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94 result(s) for "Wang, Chaoqian"
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Opinion Dynamics with Higher-Order Bounded Confidence
The higher-order interactions in complex systems are gaining attention. Extending the classic bounded confidence model where an agent’s opinion update is the average opinion of its peers, this paper proposes a higher-order version of the bounded confidence model. Each agent organizes a group opinion discussion among its peers. Then, the discussion’s result influences all participants’ opinions. Since an agent is also the peer of its peers, the agent actually participates in multiple group discussions. We assume the agent’s opinion update is the average over multiple group discussions. The opinion dynamics rules can be arbitrary in each discussion. In this work, we experiment with two discussion rules: centralized and decentralized. We show that the centralized rule is equivalent to the classic bounded confidence model. The decentralized rule, however, can promote opinion consensus. In need of modeling specific real-life scenarios, the higher-order bounded confidence is more convenient to combine with other higher-order interactions, from the contagion process to evolutionary dynamics.
Evolutionary dynamics of any multiplayer game on regular graphs
Multiplayer games on graphs are at the heart of theoretical descriptions of key evolutionary processes that govern vital social and natural systems. However, a comprehensive theoretical framework for solving multiplayer games with an arbitrary number of strategies on graphs is still missing. Here, we solve this by drawing an analogy with the Balls-and-Boxes problem, based on which we show that the local configuration of multiplayer games on graphs is equivalent to distributing k identical co-players among n distinct strategies. We use this to derive the replicator equation for any n -strategy multiplayer game under weak selection, which can be solved in polynomial time. As an example, we revisit the second-order free-riding problem, where costly punishment cannot truly resolve social dilemmas in a well-mixed population. Yet, in structured populations, we derive an accurate threshold for the punishment strength, beyond which punishment can either lead to the extinction of defection or transform the system into a rock-paper-scissors-like cycle. The analytical solution also qualitatively agrees with the phase diagrams that were previously obtained for non-marginal selection strengths. Our framework thus allows an exploration of any multi-strategy multiplayer game on regular graphs. Evolutionary multiplayer games in structured populations illustrate a variety of phenomena in natural and social systems. This research provides a mathematical framework to analyze multiplayer games with an arbitrary number of strategies on regular graphs.
A reversed form of public goods game: equivalence and difference
According to the public goods game (PGG) protocol, participants decide freely whether they want to contribute to a common pool or not, but the resulting benefit is distributed equally. A conceptually similar dilemma situation may emerge when participants consider if they claim a common resource but the related cost is covered equally by all group members. The latter establishes a reversed form of the original public goods game (R-PGG). In this work, we show that R-PGG is equivalent to PGG in several circumstances, starting from the traditional analysis, via the evolutionary approach in unstructured populations, to Monte Carlo simulations in structured populations. However, there are also cases when the behavior of R-PGG could be surprisingly different from the outcome of PGG. When the key parameters are heterogeneous, for instance, the results of PGG and R-PGG could be diverse even if we apply the same amplitudes of heterogeneity. We find that the heterogeneity in R-PGG generally impedes cooperation, while the opposite is observed for PGG. These diverse system reactions can be understood if we follow how payoff functions change when introducing heterogeneity in the parameter space. This analysis also reveals the distinct roles of cooperator and defector strategies in the mentioned games. Our observations may hopefully stimulate further research to check the potential differences between PGG and R-PGG due to the alternative complexity of conditions.
Competition between self- and other-regarding preferences in resolving social dilemmas
Evolutionary game theory assumes that individuals maximize their benefits when choosing strategies. However, an alternative perspective proposes that individuals seek to maximize the benefits of others. To explore the relationship between these perspectives, we develop a model where self- and other-regarding preferences compete in public goods games. We find that other-regarding preferences are more effective in promoting cooperation, even when self-regarding preferences are more productive. Cooperators with different preferences can coexist in a new phase where two classic solutions invade each other, resulting in a dynamical equilibrium. As a consequence, a lower productivity of self-regarding cooperation can provide a higher cooperation level. Our results, which are also valid in a well-mixed population, may explain why other-regarding preferences could be a viable and frequently observed attitude in human society.
Association Between Selenium Intake with Chronic Constipation and Chronic Diarrhea in Adults: Findings from the National Health and Nutrition Examination Survey
The effects of dietary selenium intake on specific bowel habits (i.e., constipation or diarrhea) in the general population are not well understood. This study aims to evaluate the associations of selenium intake with the risk of chronic constipation and chronic diarrhea in adults aged ≥ 20 years using data from the 2007–2008 and 2009–2010 continuous National Health and Nutritional Examination Surveys (NHANES) (N = 9585). Chronic constipation and chronic diarrhea were defined by Bristol Stool Form Scale (BSFS) types 1 and 2 and BSFS types 6 and 7 as the “usual or most common stool type,” respectively, and frequent laxative users were also defined as having chronic constipation. Dietary selenium intake was obtained from 24-h dietary recall. Multivariable logistic regression models were performed controlling for confounding factors (dietary, lifestyle, psychological, and health conditions). No significant associations between selenium intake and chronic diarrhea were found. However, selenium intake was inversely associated with the risk of chronic constipation. Compared with quartile 1, the multivariate-adjusted ORs (95% CI) of chronic constipation across quartiles 2 to 4 of selenium intake were 0.81 (0.64–1.03), 0.74 (0.58–0.95), and 0.54 (0.33–0.89), respectively. This association was significant among men, but not significant among women in subgroup analyses. Generally, there was an inverse association between selenium intake and chronic constipation in adults that modified by sex.
