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10 result(s) for "Van Beeck, Kristof"
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An overview of today’s high-level synthesis tools
High-level synthesis (HLS) is an increasingly popular approach in electronic design automation (EDA) that raises the abstraction level for designing digital circuits. With the increasing complexity of embedded systems, these tools are particularly relevant in embedded systems design. In this paper, we present our evaluation of a broad selection of recent HLS tools in terms of capabilities, usability and quality of results. Even though HLS tools are still lacking some maturity, they are constantly improving and the industry is now starting to adopt them into their design flows.
Exploring RGB+Depth Fusion for Real-Time Object Detection
In this paper, we investigate whether fusing depth information on top of normal RGB data for camera-based object detection can help to increase the performance of current state-of-the-art single-shot detection networks. Indeed, depth sensing is easily acquired using depth cameras such as a Kinect or stereo setups. We investigate the optimal manner to perform this sensor fusion with a special focus on lightweight single-pass convolutional neural network (CNN) architectures, enabling real-time processing on limited hardware. For this, we implement a network architecture allowing us to parameterize at which network layer both information sources are fused together. We performed exhaustive experiments to determine the optimal fusion point in the network, from which we can conclude that fusing towards the mid to late layers provides the best results. Our best fusion models significantly outperform the baseline RGB network in both accuracy and localization of the detections.
Integer-Only CNNs with 4 Bit Weights and Bit-Shift Quantization Scales at Full-Precision Accuracy
Quantization of neural networks has been one of the most popular techniques to compress models for embedded (IoT) hardware platforms with highly constrained latency, storage, memory-bandwidth, and energy specifications. Limiting the number of bits per weight and activation has been the main focus in the literature. To avoid major degradation of accuracy, common quantization methods introduce additional scale factors to adapt the quantized values to the diverse data ranges, present in full-precision (floating-point) neural networks. These scales are usually kept in high precision, requiring the target compute engine to support a few high-precision multiplications, which is not desirable due to the larger hardware cost. Little effort has yet been invested in trying to avoid high-precision multipliers altogether, especially in combination with 4 bit weights. This work proposes a new quantization scheme, based on power-of-two quantization scales, that works on-par compared to uniform per-channel quantization with full-precision 32 bit quantization scales when using only 4 bit weights. This is done through the addition of a low-precision lookup-table that translates stored 4 bit weights into nonuniformly distributed 8 bit weights for internal computation. All our quantized ImageNet CNNs achieved or even exceeded the Top-1 accuracy of their full-precision counterparts, with ResNet18 exceeding its full-precision model by 0.35%. Our MobileNetV2 model achieved state-of-the-art performance with only a slight drop in accuracy of 0.51%.
Enhancing Embedded Object Tracking: A Hardware Acceleration Approach for Real-Time Predictability
While Siamese object tracking has witnessed significant advancements, its hard real-time behaviour on embedded devices remains inadequately addressed. In many application cases, an embedded implementation should not only have a minimal execution latency, but this latency should ideally also have zero variance, i.e., be predictable. This study aims to address this issue by meticulously analysing real-time predictability across different components of a deep-learning-based video object tracking system. Our detailed experiments not only indicate the superiority of Field-Programmable Gate Array (FPGA) implementations in terms of hard real-time behaviour but also unveil important time predictability bottlenecks. We introduce dedicated hardware accelerators for key processes, focusing on depth-wise cross-correlation and padding operations, utilizing high-level synthesis (HLS). Implemented on a KV260 board, our enhanced tracker exhibits not only a speed up, with a factor of 6.6, in mean execution time but also significant improvements in hard real-time predictability by yielding 11 times less latency variation as compared to our baseline. A subsequent analysis of power consumption reveals our approach’s contribution to enhanced power efficiency. These advancements underscore the crucial role of hardware acceleration in realizing time-predictable object tracking on embedded systems, setting new standards for future hardware–software co-design endeavours in this domain.
Investigating the Potential of Network Optimization for a Constrained Object Detection Problem
Object detection models are usually trained and evaluated on highly complicated, challenging academic datasets, which results in deep networks requiring lots of computations. However, a lot of operational use-cases consist of more constrained situations: they have a limited number of classes to be detected, less intra-class variance, less lighting and background variance, constrained or even fixed camera viewpoints, etc. In these cases, we hypothesize that smaller networks could be used without deteriorating the accuracy. However, there are multiple reasons why this does not happen in practice. Firstly, overparameterized networks tend to learn better, and secondly, transfer learning is usually used to reduce the necessary amount of training data. In this paper, we investigate how much we can reduce the computational complexity of a standard object detection network in such constrained object detection problems. As a case study, we focus on a well-known single-shot object detector, YoloV2, and combine three different techniques to reduce the computational complexity of the model without reducing its accuracy on our target dataset. To investigate the influence of the problem complexity, we compare two datasets: a prototypical academic (Pascal VOC) and a real-life operational (LWIR person detection) dataset. The three optimization steps we exploited are: swapping all the convolutions for depth-wise separable convolutions, perform pruning and use weight quantization. The results of our case study indeed substantiate our hypothesis that the more constrained a problem is, the more the network can be optimized. On the constrained operational dataset, combining these optimization techniques allowed us to reduce the computational complexity with a factor of 349, as compared to only a factor 9.8 on the academic dataset. When running a benchmark on an Nvidia Jetson AGX Xavier, our fastest model runs more than 15 times faster than the original YoloV2 model, whilst increasing the accuracy by 5% Average Precision (AP).
