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result(s) for
"Shao, Haojian"
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Development Trend in Non-Destructive Techniques for Cultural Heritage: From Material Characterization to AI-Driven Diagnosis
by
Liu, Jie
,
Tang, Keyong
,
Han, Guohe
in
Archaeology
,
Archives & records
,
artificial intelligence (AI)
2025
Cultural heritage (CH) relics are irreplaceable records of human civilization, encompassing diverse historical, technological, and artistic achievements. Extracting their structural and compositional information without affecting their physical integrity is a critical challenge. This review summarizes recent advances in non-destructive techniques (NDTs) for CH analysis and emphasizes the balance between the depth of analysis and conservation ethics. Techniques are broadly categorized into spectrum-based, X-ray-based, and digital-based methods. Spectroscopic techniques such as Fourier transform infrared (FTIR), Raman, and nuclear magnetic resonance (NMR) spectroscopy provide molecular-level insights into organic and inorganic components, often requiring minimal or no sampling. X-ray-based techniques, including conventional and spatially resolved XRD/XRF and total reflection XRF (TRXRF), provide powerful means for crystal and elemental analysis, including in situ pigment identification and trace material analysis. Digital-based methods include high-resolution imaging, three-dimensional modeling, data fusion, and AI-driven diagnosis to achieve the non-invasive visualization, monitoring, and virtual restoration of CH assets. This review highlights a methodology shift from traditional molecular-level detection to data-centric and AI-assisted diagnosis, reflecting the paradigm shift in heritage science.
Journal Article
Novel Insights Into Illness Progression and Risk Profiles for Mortality in Non-survivors of COVID-19
2020
Background . The outbreak of COVID-19 has attracted the attention of the whole world. Our study aimed to describe illness progression and risk profiles for mortality in non-survivors.Methods . We retrospectively analyzed 155 patients with COVID-19 in Wuhan and focused on 18 non-survivors among them. Briefly, we compared the dynamic profile of biochemical and immune parameters and drew an epidemiological and clinical picture of disease progression from disease onset to death in non-survivors. The survival status of the cohort was indicated by a Kaplan–Meier curve.Results . Of the non-survivors, the median age was 73.5 years, and the proportion of males was 72.2%. Five and 13 patients were hospital-acquired and community-acquired infection of SARS-CoV-2, respectively. The interval between disease onset and diagnosis was 8.5 days (IQR, [4–11]). With the deterioration of disease, most patients experienced consecutive changes in biochemical parameters, including lymphopenia, leukocytosis, thrombocytopenia, hypoproteinemia, as well as elevated D-dimer and procalcitonin. Regarding the immune dysregulation, patients exhibited significantly decreased T lymphocytes in the peripheral blood, including CD3+T, CD3+CD4+Th, and CD3+CD8+Tc cells. By the end of the disease, most patients suffered from severe complications, including ARDS (17/18; 94.4%), acute cardiac injury (10/18; 55.6%), acute kidney injury (7/18; 38.9%), shock (6/18; 33.3%), gastrointestinal bleeding (1/18; 5.6%), as well as perforation of intestine (1/18; 5.6%). All patients died within 45 days after the initial hospital admission with a median survivor time of 13.5 days (IQR, 8–17).Conclusions . Our data show that patients experienced consecutive changes in biochemical and immune parameters with the deterioration of the disease, indicating the necessity of early intervention.
Journal Article
Privacy Detective: A Narrative Game that Cultivates Student Developers' Privacy Awareness by Harnessing Legal Documents
2026
Developers' choices about what data a system collects, how it is used and shared, and what defaults govern user choices directly shape users' privacy experiences. Yet, developers often make problematic privacy-related design decisions without realizing the potential consequences. We introduce Privacy Detective, a narrative investigation game that leverages real-world legal documents to train developers' privacy awareness. In the game, players search for privacy violation evidence derived from legal documents and organize this evidence into privacy violation reports using curated templates. We evaluated Privacy Detective in a between-subjects study with student developers, comparing it against a baseline in which participants read raw FTC legal documents. Participants in the game condition identified more true violations than the baseline group, flagged fewer non-issues, and provided more complete justifications for the violations they reported.
DPCheatSheet: Using Worked and Erroneous LLM-usage Examples to Scaffold Differential Privacy Implementation
2025
This paper explores how programmers without specialized expertise in differential privacy (DP) (i.e., novices) can leverage LLMs to implement DP programs with minimal training. We first conducted a need-finding study with 6 novices and 3 experts to understand how they utilize LLMs in DP implementation. While DP experts can implement correct DP analyses through a few prompts, novices struggle to articulate their requirements in prompts and lack the skills to verify the correctness of the generated code. We then developed DPCheatSheet, an instructional tool that helps novices implement DP using LLMs. DPCheatSheet combines two learning concepts: it annotates an expert's workflow with LLMs as a worked example to bridge the expert mindset to novices, and it presents five common mistakes in LLM-based DP code generation as erroneous examples to support error-driven learning. We demonstrated the effectiveness of DPCheatSheet with an error identification study and an open-ended DP implementation study.
FineQuest: Adaptive Knowledge-Assisted Sports Video Understanding via Agent-of-Thoughts Reasoning
2025
Video Question Answering (VideoQA) based on Large Language Models (LLMs) has shown potential in general video understanding but faces significant challenges when applied to the inherently complex domain of sports videos. In this work, we propose FineQuest, the first training-free framework that leverages dual-mode reasoning inspired by cognitive science: i) Reactive Reasoning for straightforward sports queries and ii) Deliberative Reasoning for more complex ones. To bridge the knowledge gap between general-purpose models and domain-specific sports understanding, FineQuest incorporates SSGraph, a multimodal sports knowledge scene graph spanning nine sports, which encodes both visual instances and domain-specific terminology to enhance reasoning accuracy. Furthermore, we introduce two new sports VideoQA benchmarks, Gym-QA and Diving-QA, derived from the FineGym and FineDiving datasets, enabling diverse and comprehensive evaluation. FineQuest achieves state-of-the-art performance on these benchmarks as well as the existing SPORTU dataset, while maintains strong general VideoQA capabilities.
