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result(s) for
"Williams, Kipling D"
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The Ordinal Effects of Ostracism: A Meta-Analysis of 120 Cyberball Studies
2015
We examined 120 Cyberball studies (N = 11,869) to determine the effect size of ostracism and conditions under which the effect may be reversed, eliminated, or small. Our analyses showed that (1) the average ostracism effect is large (d > |1.4|) and (2) generalizes across structural aspects (number of players, ostracism duration, number of tosses, type of needs scale), sampling aspects (gender, age, country), and types of dependent measure (interpersonal, intrapersonal, fundamental needs). Further, we test Williams's (2009) proposition that the immediate impact of ostracism is resistant to moderation, but that moderation is more likely to be observed in delayed measures. Our findings suggest that (3) both first and last measures are susceptible to moderation and (4) time passed since being ostracized does not predict effect sizes of the last measure. Thus, support for this proposition is tenuous and we suggest modifications to the temporal need-threat model of ostracism.
Journal Article
Does Rejection Hurt? An fMRI Study of Social Exclusion
by
Lieberman, Matthew D.
,
Williams, Kipling D.
,
Eisenberger, Naomi I.
in
Alienation
,
Anatomical correlates of behavior
,
Animal social behavior
2003
A neuroimaging study examined the neural correlates of social exclusion and tested the hypothesis that the brain bases of social pain are similar to those of physical pain. Participants were scanned while playing a virtual ball-tossing game in which they were ultimately excluded. Paralleling results from physical pain studies, the anterior cingulate cortex (ACC) was more active during exclusion than during inclusion and correlated positively with self-reported distress. Right ventral prefrontal cortex (RVPFC) was active during exclusion and correlated negatively with self-reported distress. ACC changes mediated the RVPFC-distress correlation, suggesting that RVPFC regulates the distress of social exclusion by disrupting ACC activity.
Journal Article
Social judgments : implicit and explicit processes
by
Forgas, Joseph P
,
Williams, Kipling D
,
Hippel, William von
in
Social interaction Congresses.
,
Attitude (Psychology) Congresses.
,
Affect (Psychology) Congresses.
2010
This book presents ground-breaking research by leading international researchers on the psychology of social judgments, and offers a closer integration between implicit, subconscious, and explicit conscious judgmental mechanisms.
Why Social Pain Can Live on: Different Neural Mechanisms Are Associated with Reliving Social and Physical Pain
by
Meyer, Meghan L.
,
Williams, Kipling D.
,
Eisenberger, Naomi I.
in
Adult
,
Brain Mapping
,
Cognition
2015
Although social and physical pain recruit overlapping neural activity in regions associated with the affective component of pain, the two pains can diverge in their phenomenology. Most notably, feelings of social pain can be re-experienced or \"relived,\" even when the painful episode has long passed, whereas feelings of physical pain cannot be easily relived once the painful episode subsides. Here, we observed that reliving social (vs. physical) pain led to greater self-reported re-experienced pain and greater activity in affective pain regions (dorsal anterior cingulate cortex and anterior insula). Moreover, the degree of relived pain correlated positively with affective pain system activity. In contrast, reliving physical (vs. social) pain led to greater activity in the sensory-discriminative pain system (primary and secondary somatosensory cortex and posterior insula), which did not correlate with relived pain. Preferential engagement of these different pain mechanisms may reflect the use of different top-down neurocognitive pathways to elicit the pain. Social pain reliving recruited dorsomedial prefrontal cortex, often associated with mental state processing, which functionally correlated with affective pain system responses. In contrast, physical pain reliving recruited inferior frontal gyrus, known to be involved in body state processing, which functionally correlated with activation in the sensory pain system. These results update the physical-social pain overlap hypothesis: while overlapping mechanisms support live social and physical pain, distinct mechanisms guide internally-generated pain.
Journal Article
Vicarious ostracism
by
Hales, Andrew H.
,
Williams, Kipling D.
,
Wesselmann, Eric D.
in
Adaptation
,
Brain research
,
Child development
2013
[...]we posit future research questions to strengthen the theoretical understanding of vicarious ostracism from social cognitive and evolutionary psychological perspectives. Vicarious ostracism involves different brain regions depending upon the ostracized target; observing a friend's ostracism activated regions associated with direct ostracism experience (i.e., dACC and insula), whereas a stranger's ostracism involved mentalizing-relevant regions (i.e., DMPFC, precuneus, and temporal pole; Meyer et al., 2012). [...]brain activation in the AI and MPFC—regions associated with trait empathy—correlated with pro-social responses toward the ostracized target (Masten et al., 2010, 2011a). A compelling case has been made for the survival-relevance of directly experiencing social pain (MacDonald and Jensen-Campbell, 2011), but future research should directly test whether vicarious ostracism facilitates differential survival and/or reproduction using evolutionary psychology methods.
Journal Article
The Effects of Ostracism on Self–Regulation in the Socially Anxious
2008
Ostracism is readily detected and results in a number of negative reactions. For example, social exclusion is argued to interfere with self-regulation. Some recent work found that the negative effects of ostracism are more pronounced and prolonged in socially anxious people. Based on these findings we tested whether: (1) ostracism impairs self-regulation, and (2) such impairment persists longer in socially anxious people, as classified through the Fear of Negative Evaluation Scale (FNE). In Study 1, we found that relative to included participants (nonostracized controls), ostracized participants reported higher felt ostracism and ate more unhealthy but palatable biscuits at Time 1. After a 45-minute delay, only ostracized participants with higher levels of social anxiety reported continued felt ostracism and excessive eating. Similarly, in Study 2, self-regulation was defined as consuming an unpleasant, but healthy, beverage. We again observed a pattern of prolonged regulatory impairment only for ostracized socially anxious participants. Implications for the long-term impact of the exclusion of the socially anxious are discussed, as are the limitations of relying on the FNE as the sole measure of social anxiety. [PUBLICATION ABSTRACT]
Journal Article
Ostracism: Consequences and Coping
2011
Ostracism means being ignored and excluded by one or more others. Despite the absence of verbal derogation and physical assault, ostracism is painful: It threatens psychological needs (belonging, self-esteem, control, and meaningful existence); and it unleashes a variety of physiological, affective, cognitive, and behavioral responses. Here we review the empirical literature on ostracism within the framework of the temporal need-threat model.
Journal Article
Cyberball: A program for use in research on interpersonal ostracism and acceptance
2006
Since the mid-1990s, research on interpersonal acceptance and exclusion has proliferated, and several paradigms have evolved that vary in their efficiency, context specificity, and strength. This article describes one such paradigm, Cyberball, which is an ostensibly online ball-tossing game that participants believe they are playing with two or three others. In fact, the \"others\" are controlled by the programmer. The course and speed of the game, the frequency of inclusion, player information, and iconic representation are all options the researcher can regulate. The game was designed to manipulate independent variables (e.g., ostracism) but can also be used as a dependent measure of prejudice and discrimination. The game works on both PC and Macintosh (OS X) platforms and is freely available.
Journal Article