Search Results Heading

MBRLSearchResults

mbrl.module.common.modules.added.book.to.shelf
Title added to your shelf!
View what I already have on My Shelf.
Oops! Something went wrong.
Oops! Something went wrong.
While trying to add the title to your shelf something went wrong :( Kindly try again later!
Are you sure you want to remove the book from the shelf?
Oops! Something went wrong.
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
    Done
    Filters
    Reset
  • Discipline
      Discipline
      Clear All
      Discipline
  • Is Peer Reviewed
      Is Peer Reviewed
      Clear All
      Is Peer Reviewed
  • Item Type
      Item Type
      Clear All
      Item Type
  • Subject
      Subject
      Clear All
      Subject
  • Year
      Year
      Clear All
      From:
      -
      To:
  • More Filters
17 result(s) for "Weng, Haohan"
Sort by:
Topology-Preserved Auto-regressive Mesh Generation in the Manner of Weaving Silk
Existing auto-regressive mesh generation approaches suffer from ineffective topology preservation, which is crucial for practical applications. This limitation stems from previous mesh tokenization methods treating meshes as simple collections of equivalent triangles, lacking awareness of the overall topological structure during generation. To address this issue, we propose a novel mesh tokenization algorithm that provides a canonical topological framework through vertex layering and ordering, ensuring critical geometric properties including manifoldness, watertightness, face normal consistency, and part awareness in the generated meshes. Measured by Compression Ratio and Bits-per-face, we also achieved state-of-the-art compression efficiency. Furthermore, we introduce an online non-manifold data processing algorithm and a training resampling strategy to expand the scale of trainable dataset and avoid costly manual data curation. Experimental results demonstrate the effectiveness of our approach, showcasing not only intricate mesh generation but also significantly improved geometric integrity.
Mesh Silksong: Auto-Regressive Mesh Generation as Weaving Silk
We introduce Mesh Silksong, a compact and efficient mesh representation tailored to generate the polygon mesh in an auto-regressive manner akin to silk weaving. Existing mesh tokenization methods always produce token sequences with repeated vertex tokens, wasting the network capability. Therefore, our approach tokenizes mesh vertices by accessing each mesh vertice only once, reduces the token sequence's redundancy by 50\\%, and achieves a state-of-the-art compression rate of approximately 22\\%. Furthermore, Mesh Silksong produces polygon meshes with superior geometric properties, including manifold topology, watertight detection, and consistent face normals, which are critical for practical applications. Experimental results demonstrate the effectiveness of our approach, showcasing not only intricate mesh generation but also significantly improved geometric integrity.
Nautilus: Locality-aware Autoencoder for Scalable Mesh Generation
Triangle meshes are fundamental to 3D applications, enabling efficient modification and rasterization while maintaining compatibility with standard rendering pipelines. However, current automatic mesh generation methods typically rely on intermediate representations that lack the continuous surface quality inherent to meshes. Converting these representations into meshes produces dense, suboptimal outputs. Although recent autoregressive approaches demonstrate promise in directly modeling mesh vertices and faces, they are constrained by the limitation in face count, scalability, and structural fidelity. To address these challenges, we propose Nautilus, a locality-aware autoencoder for artist-like mesh generation that leverages the local properties of manifold meshes to achieve structural fidelity and efficient representation. Our approach introduces a novel tokenization algorithm that preserves face proximity relationships and compresses sequence length through locally shared vertices and edges, enabling the generation of meshes with an unprecedented scale of up to 5,000 faces. Furthermore, we develop a Dual-stream Point Conditioner that provides multi-scale geometric guidance, ensuring global consistency and local structural fidelity by capturing fine-grained geometric features. Extensive experiments demonstrate that Nautilus significantly outperforms state-of-the-art methods in both fidelity and scalability. The project page is at https://nautilusmeshgen.github.io.
FreeMesh: Boosting Mesh Generation with Coordinates Merging
The next-coordinate prediction paradigm has emerged as the de facto standard in current auto-regressive mesh generation methods. Despite their effectiveness, there is no efficient measurement for the various tokenizers that serialize meshes into sequences. In this paper, we introduce a new metric Per-Token-Mesh-Entropy (PTME) to evaluate the existing mesh tokenizers theoretically without any training. Building upon PTME, we propose a plug-and-play tokenization technique called coordinate merging. It further improves the compression ratios of existing tokenizers by rearranging and merging the most frequent patterns of coordinates. Through experiments on various tokenization methods like MeshXL, MeshAnything V2, and Edgerunner, we further validate the performance of our method. We hope that the proposed PTME and coordinate merging can enhance the existing mesh tokenizers and guide the further development of native mesh generation.
QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Models
The generation of quadrilateral-dominant meshes is a cornerstone of professional 3D content creation. However, existing generative models generate quad meshes by first generating triangle meshes and then merging triangles into quadrilaterals with some specific rules, which typically produces quad meshes with poor topology. In this paper, we introduce QuadGPT, the first autoregressive framework for generating quadrilateral meshes in an end-to-end manner. QuadGPT formulates this as a sequence prediction paradigm, distinguished by two key innovations: a unified tokenization method to handle mixed topologies of triangles and quadrilaterals, and a specialized Reinforcement Learning fine-tuning method tDPO for better generation quality. Extensive experiments demonstrate that QuadGPT significantly surpasses previous triangle-to-quad conversion pipelines in both geometric accuracy and topological quality. Our work establishes a new benchmark for native quad-mesh generation and showcases the power of combining large-scale autoregressive models with topology-aware RL refinement for creating structured 3D assets.
