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result(s) for
"Animated television program"
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Anime’s Media Mix
by
Marc Steinberg
in
Animated films
,
Animated films -- Japan -- History and criticism
,
Animated television programs
2012
In Anime’s Media Mix, Marc Steinberg convincingly shows that anime is far more than a style of Japanese animation. Engaging with film, animation, and media studies, as well as analyses of consumer culture and theories of capitalism, Steinberg offers the first sustained study of the Japanese mode of convergence that informs global media practices to this day.
The Encyclopedia of American animated television shows
by
Perlmutter, David
in
Animated television programs
,
Animated television programs-United States-Encyclopedias
,
Encyclopedias
2018
Once consigned almost exclusively to Saturday morning fare for young viewers, television animation has evolved over the last several decades as a programming form to be reckoned with. While many animated shows continue to entertain tots, the form also reaches a much wider audience, engaging viewers of all ages. Whether aimed at toddlers, teens, or adults, animated shows reflect an evolving expression of sophisticated wit, adult humor, and a variety of artistic techniques and styles. The Encyclopedia of American Animated Television Series encompasses animated programs broadcast in the United States and Canada since 1948. From early cartoon series like Crusader Rabbit, Rocky and His Friends, and The Flintstones to 21st century stalwarts like The Simpsons, South Park, and Spongebob Squarepants, the wide range of shows can be found in this volume. Series from many networks—such as Comedy Central, the Disney Channel, Nickleodeon, and Cartoon Network— are included, representing both the diversity of programming and the broad spectrum of viewership. Each entry includes a list of cast and characters, credit information, a brief synopsis of the series, and a critical analysis. Additional details include network information and broadcast history. The volume also features one hundred images and an introduction containing an historical overview of animated programming since the inception of television. Highlighting an extensive array of shows from Animaniacs and Archer to The X-Men and Yogi Bear, The Encyclopedia of American Animated Television Series is an essential resource for anyone interested in the history and evolution of this constantly expanding art form.
What is the story of Scooby-Doo?
by
Payne, M. D. (Matthew D.), 1978- author
,
Thomson, Andrew (Children's book illustrator) illustrator
in
Scooby-Doo (Television program) Juvenile literature.
,
Scooby-Doo (Television program)
,
Animated television programs United States History and criticism Juvenile literature.
2019
\"Your favorite characters are now part of the Who HQ library! Nothing mysterious about it! Learn all about how Scooby and his friends took over Saturday mornings--and then the world--in this debut title in the What Is the Story Of? series. Most kids are familiar with the always-hungry, scaredy-cat Great Dane called Scooby-Doo and his true-blue friends of Mystery Inc. But how did Scooby and the gang make it onto the silver screen? Author M. D. Payne lays out the whole groovy tale in this book that's sure to have readers shouting, \"Zoinks!\"\" -- Provided by publisher.
Happy Holidays--Animated!
Since the early 20th century, animated Christmas cartoons have brightened the holiday season around the world--first in theaters, then on television.From devotional portrayals of the Nativity to Santa battling villains and monsters, this encyclopedia catalogs more than 1,800 international Christmas-themed cartoons and others with year-end themes.
The art of Teenage Mutant Ninja Turtles
\"Step into the sewers with New York's most bizarre teenage heroes and relive their epic adventures from Nickelodeon's ground-breaking CG-animated series. This book is a loving look at the artistry and creative vision that redefined a franchise and breathed new life into these beloved characters. Dig through early concept sketches, background paintings, and glimpses into the innovative CG production that brought the world to life. This exclusive artbook reveals secrets behind the creation of the show, never-before-seen artwork, and insider commentary--all curated by the show's executive producer, Ciro Nieli. Whether it's exploring the Turtles' lair, discovering the myth and culture of the legendary ninja and samurai, or experiencing the streets of New York City like never before--it is all presented within these pages\"-- Provided by publisher.