Anyone here? Smart embedded low-resolution omnidirectional video sensor to measure room occupancy
In this paper, we present a room occupancy sensing solution with unique properties: (i) It is based on an omnidirectional vision camera, capturing rich scene info over a wide angle, enabling to count the number of people in a room and even their position. (ii) Although it uses a camera-input, no privacy issues arise because its extremely low image resolution, rendering people unrecognisable. (iii) The neural network inference is running entirely on a low-cost processing platform embedded in the sensor, reducing the privacy risk even further. (iv) Limited manual data annotation is needed, because of the self-training scheme we propose. Such a smart room occupancy rate sensor can be used in e.g. meeting rooms and flex-desks. Indeed, by encouraging flex-desking, the required office space can be reduced significantly. In some cases, however, a flex-desk that has been reserved remains unoccupied without an update in the reservation system. A similar problem occurs with meeting rooms, which are often under-occupied. By optimising the occupancy rate a huge reduction in costs can be achieved. Therefore, in this paper, we develop such system which determines the number of people present in office flex-desks and meeting rooms. Using an omnidirectional camera mounted in the ceiling, combined with a person detector, the company can intelligently update the reservation system based on the measured occupancy. Next to the optimisation and embedded implementation of such a self-training omnidirectional people detection algorithm, in this work we propose a novel approach that combines spatial and temporal image data, improving performance of our system on extreme low-resolution images.
How low can you go? Privacy-preserving people detection with an omni-directional camera
In this work, we use a ceiling-mounted omni-directional camera to detect people in a room. This can be used as a sensor to measure the occupancy of meeting rooms and count the amount of flex-desk working spaces available. If these devices can be integrated in an embedded low-power sensor, it would form an ideal extension of automated room reservation systems in office environments. The main challenge we target here is ensuring the privacy of the people filmed. The approach we propose is going to extremely low image resolutions, such that it is impossible to recognise people or read potentially confidential documents. Therefore, we retrained a single-shot low-resolution person detection network with automatically generated ground truth. In this paper, we prove the functionality of this approach and explore how low we can go in resolution, to determine the optimal trade-off between recognition accuracy and privacy preservation. Because of the low resolution, the result is a lightweight network that can potentially be deployed on embedded hardware. Such embedded implementation enables the development of a decentralised smart camera which only outputs the required meta-data (i.e. the number of persons in the meeting room).
Automated analysis of eye-tracker-based human-human interaction studies
Mobile eye-tracking systems have been available for about a decade now and are becoming increasingly popular in different fields of application, including marketing, sociology, usability studies and linguistics. While the user-friendliness and ergonomics of the hardware are developing at a rapid pace, the software for the analysis of mobile eye-tracking data in some points still lacks robustness and functionality. With this paper, we investigate which state-of-the-art computer vision algorithms may be used to automate the post-analysis of mobile eye-tracking data. For the case study in this paper, we focus on mobile eye-tracker recordings made during human-human face-to-face interactions. We compared two recent publicly available frameworks (YOLOv2 and OpenPose) to relate the gaze location generated by the eye-tracker to the head and hands visible in the scene camera data. In this paper we will show that the use of this single-pipeline framework provides robust results, which are both more accurate and faster than previous work in the field. Moreover, our approach does not rely on manual interventions during this process.
Person Detection Using an Ultra Low-resolution Thermal Imager on a Low-cost MCU
Detecting persons in images or video with neural networks is a well-studied subject in literature. However, such works usually assume the availability of a camera of decent resolution and a high-performance processor or GPU to run the detection algorithm, which significantly increases the cost of a complete detection system. However, many applications require low-cost solutions, composed of cheap sensors and simple microcontrollers. In this paper, we demonstrate that even on such hardware we are not condemned to simple classic image processing techniques. We propose a novel ultra-lightweight CNN-based person detector that processes thermal video from a low-cost 32x24 pixel static imager. Trained and compressed on our own recorded dataset, our model achieves up to 91.62% accuracy (F1-score), has less than 10k parameters, and runs as fast as 87ms and 46ms on low-cost microcontrollers STM32F407 and STM32F746, respectively.
Low-latency hand gesture recognition with a low resolution thermal imager
Using hand gestures to answer a call or to control the radio while driving a car, is nowadays an established feature in more expensive cars. High resolution time-of-flight cameras and powerful embedded processors usually form the heart of these gesture recognition systems. This however comes with a price tag. We therefore investigate the possibility to design an algorithm that predicts hand gestures using a cheap low-resolution thermal camera with only 32x24 pixels, which is light-weight enough to run on a low-cost processor. We recorded a new dataset of over 1300 video clips for training and evaluation and propose a light-weight low-latency prediction algorithm. Our best model achieves 95.9% classification accuracy and 83% mAP detection accuracy while its processing pipeline has a latency of only one frame.