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3,632
result(s) for
"Avatars"
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Integrating cognitive architectures into virtual character design
\"This book presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures by emphasizing innovative methodologies for intelligent virtual character integration and design\"-- Provided by publisher.
The Avatar as a Self-Representation Model for Expressive and Intelligent Driven Visualizations in Immersive Virtual Worlds: A Background to Understand Online Identity Formation, Selfhood, and Virtual Interactions
2020
One could argue that the “self” as a human entity will be affected by the desire for more intelligence-driven products and creations. The avatar acts as an agent that unlocks the pathway to a better version of the human self. The true power of the avatar is beyond the comprehension of those that see it as a replica or a clone of a human. Rather, for those that look through the lens of the future, the avatar has the power(s) that mankind ultimately desires in their fulfilment of selfhood. To this end, the perception of the avatar needs to be reconsidered in order to appropriately recognise the avatar's multi-dimensional advantages and opportunities it holds for society and how it enhances the human condition. This paper creates a backdrop for understanding the avatar in the connected modalities of the real and virtual state of environments. This paper will also attempt to tackle the connected conditions that emerge as avatar-to-avatar interaction happens through the works of current research to understand the avatar more in-depth.
Journal Article
The Influence of Avatars on Online Consumer Shopping Behavior
by
Neumann, Marcus M.
,
Holzwarth, Martin
,
Janiszewski, Chris
in
Avatars
,
Entertainment
,
Marketing
2006
An impediment to Web-based retail sales is the impersonal nature of Web-based shopping. A solution to this problem is to use an avatar to deliver product information. An avatar is a graphic representation that can be animated by means of computer technology. Study 1 shows that using an avatar sales agent leads to more satisfaction with the retailer, a more positive attitude toward the product, and a greater purchase intention. Study 2 shows that an attractive avatar is a more effective sales agent at moderate levels of product involvement, but an expert avatar is a more effective sales agent at high levels of product involvement.
Journal Article
Overlord. 8
\"The lizardman conflict comes to a decisive and bloody end as Ainz turns his attention north towards the humans once more. The Re-Estize Kingdom's princess has beauty, intelligence, and kindness in spades. She's guarded by a fiercely loyal young man-who also carries a secret torch for her. His vow to protect her will take him from courtly intrigue deep down into the underbelly of the country. Will the steadfast youth be able to protect his golden princess...?\"--Page [4] of cover.
Hello avatar : rise of the networked generation
by
Coleman, Beth
in
Avatars (Virtual reality)
,
Avatars (Virtual reality) -- Psychological aspects
,
Embodiment
2011
An examination of our many modes of online identity and how we live on the continuum between the virtual and the real.Hello Avatar!Or, {llSay(0, \"Hello, Avatar!\"); is a tiny piece of user-friendly code that allows us to program our virtual selves.In Hello Avatar , B.
The vicarious brain, creator of worlds
Groping around a familiar room in the dark, relearning to read after a brain injury, navigating a virtual landscape through an avatar: all are expressions of vicariance--when the brain substitutes one process or function for another. Alain Berthoz shows that this capacity allows humans to think creatively in an increasingly complex world.-- Provided by publisher.
What If Your Avatar Looks Like You? Dual-Congruity Perspectives for Avatar Use
by
Suh, Eung Kyo
,
Suh, Kil-Soo
,
Kim, Hongki
in
Avatars
,
Consumer motivation
,
Emotional attachments
2011
As broadband Internet access and virtual reality technology rapidly expand, virtual worlds and three-dimensional avatars will become more pervasive and widely adopted. In virtual worlds, people assume an identity as an avatar and interact with each other. The objective of this study is to theorize how users form attitudes and intentions regarding avatars in realistic, task-focused virtual world settings. To investigate these effects, this study proposes a conceptual framework based on dual-congruity perspectives (self-congruity and functional congruity). The results show that the more closely an avatar resembles its user, the more the user is likely to have positive attitudes (e.g., affection, connection, and passion) toward the avatar, and the better able to evaluate the quality and performance of apparel products. In the end, these positive attitudes toward an avatar and its usefulness positively affect users' intentions to use the avatar. Based on this study, we propose that avatars representing users' actual appearance may be helpful in experiencing and evaluating some business areas related to users' lives in the real world (e.g., virtual apparel shopping, matchmaking, plastic surgery, fitness clubs, etc.); utilization of such avatars may be a new business opportunity likely to thrive in virtual worlds.
Journal Article
Factors Affecting Avatar Customization Behavior in Virtual Environments
2023
This research aims to examine the psychology and behavior of users when customizing avatars from the standpoint of user experience and to provide constructive contributions to the Metaverse avatar customization platform. This study analyzed the factors that affect the behavior of user-customized avatars in different virtual environments and compared the differences in public self-consciousness, self-expression, and emotional expression among customized avatars in multiple virtual contexts. Methods: Using a between-subjects experimental design, two random groups of participants were asked to customize avatars for themselves in two contexts, a multiplayer online social game (MOSG) and a virtual meeting (VM). Results: When subjects perceived a more relaxed environment, the customized avatars had less self-similarity, and the subjects exhibited a stronger self-disclosure willingness and enhanced avatar wishful identification; nevertheless, public self-consciousness was not increased. When subjects perceived a more serious environment, the customized avatars exhibited a higher degree of self-similarity, and the subjects exhibited a greater self-presentation willingness, along with enhanced identification of avatar similarity and increased public self-consciousness. Conclusions: Participants in both experiment groups expressed positive emotions. The virtual context affects the self-similarity of user-customized avatars, and avatar self-similarity affects self-presentation and self-disclosure willingness, and these factors will affect the behavior of the user-customized avatar.
Journal Article
Impact of imperceptible motion delay in avatar head movement away from a target on preference formation
by
Yue, Zixiang
,
Nakata, Yoshihiro
,
Ishiguro, Hiroshi
in
Adult
,
Analysis
,
Attention - physiology
2025
This study investigated the effect of imperceptible motion delay in avatar head movements on preference formation among operators. Despite the growing importance of avatars in various applications, there is a notable lack of research on how subtle manipulations of avatar movements influence operator cognition and decision-making. By aligning the head and gaze directions, we developed a virtual avatar system designed to subtly manipulate the operator’s attention toward specific objects using motion delay. The experimental results revealed that operators tend to prefer objects presented without motion delay, suggesting a negative effect of motion delay on preference formation. These findings highlight motion delay as a significant factor in directing attention and shaping preferences in virtual environments, which have implications for enhancing user experience and optimizing human–computer interaction design. It also emphasizes the necessity of protective measures in avatar-based systems to guard against subtle influences and underscores the ethical and security concerns related to these technologies.
Journal Article