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586,090 result(s) for "Anthropology."
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Anthropos Today
The discipline of anthropology is, at its best, characterized by turbulence, self-examination, and inventiveness. In recent decades, new thinking and practice within the field has certainly reflected this pattern, as shown for example by numerous fruitful ventures into the \"politics and poetics\" of anthropology. Surprisingly little attention, however, has been given to the simple insight that anthropology is composed of claims, whether tacit or explicit, about anthropos and about logos--and the myriad ways in which these two Greek nouns have been, might be, and should be, connected. Anthropos Today represents a pathbreaking effort to fill this gap. Paul Rabinow brings together years of distinguished work in this magisterial volume that seeks to reinvigorate the human sciences. Specifically, he assembles a set of conceptual tools--\"modern equipment\"--to assess how intellectual work is currently conducted and how it might change.
On Museum Anthropology Review (2007-2023)
In an editorial, Museum Anthropology Review editor Jason Baird Jackson discusses the work and circumstances of the journal in the context of it suspending publication with volume 17.
ENTRE LOS RÍOS: INTER-VALLEY MOBILITY ON THE FAR SOUTHERN COAST OF PERU (AD 1000-1930)
Resumen: Recent archaeological field work in Tacna (Peru) has investigated the long-term landscape history of the Sama Valley. Located between the research hotspots of Moquegua and Arica, the valley has long been overlooked. At the same time, it is well positioned to offer new insights into debates about mobility, environment, and the transforming political economies of the Late Prehispanic and historic periods. This article presents an initial analysis of recent data on the long-term patterns of connectivity that articulated the Sama drainage with neighboring valleys and wider networks. Based on a combination of remote sensing and intensive pedestrian survey data, it is possible to trace multiple routes through the inter-valley desert pampas that border the middle and lower Sama Valley. The results highlight the utility of intensive survey methods in marginal intervalley landscapes and reveal a complex palimpsest of routes and ephemeral sites relating to regional and inter-regional mobility during the Late Prehispanic and historical periods.
Anthro-vision: A new way to see in business and life
Tett, G. (2021). An thro-vision: A new way to see in business and life. Avid Reader.
Making Virtual Worlds
The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? \"Lindens\"-as the Linden Lab employees call themselves-found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. InMaking Virtual Worlds, Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.