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55 result(s) for "Affect (Psychology) Computer simulation."
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AI and Human Thought and Emotion
The field of artificial intelligence (AI) has grown dramatically in recent decades from niche expert systems to the current myriad of deep machine learning applications that include personal assistants, natural-language interfaces, and medical, financial, and traffic management systems. This boom in AI engineering masks the fact that all current AI systems are based on two fundamental ideas: mathematics (logic and statistics, from the 19th century), and a grossly simplified understanding of biology (mainly neurons, as understood in 1943). This book explores other fundamental ideas that have the potential to make AI more anthropomorphic. Most books on AI are technical and do not consider the humanities. Most books in the humanities treat technology in a similar manner . AI and Human Thought and Emotion , however is about AI, how academics, researchers, scientists, and practitioners came to think about AI the way they do, and how they can think about it afresh with a humanities-based perspective. The book walks a middle line to share insights between the humanities and technology. It starts with philosophy and the history of ideas and goes all the way to usable algorithms. Central to this work are the concepts of introspection, which is how consciousness is viewed, and consciousness, which is accessible to humans as they reflect on their own experience. The main argument of this book is that AI based on introspection and emotion can produce more human-like AI. To discover the connections among emotion, introspection, and AI, the book travels far from technology into the humanities and then returns with concrete examples of new algorithms. At times philosophical, historical, and technical, this exploration of human emotion and thinking poses questions and provides answers about the future of AI. PART I. INTELLIGENCE IN COMPUTERS, HUMANS AND SOCIETIES Chapter 1. Artificial Intelligence as It Stands Chapter 2. Current Critiques of Artificial Intelligence Chapter 3. Human Thinking: Anxiety and Pretence Chapter 4. Prevailing Prejudices Pertaining to Artificial Intelligence PART II. AN ALTERNATIVE: AI, SUBJECTIVITY, AND INTROSPECTION Chapter 5. Central Argument Outline Chapter 6. Main Term: \"Anthropic AI\" Chapter 7. Main Term: \"Introspection\" Chapter 8. Introspection Is Legitimate Chapter 9. Introspection Is Likely to Be Profitable PART III. GETTING PRACTICAL Chapter 10. Details and How to Use Introspection for Artificial Intelligence Chapter 11. Examples Chapter 12. A More Sophisticated Example Chapter 13. Summary, Consequences, Conclusion Sam Freed is a researcher in the COGS (Centre for Cognitive Science) at the University of Sussex. This centre spans departments as diverse as neuroscience and philosophy, psychology, and computer science. Freed’s background includes a career as a technologist starting as a research assistant in computer science at the age of 15 (at the Hebrew University, Jerusalem), work on Lotus 1-2-3 during Ireland’s 1990s boom, and managing international projects in internet security during the .com bubble. His education includes a BA in philosophy and comparative religion, an MA in cognitive science (both from the Hebrew University), and a PhD in informatics (from Sussex). His work centers on the relevance of the humanities to technology and on the historical analysis of the mindset behind current technology.
Applied Affective Computing
This book offers readers an overview of the state-of-the-art and emerging themes in affective computing, including a comprehensive review of the existing approaches to affective computing systems and social signal processing. It provides in-depth case studies of applied affective computing in various domains, such as social robotics and mental well-being. It also addresses ethical concerns related to affective computing and how to prevent misuse of the technology in research and applications. Further, this book identifies future directions for the field and summarizes a set of guidelines for developing next-generation affective computing systems that are effective, safe, and human-centered.
Coverbal Synchrony in Human-Machine Interaction
This book presents state-of-the-art concepts of advanced environment-independent multimodal human-machine interfaces that can be used in different contexts, ranging from simple multimodal web-browsers (for example, multimodal content reader) to more complex multimodal human-machine interfaces for ambient intelligent environments (such as supportive environments for elderly and agent-guided household environments). They can also be used in different computing environments-from pervasive computing to desktop environments. Within these concepts, the contributors discuss several communication strategies, used to provide different aspects of human-machine interaction.