Mechademia 4
2009
The themes of war and time are intertwined in unique ways in Japanese culture, freighted as that nation is with the multiple legacies of World War II: the countrys militarization, its victories and defeats, Hiroshima and Nagasaki, and the uneasy pacifism imposed by the victors. Delving into topics ranging from the production of wartime propaganda to the multimedia adaptations of romance narrative, contributors to the fourth volume in the Mechademia series address the political, cultural, and technological continuum between war and the everyday time of orderly social productivity that is reflected, confronted, and changed in manga, anime, and other forms of Japanese popular culture.Grouped thematically, the essays in this volume explore the relationship between national sovereignty and war (from the militarization of children as critically exposed in Grave of the Fireflies to reworkings of Japanese patriotism in The Place Promised in Our Early Days), the intersection of war and the technologies of social control (as observed in the films of Oshii Mamoru and the apocalyptic vision of Neon Genesis Evangelion), history and memory as in manga artists working through the trauma of Japans defeat in World War II and the new modalities of storytelling represented by Final Fantasy X), and the renewal and hybridization of militaristic genres as a means of subverting conventions (in Yamada Futaros ninja fiction and Miuchi Suzues girl knight manga).Contributors: Brent Allison; Mark Anderson; Christopher Bolton, Williams College; Martha Cornog; Marc Driscoll, U of North Carolina, Chapel Hill; Angela Drummond-Mathews, Paul Quinn College; Michael Fisch; Michael Dylan Foster, Indiana U; Wendy Goldberg; Marc Hairston, U of Texas, Dallas; Charles Shiro Inouye, Tufts University; Rei Okamoto Inouye, Northeastern U; Paul Jackson; Seth Jacobowitz, San Francisco
State U; Thomas Lamarre, McGill U; Tom Looser, New York U; Sheng-mei Ma, Michigan State U; Christine Marran, U of Minnesota; Zilia Papp, Hosei U, Tokyo; Marco Pellitteri; Timothy Perper; Yoji Sakate; Chinami Sango; Deborah Scally; Deborah Shamoon, U of Notre Dame; Manami Shima; Rebecca Suter, U of Sydney; Takayuki Tatsumi, Keio U, Tokyo; Christophe Thouny; Gavin Walker; Dennis Washburn, Dartmouth College; Teresa M. Winge, Indiana U.
The art of Marvel Studios What if ... ? Volume one
by
Davies, Paul (Game journalist), author
,
Winderbaum, Brad, writer of introduction
,
Andrews, Bryan, writer of afterword
in
Meinerding, Ryan.
,
Marvel Studios.
,
What if...? (Television program)
2024
\"The Art of Marvel Studios' What If...? takes fans behind the scenes of Marvel Studios' first animated series...Through interviews with the animators, designers, producers, and writers of the series, readers will discover everything that goes into translating their favorite heroes and villains from live action to animation and how exciting new possibilities can open up if you only ask \"What if...?\"\"--adapted from dust jacket.
Drawn to the Gods
by
David Feltmate
in
Animated television programs -- United States -- History and criticism
,
Media Studies
,
Nonfiction
2017
A new world of religious satire illuminated through the layers of religion and humor that make up the The Simpsons, South Park and Family Guy.Drawing on the worldviews put forth by three wildly popular animated shows -The Simpsons,South Park, andFamily Guy- David Feltmate demonstrates how ideas about religion's proper place in American society are communicated through comedy. The book includes discussion of a wide range of American religions, including Protestant and Catholic Christianity, Judaism, Islam, Buddhism, Native American Religions, New Religious Movements, \"Spirituality,\" Hinduism, and Atheism. Along the way, readers are shown that jokes about religion are influential tools for teaching viewers how to interpret and judge religious people and institutions.
Feltmate, develops a picture of how each show understands and communicates what constitutes good religious practice as well as which traditions they seek to exclude on the basis of race and ethnicity, stupidity, or danger. From Homer Simpson's spiritual journey during a chili-pepper induced hallucination toSouth Park'sboxing match between Jesus and Satan to Peter Griffin's worship of the Fonz, each show uses humor to convey a broader commentary about the role of religion in public life. Through this examination, an understanding of what it means to each program to be a good religious American becomes clear.
Drawn to the Godsis a book that both fans and scholars will enjoy as they expose the significance of religious satire in these iconic television programs.