Mesh-Pro: Asynchronous Advantage-guided Ranking Preference Optimization for Artist-style Quadrilateral Mesh Generation
Reinforcement learning (RL) has demonstrated remarkable success in text and image generation, yet its potential in 3D generation remains largely unexplored. Existing attempts typically rely on offline direct preference optimization (DPO) method, which suffers from low training efficiency and limited generalization. In this work, we aim to enhance both the training efficiency and generation quality of RL in 3D mesh generation. Specifically, (1) we design the first asynchronous online RL framework tailored for 3D mesh generation post-training efficiency improvement, which is 3.75\\(\\times\\) faster than synchronous RL. (2) We propose Advantage-guided Ranking Preference Optimization (ARPO), a novel RL algorithm that achieves a better trade-off between training efficiency and generalization than current RL algorithms designed for 3D mesh generation, such as DPO and group relative policy optimization (GRPO). (3) Based on asynchronous ARPO, we propose Mesh-Pro, which additionally introduces a novel diagonal-aware mixed triangular-quadrilateral tokenization for mesh representation and a ray-based reward for geometric integrity. Mesh-Pro achieves state-of-the-art performance on artistic and dense meshes.
Mesh-RFT: Enhancing Mesh Generation via Fine-grained Reinforcement Fine-Tuning
Existing pretrained models for 3D mesh generation often suffer from data biases and produce low-quality results, while global reinforcement learning (RL) methods rely on object-level rewards that struggle to capture local structure details. To address these challenges, we present Mesh-RFT, a novel fine-grained reinforcement fine-tuning framework that employs Masked Direct Preference Optimization (M-DPO) to enable localized refinement via quality-aware face masking. To facilitate efficient quality evaluation, we introduce an objective topology-aware scoring system to evaluate geometric integrity and topological regularity at both object and face levels through two metrics: Boundary Edge Ratio (BER) and Topology Score (TS). By integrating these metrics into a fine-grained RL strategy, Mesh-RFT becomes the first method to optimize mesh quality at the granularity of individual faces, resolving localized errors while preserving global coherence. Experiment results show that our M-DPO approach reduces Hausdorff Distance (HD) by 24.6% and improves Topology Score (TS) by 3.8% over pre-trained models, while outperforming global DPO methods with a 17.4% HD reduction and 4.9% TS gain. These results demonstrate Mesh-RFT's ability to improve geometric integrity and topological regularity, achieving new state-of-the-art performance in production-ready mesh generation. Project Page: https://hitcslj.github.io/mesh-rft/.
QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Models
The generation of quadrilateral-dominant meshes is a cornerstone of professional 3D content creation. However, existing generative models generate quad meshes by first generating triangle meshes and then merging triangles into quadrilaterals with some specific rules, which typically produces quad meshes with poor topology. In this paper, we introduce QuadGPT, the first autoregressive framework for generating quadrilateral meshes in an end-to-end manner. QuadGPT formulates this as a sequence prediction paradigm, distinguished by two key innovations: a unified tokenization method to handle mixed topologies of triangles and quadrilaterals, and a specialized Reinforcement Learning fine-tuning method tDPO for better generation quality. Extensive experiments demonstrate that QuadGPT significantly surpasses previous triangle-to-quad conversion pipelines in both geometric accuracy and topological quality. Our work establishes a new benchmark for native quad-mesh generation and showcases the power of combining large-scale autoregressive models with topology-aware RL refinement for creating structured 3D assets.
OneDConv: Generalized Convolution For Transform-Invariant Representation
Convolutional Neural Networks (CNNs) have exhibited their great power in a variety of vision tasks. However, the lack of transform-invariant property limits their further applications in complicated real-world scenarios. In this work, we proposed a novel generalized one dimension convolutional operator (OneDConv), which dynamically transforms the convolution kernels based on the input features in a computationally and parametrically efficient manner. The proposed operator can extract the transform-invariant features naturally. It improves the robustness and generalization of convolution without sacrificing the performance on common images. The proposed OneDConv operator can substitute the vanilla convolution, thus it can be incorporated into current popular convolutional architectures and trained end-to-end readily. On several popular benchmarks, OneDConv outperforms the original convolution operation and other proposed models both in canonical and distorted images.
Consistent123: Improve Consistency for One Image to 3D Object Synthesis
Large image diffusion models enable novel view synthesis with high quality and excellent zero-shot capability. However, such models based on image-to-image translation have no guarantee of view consistency, limiting the performance for downstream tasks like 3D reconstruction and image-to-3D generation. To empower consistency, we propose Consistent123 to synthesize novel views simultaneously by incorporating additional cross-view attention layers and the shared self-attention mechanism. The proposed attention mechanism improves the interaction across all synthesized views, as well as the alignment between the condition view and novel views. In the sampling stage, such architecture supports simultaneously generating an arbitrary number of views while training at a fixed length. We also introduce a progressive classifier-free guidance strategy to achieve the trade-off between texture and geometry for synthesized object views. Qualitative and quantitative experiments show that Consistent123 outperforms baselines in view consistency by a large margin. Furthermore, we demonstrate a significant improvement of Consistent123 on varying downstream tasks, showing its great potential in the 3D generation field. The project page is available at consistent-123.github.io.