Emotion recognition : a pattern analysis approach
A timely book containing foundations and current research directions on emotion recognition by facial expression, voice, gesture and biopotential signals This book provides a comprehensive examination of the research methodology of different modalities of emotion recognition. Key topics of discussion include facial expression, voice and biopotential signal-based emotion recognition. Special emphasis is given to feature selection, feature reduction, classifier design and multi-modal fusion to improve performance of emotion-classifiers. Written by several experts, the book includes several tools and techniques, including dynamic Bayesian networks, neural nets, hidden Markov model, rough sets, type-2 fuzzy sets, support vector machines and their applications in emotion recognition by different modalities. The book ends with a discussion on emotion recognition in automotive fields to determine stress and anger of the drivers, responsible for degradation of their performance and driving-ability. There is an increasing demand of emotion recognition in diverse fields, including psycho-therapy, bio-medicine and security in government, public and private agencies. The importance of emotion recognition has been given priority by industries including Hewlett Packard in the design and development of the next generation human-computer interface (HCI) systems. Emotion Recognition: A Pattern Analysis Approach would be of great interest to researchers, graduate students and practitioners, as the book * Offers both foundations and advances on emotion recognition in a single volume * Provides a thorough and insightful introduction to the subject by utilizing computational tools of diverse domains * Inspires young researchers to prepare themselves for their own research * Demonstrates direction of future research through new technologies, such as Microsoft Kinect, EEG systems etc.
Using a generative model of affect to characterize affective variability and its response to treatment in bipolar disorder
The affective variability of bipolar disorder (BD) is thought to qualitatively differ from that of borderline personality disorder (BPD), with changes in affect persisting longer in BD. However, quantitative studies have not been able to confirm this distinction. It has therefore not been possible to accurately quantify how treatments like lithium influence affective variability in BD. We assessed the affective variability associated with BD and BPD as well as the effect of lithium using a computational model that defines two subtypes of variability: affective changes that persist (volatility) and changes that do not (noise). We hypothesized that affective volatility would be raised in the BD group, noise would be raised in the BPD group, and that lithium would impact affective volatility. Daily affect ratings were prospectively collected for up to 3 y from patients with BD or BPD and nonclinical controls. In a separate experimental medicine study, patients with BD were randomized to receive lithium or placebo, with affect ratings collected from week −2 to +4. We found a diagnostically specific pattern of affective variability. Affective volatility was raised in patients with BD, whereas affective noise was raised in patients with BPD. Rather than suppressing affective variability, lithium increased the volatility of positive affect in both studies. These results provide a quantitative measure of the affective variability associated with BD and BPD. They suggest a mechanism of action for lithium, whereby periods of persistently low or high affect are avoided by increasing the volatility of affective responses.
The good, the bad, and the ambivalent: Extrapolating affective values for 38,000+ Chinese words via a computational model
Word affective ratings are important tools in psycholinguistic research, natural language processing, and many other fields. However, even for well-studied languages, such norms are usually limited in scale. To extrapolate affective (i.e., valence and arousal) values for words in the SUBTLEX-CH database (Cai & Brysbaert, 2010 , PLoS ONE , 5(6) :e10729), we implemented a computational neural network which captured how words’ vector-based semantic representations corresponded to the probability densities of their valence and arousal. Based on these probability density functions, we predicted not only a word’s affective values, but also their respective degrees of variability that could characterize individual differences in human affective ratings. The resulting estimates of affective values largely converged with human ratings for both valence and arousal, and the estimated degrees of variability also captured important features of the variability in human ratings. We released the extrapolated affective values, together with their corresponding degrees of variability, for over 38,000 Chinese words in the Open Science Framework ( https://osf.io/s9zmd/ ). We also discussed how the view of embodied cognition could be illuminated by this computational model.
A primer on the use of computational modelling to investigate affective states, affective disorders and animal welfare in non-human animals
Objective measures of animal emotion-like and mood-like states are essential for preclinical studies of affective disorders and for assessing the welfare of laboratory and other animals. However, the development and validation of measures of these affective states poses a challenge partly because the relationships between affect and its behavioural, physiological and cognitive signatures are complex. Here, we suggest that the crisp characterisations offered by computational modelling of the underlying, but unobservable, processes that mediate these signatures should provide better insights. Although this computational psychiatry approach has been widely used in human research in both health and disease, translational computational psychiatry studies remain few and far between. We explain how building computational models with data from animal studies could play a pivotal role in furthering our understanding of the aetiology of affective disorders, associated affective states and the likely underlying cognitive processes involved. We end by outlining the basic steps involved in a simple computational analysis.
An appraisal-based chain-of-emotion architecture for affective language model game agents
The development of believable, natural, and interactive digital artificial agents is a field of growing interest. Theoretical uncertainties and technical barriers present considerable challenges to the field, particularly with regards to developing agents that effectively simulate human emotions. Large language models (LLMs) might address these issues by tapping common patterns in situational appraisal. In three empirical experiments, this study tests the capabilities of LLMs to solve emotional intelligence tasks and to simulate emotions. It presents and evaluates a new Chain-of-Emotion architecture for emotion simulation within video games, based on psychological appraisal research. Results show that it outperforms control LLM architectures on a range of user experience and content analysis metrics. This study therefore provides early evidence of how to construct and test affective agents based on cognitive processes represented in language models.