Reputation-based synergy and discounting mechanism promotes cooperation
A good group reputation often facilitates more efficient synergistic teamwork in production activities. Here we translate this simple motivation into a reputation-based synergy and discounting mechanism in the public goods game. Specifically, the reputation type of a group, either good or bad determined by a reputation threshold, modifies the nonlinear payoff structure described by a unified reputation impact factor. Results show that this reputation-based incentive mechanism could effectively promote cooperation compared with linear payoffs, despite the coexistence of synergy and discounting effects. Notably, the complicated interactions between reputation impact and reputation threshold result in a sharp phase transition from full cooperation to full defection. We also find that the presence of a few discounting groups could increase the average payoffs of cooperators, leading to an interesting phenomenon that when the reputation threshold is raised, the gap between the average payoffs of cooperators and defectors increases while the overall payoff decreases. We further extend our framework to heterogeneous situations and show how the variability of individuals affect the evolutionary outcomes. Our work provides important insights into facilitating cooperation in social groups.
Injurious information propagation and its global stability considering activity and normalized recovering rate
This paper establishes a compartment model describing the propagation of injurious information among a well-mixed population. We define the information’s injuriousness as the people practicing the information being injured and leaving the system. Some informed people practice the information and are active, while others do not practice and are inactive. With the recovery resources fixed, the two groups of informed people’s recovering rates are normalized considering the information features. The stability of the nonlinear system is thoroughly studied. Analyzing the reproduction number of the injurious information, we find that in general parameter space, when there are people in an informed compartment, it is not always necessary to consider their recovery resource allocation. Instead, only when their proportion reaches a critical point should it be allocated. Unless the people in an informed compartment form a certain proportion, we can take a laissez-faire attitude towards them. In a more realistic parameter space, once inactive informed people exist, they should be allocated recovery resources. On the one hand, when the recovering rate rises, the focus on both groups of informed people is necessary for more situations. On the other hand, when the rate of active informed people leaving the system rises, ignoring active informed people benefits removing the injurious information in more cases. The model provides qualitative ways in the scenarios of removing injurious information.
A General Epidemic Model and Its Application to Mask Design Considering Different Preferences towards Masks
While most masks have a limited effect on personal protection, how effective are they for collective protection? How to enlighten the design of masks from the perspective of collective dynamics? In this paper, we assume three preferences in the population: (i) never wearing a mask; (ii) wearing a mask if and only if infected; (iii) always wearing a mask. We study the epidemic transmission in an open system within the Susceptible-Infected-Recovered (SIR) model framework. We use agent-based Monte Carlo simulation and mean-field differential equations to investigate the model, respectively. Ternary heat maps show that wearing masks is always beneficial in curbing the spread of the epidemic. Based on the model, we investigate the potential implications of different mask designs from the perspective of collective dynamics. The results show that strengthening the filterability of the mask from the face to the outside is more effective in most parameter spaces because it acts on individuals with both preferences (ii) and (iii). However, when the fraction of individuals always wearing a mask achieves a critical point, strengthening the filterability from outside to the face becomes more effective because of the emerging hidden reality that the infected individuals become too few to utilize the filterability from their face to outside fully.
Evolutionary dynamics in stochastic nonlinear public goods games
Understanding the evolution of cooperation in multi-player games is of vital significance for natural and social systems. An important challenge is that group interactions often lead to nonlinear synergistic effects. However, previous models mainly focus on deterministic nonlinearity, where synergy or discounting effects occur under specific conditions, not accounting for uncertainty and stochasticity in real-world systems. Here, we develop a probabilistic framework to study the cooperative behavior in stochastic nonlinear public goods games. Through both analytical treatment and Monte Carlo simulations, we provide a comprehensive understanding of social dilemmas with stochastic nonlinearity in both well-mixed and structured populations. We find that increasing the degree of nonlinearity makes synergy more advantageous when competing with discounting, thereby promoting cooperation. Furthermore, we show that network reciprocity loses effectiveness when the probability of synergy is small. Moreover, group size exhibits nonlinear effects on group cooperation regardless of the underlying structure. Our findings thus provide insights into how stochastic nonlinearity influences the emergence of prosocial behavior.Cooperation in multi-player games is influenced by nonlinear interactions and randomness found in natural and social systems. The authors develop a probabilistic framework and find that stronger nonlinear effects enhance cooperation by boosting the collective benefits of working together, and that network reciprocity loses effectiveness when synergistic interactions are rare.
A simple epidemic model for semi-closed community reveals the hidden outbreak risk in nursing homes, prisons, and residential universities
We develop a general SIS model to study the epidemic transmission in such semi-closed communities. The community population is divided into susceptible and infected in terms of the infection state, and concerning the physical structure of the crowd, they are classified into mobile and fixed individuals. The mobile individuals can be inside or outside the community, while the fixed individuals can be only inside the community. There are fixed infection sources outside the community, measuring the epidemic severity in society. We attribute the spreading to two reasons: (i) clustered infection among the community population and (ii) the epidemic in society spreading to the community population. We discuss the model in two cases. In the first case, the epidemic spreads in society, such that reasons (i) and (ii) work together. The results show that concerning fixed individuals (e.g. the elderly in nursing homes), a more closed community always promotes the infection. In the second case, there is no epidemic spreading in society, such that only reason (i) works. The results show that restricting all individuals to the community produces equivalent consequences as allowing them going outside the community. We should evenly distribute individuals inside and outside to form isolation. A counterexample is residential universities implementing closed management, where only students are restricted to campus. The model shows such management may lead to severe epidemics, and to prevent the epidemic outbreaks, students should have free access to being on or off campus.