i.e., with different combinations of material properties) on users’ value co-creation processes. Specifically, we collected SPAs from research and practice by reviewing scientific literature and web resources, developed a taxonomy of SPAs’ material properties, and performed a cluster analysis to group SPAs of a similar nature. We then derived 2 general and 11 cluster-specific propositions on how different material properties of SPAs can yield different affordances for value co-creation. With our work, we point out that smart services require researchers and practitioners to fundamentally rethink value co-creation as well as revise affordances theory to address the dynamic nature of smart technology as a service counterpart.
Journal Article
Why different trust relationships matter for information systems users
by
Hoffmann, Axel
,
Leimeister, Jan Marco
,
Söllner, Matthias
in
Analysis
,
Automation
,
Business and Management
2016
Technology acceptance research has shown that trust is an important factor fostering use of information systems (IS). As a result, numerous IS researchers have studied factors that build trust in IS. However, IS research on trust has mainly focused on the trust relationship between the user and the IS itself, largely neglecting that other targets of trust might also drive IS use from a user's point of view. Accordingly, we investigate the importance of different targets of trust in IS use. Therefore, we use the concept of a network of trust and identify four different targets of trust that are prevalent from a user's point of view. Afterwards, we develop our research model and evaluate it using a free simulation experiment. The results show that multiple targets of trust are important in the context of IS use. In particular, we highlight the importance of a second target - trust in the provider - which is equally important as trust in the IS itself. Consequently, IS providers should focus not only on fostering users' trust in their IS but also on positioning themselves as trustworthy providers. In addition, we show that a third target - trust in the Internet - has significant indirect effects on multiple constructs that impact IS use.
Journal Article
Hybrid Intelligence
by
Dellermann, Dominik
,
Ebel, Philipp
,
Jan Marco Leimeister
in
Algorithms
,
Animal cognition
,
Artificial intelligence
2019
Journal Article
Incorporating behavioral trust theory into system development for ubiquitous applications
2014
Trust has been shown to be a key factor for technology adoption by users, that is, users prefer to use applications they trust. While existing literature on trust originating in computer science mostly revolves around aspects of information security, authentication, etc., research on trust in automation—originating from behavioral sciences—almost exclusively focuses on the sociotechnical context in which applications are embedded. The behavioral theory of trust in automation aims at explaining the formation of trust, helping to identify countermeasures for users’ uncertainties that lead to lessened trust in an application. We hence propose an approach to augment the system development process of ubiquitous systems with insights into behavioral trust theory. Our approach enables developers to derive design elements that help foster trust in their application by performing four key activities: identifying
users’ uncertainties
, linking them to trust
antecedents from theory
, deducting
functional requirements
and finally
designing trust-supporting design elements
(TSDEs). Evaluating user feedback on two recommender system prototypes, gathered in a study with over 160 participants, we show that by following our process, we were able to derive four TSDEs that helped to significantly increase the users’ trust in the system.
Journal Article
Process is King: Evaluating the Performance of Technology-mediated Learning in Vocational Software Training
by
Janson, Andreas
,
Leimeister, Jan Marco
,
Bitzer, Philipp
in
Academic achievement
,
Business and Management
,
Business Information Systems
2018
Technology-mediated learning (TML) is a major trend in education, since it allows to
integrate the strengths of traditional- and IT-based learning activities. However, TML
providers still struggle in identifying areas for improvement in their TML offerings. One
reason for their struggles is inconsistencies in the literature regarding drivers of TML
performance. Prior research suggests that these inconsistencies in TML literature might
stem from neglecting the importance of considering the process perspective in addition to
the input and outcome perspectives. This gap needs to be addressed to better understand
the different drivers of the performance of TML scenarios. Filling this gap would further
support TML providers with more precise guidance on how to (re-)design their offerings
toward their customers’ needs. To achieve our goal, we combine qualitative and
quantitative methods to develop and evaluate a holistic model for assessing TML
performance. In particular, we consolidate the body of literature, followed by a focus
group workshop and a Q-sorting exercise with TML practitioners, and an empirical pre-study
to develop and initially test our research model. Afterward, we collect data from 161
participants of TML vocational software trainings and evaluate our holistic model for
assessing TML performance. The results provide empirical evidence for the importance of
the TML process quality dimension as suggested in prior literature and highlighted by our
TML practitioners. Our main theoretical as well as practical contribution is a holistic
model that provides comprehensive insights into which constructs and facets shape the
performance of TML in vocational software trainings.
Journal Article
Design Principles for High-Performance Blended Learning Services Delivery
by
Leimeister, Jan Marco
,
Bitzer, Philipp
,
Söllner, Matthias
in
Analysis
,
Blended
,
Blended learning
2016
The “perfect” orchestration of training participants, IT and process design is one of the ongoing challenges within blended learning service research and practice. Blended learning services (BLS) offer a great variety of options to design learning processes, overcoming many shortcomings of pure e-learning services and providing better scalability and more advantages for learners than pure face-to-face class teaching. Nevertheless, due to inconclusive results of blended learning design research in the literature, BLS designers can hardly find support for the systematic design of efficient and successful blended learning processes, which would enable a high degree of learning success with a balanced degree of delivery effort. Based on major determinants of BLS processes’ quality, the authors identify, develop, and evaluate design principles for high performance BLS using an action design research approach. They first derive a set of initial design principles, based on insights from literature and own exploratory case studies as well as workshops with experts from the field. They then improve the design principles iteratively in expert workshops as well as apply the design principles in four software training sessions. Finally, they present seven evaluated design principles for BLS, which are the core of a nascent design theory and contribute to a time-efficient and successful BLS delivery. Furthermore, these principles enable practitioners to systematically apply the design knowledge formalized within the principles in order to improve BLS design and delivery.
Journal Article
Incorporating behavioral trust theory into system development for ubiquitous applications : Security and Trust in Context-Aware Applications
by
SÖLLNER, Matthias
,
HOFFMANN, Holger
in
Applied sciences
,
Computer science; control theory; systems
,
Computer systems and distributed systems. User interface
2014
Journal Article
A Research Agenda for the Why, What, and How of Gamification Designs: Outcomes of an ECIS 2019 Panel
2020
This report summarizes a panel session on gamification designs at the 2019 European Conference on Information Systems in Stockholm, Sweden. The panel explored a research agenda for gamification design. The panel considered the “what, why, and how” to analyze state-of-the-art gamification research. We present an adapted definition of gamification as one outcome of the workshop to better describe what gamification is and what it can be used for. We discuss “why” and “how” to employ gamification for different contexts. Researchers and practitioners can use the report’s research questions and insights to gamify information systems, identity outcomes that gamification concepts address, and explore new ways to gamify. Overall, we present new areas for future research and practice by identifying innovative ways to bring existing gamification concepts to a more impactful level.
Journal Article
A research agenda for the why, what, and how of gamification
2020
This report summarizes a panel session on gamification designs at the 2019 European Conference on Information Systems in Stockholm, Sweden. The panel explored a research agenda for gamification design. The panel considered the “what, why, and how” to analyze state-of-the-art gamification research. We present an adapted definition of gamification as one outcome of the workshop to better describe what gamification is and what it can be used for. We discuss “why” and “how” to employ gamification for different contexts. Researchers and practitioners can use the report’s research questions and insights to gamify information systems, identity outcomes that gamification concepts address, and explore new ways to gamify. Overall, we present new areas for future research and practice by identifying innovative ways to bring existing gamification concepts to a more impactful level.
Journal Article