FineCLIPER: Multi-modal Fine-grained CLIP for Dynamic Facial Expression Recognition with AdaptERs
2025
Dynamic Facial Expression Recognition (DFER) is crucial for understanding human behavior. However, current methods exhibit limited performance mainly due to the scarcity of high-quality data, the insufficient utilization of facial dynamics, and the ambiguity of expression semantics, etc. To this end, we propose a novel framework, named Multi-modal Fine-grained CLIP for Dynamic Facial Expression Recognition with AdaptERs (FineCLIPER), incorporating the following novel designs: 1) To better distinguish between similar facial expressions, we extend the class labels to textual descriptions from both positive and negative aspects, and obtain supervision by calculating the cross-modal similarity based on the CLIP model; 2) Our FineCLIPER adopts a hierarchical manner to effectively mine useful cues from DFE videos. Specifically, besides directly embedding video frames as input (low semantic level), we propose to extract the face segmentation masks and landmarks based on each frame (middle semantic level) and utilize the Multi-modal Large Language Model (MLLM) to further generate detailed descriptions of facial changes across frames with designed prompts (high semantic level). Additionally, we also adopt Parameter-Efficient Fine-Tuning (PEFT) to enable efficient adaptation of large pre-trained models (i.e., CLIP) for this task. Our FineCLIPER achieves SOTA performance on the DFEW, FERV39k, and MAFW datasets in both supervised and zero-shot settings with few tunable parameters. Project Page: https://haroldchen19.github.io/FineCLIPER-Page/
FineCLIPER: Multi-modal Fine-grained CLIP for Dynamic Facial Expression Recognition with AdaptERs
2024
Dynamic Facial Expression Recognition (DFER) is crucial for understanding human behavior. However, current methods exhibit limited performance mainly due to the scarcity of high-quality data, the insufficient utilization of facial dynamics, and the ambiguity of expression semantics, etc. To this end, we propose a novel framework, named Multi-modal Fine-grained CLIP for Dynamic Facial Expression Recognition with AdaptERs (FineCLIPER), incorporating the following novel designs: 1) To better distinguish between similar facial expressions, we extend the class labels to textual descriptions from both positive and negative aspects, and obtain supervision by calculating the cross-modal similarity based on the CLIP model; 2) Our FineCLIPER adopts a hierarchical manner to effectively mine useful cues from DFE videos. Specifically, besides directly embedding video frames as input (low semantic level), we propose to extract the face segmentation masks and landmarks based on each frame (middle semantic level) and utilize the Multi-modal Large Language Model (MLLM) to further generate detailed descriptions of facial changes across frames with designed prompts (high semantic level). Additionally, we also adopt Parameter-Efficient Fine-Tuning (PEFT) to enable efficient adaptation of large pre-trained models (i.e., CLIP) for this task. Our FineCLIPER achieves SOTA performance on the DFEW, FERV39k, and MAFW datasets in both supervised and zero-shot settings with few tunable parameters. Project Page: https://haroldchen19.github.io/FineCLIPER-Page/
GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting
2024
The increasing prominence of e-commerce has underscored the importance of Virtual Try-On (VTON). However, previous studies predominantly focus on the 2D realm and rely heavily on extensive data for training. Research on 3D VTON primarily centers on garment-body shape compatibility, a topic extensively covered in 2D VTON. Thanks to advances in 3D scene editing, a 2D diffusion model has now been adapted for 3D editing via multi-viewpoint editing. In this work, we propose GaussianVTON, an innovative 3D VTON pipeline integrating Gaussian Splatting (GS) editing with 2D VTON. To facilitate a seamless transition from 2D to 3D VTON, we propose, for the first time, the use of only images as editing prompts for 3D editing. To further address issues, e.g., face blurring, garment inaccuracy, and degraded viewpoint quality during editing, we devise a three-stage refinement strategy to gradually mitigate potential issues. Furthermore, we introduce a new editing strategy termed Edit Recall Reconstruction (ERR) to tackle the limitations of previous editing strategies in leading to complex geometric changes. Our comprehensive experiments demonstrate the superiority of GaussianVTON, offering a novel perspective on 3D VTON while also establishing a novel starting point for image-prompting 3D scene editing.
Decentralized Arena: Towards Democratic and Scalable Automatic Evaluation of Language Models
2025
The recent explosion of large language models (LLMs), each with its own general or specialized strengths, makes scalable, reliable benchmarking more urgent than ever. Standard practices nowadays face fundamental trade-offs: closed-ended question-based benchmarks (eg MMLU) struggle with saturation as newer models emerge, while crowd-sourced leaderboards (eg Chatbot Arena) rely on costly and slow human judges. Recently, automated methods (eg LLM-as-a-judge) shed light on the scalability, but risk bias by relying on one or a few \"authority\" models. To tackle these issues, we propose Decentralized Arena (dearena), a fully automated framework leveraging collective intelligence from all LLMs to evaluate each other. It mitigates single-model judge bias by democratic, pairwise evaluation, and remains efficient at scale through two key components: (1) a coarse-to-fine ranking algorithm for fast incremental insertion of new models with sub-quadratic complexity, and (2) an automatic question selection strategy for the construction of new evaluation dimensions. Across extensive experiments across 66 LLMs, dearena attains up to 97% correlation with human judgements, while significantly reducing the cost. Our code and data will be publicly released on https://github.com/maitrix-org/de-arena.