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result(s) for
"Azure Kinect"
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How the Processing Mode Influences Azure Kinect Body Tracking Results
by
Hackbarth, Michel
,
Diekmann, Rebecca
,
Hellmers, Sandra
in
Accuracy
,
Azure Kinect
,
Azure Kinect Body Tracking SDK
2023
The Azure Kinect DK is an RGB-D-camera popular in research and studies with humans. For good scientific practice, it is relevant that Azure Kinect yields consistent and reproducible results. We noticed the yielded results were inconsistent. Therefore, we examined 100 body tracking runs per processing mode provided by the Azure Kinect Body Tracking SDK on two different computers using a prerecorded video. We compared those runs with respect to spatiotemporal progression (spatial distribution of joint positions per processing mode and run), derived parameters (bone length), and differences between the computers. We found a previously undocumented converging behavior of joint positions at the start of the body tracking. Euclidean distances of joint positions varied clinically relevantly with up to 87 mm between runs for CUDA and TensorRT; CPU and DirectML had no differences on the same computer. Additionally, we found noticeable differences between two computers. Therefore, we recommend choosing the processing mode carefully, reporting the processing mode, and performing all analyses on the same computer to ensure reproducible results when using Azure Kinect and its body tracking in research. Consequently, results from previous studies with Azure Kinect should be reevaluated, and until then, their findings should be interpreted with caution.
Journal Article
Simulation of Human Movement in Zero Gravity
by
Kazunori Hase
,
Makoto Yoshida
,
Adelina Bärligea
in
Aerospace medicine
,
Article ; body tracking ; Azure Kinect ; kinematic modeling ; OpenSim ; human spaceflight
,
Astronauts
2024
In the era of expanding manned space missions, understanding the biomechanical impacts of zero gravity on human movement is pivotal. This study introduces a novel and cost-effective framework that demonstrates the application of Microsoft’s Azure Kinect body tracking technology as a motion input generator for subsequent OpenSim simulations in weightlessness. Testing rotations, locomotion, coordination, and martial arts movements, we validate the results’ realism under the constraints of angular and linear momentum conservation. While complex, full-body coordination tasks face limitations in a zero gravity environment, our findings suggest possible approaches to device-free exercise routines for astronauts and reveal insights into the feasibility of hand-to-hand combat in space. However, some challenges remain in distinguishing zero gravity effects in the simulations from discrepancies in the captured motion input or forward dynamics calculations, making a comprehensive validation difficult. The paper concludes by highlighting the framework’s practical potential for the future of space mission planning and related research endeavors, while also providing recommendations for further refinement.
Journal Article
Evaluation of the Azure Kinect and Its Comparison to Kinect V1 and Kinect V2
by
Tölgyessy, Michal
,
Chovanec, Ľuboš
,
Dekan, Martin
in
Azure Kinect
,
HRI (human–robot interaction)
,
Kinect
2021
The Azure Kinect is the successor of Kinect v1 and Kinect v2. In this paper we perform brief data analysis and comparison of all Kinect versions with focus on precision (repeatability) and various aspects of noise of these three sensors. Then we thoroughly evaluate the new Azure Kinect; namely its warm-up time, precision (and sources of its variability), accuracy (thoroughly, using a robotic arm), reflectivity (using 18 different materials), and the multipath and flying pixel phenomenon. Furthermore, we validate its performance in both indoor and outdoor environments, including direct and indirect sun conditions. We conclude with a discussion on its improvements in the context of the evolution of the Kinect sensor. It was shown that it is crucial to choose well designed experiments to measure accuracy, since the RGB and depth camera are not aligned. Our measurements confirm the officially stated values, namely standard deviation ≤17 mm, and distance error <11 mm in up to 3.5 m distance from the sensor in all four supported modes. The device, however, has to be warmed up for at least 40–50 min to give stable results. Due to the time-of-flight technology, the Azure Kinect cannot be reliably used in direct sunlight. Therefore, it is convenient mostly for indoor applications.
Journal Article
Evaluating the Accuracy of the Azure Kinect and Kinect v2
2022
The Azure Kinect represents the latest generation of Microsoft Kinect depth cameras. Of interest in this article is the depth and spatial accuracy of the Azure Kinect and how it compares to its predecessor, the Kinect v2. In one experiment, the two sensors are used to capture a planar whiteboard at 15 locations in a grid pattern with laser scanner data serving as ground truth. A set of histograms reveals the temporal-based random depth error inherent in each Kinect. Additionally, a two-dimensional cone of accuracy illustrates the systematic spatial error. At distances greater than 2.5 m, we find the Azure Kinect to have improved accuracy in both spatial and temporal domains as compared to the Kinect v2, while for distances less than 2.5 m, the spatial and temporal accuracies were found to be comparable. In another experiment, we compare the distribution of random depth error between each Kinect sensor by capturing a flat wall across the field of view in horizontal and vertical directions. We find the Azure Kinect to have improved temporal accuracy over the Kinect v2 in the range of 2.5 to 3.5 m for measurements close to the optical axis. The results indicate that the Azure Kinect is a suitable substitute for Kinect v2 in 3D scanning applications.
Journal Article
Skeleton Tracking Accuracy and Precision Evaluation of Kinect V1, Kinect V2, and the Azure Kinect
2021
The Azure Kinect, the successor of Kinect v1 and Kinect v2, is a depth sensor. In this paper we evaluate the skeleton tracking abilities of the new sensor, namely accuracy and precision (repeatability). Firstly, we state the technical features of all three sensors, since we want to put the new Azure Kinect in the context of its previous versions. Then, we present the experimental results of general accuracy and precision obtained by measuring a plate mounted to a robotic manipulator end effector which was moved along the depth axis of each sensor and compare them. In the second experiment, we mounted a human-sized figurine to the end effector and placed it in the same positions as the test plate. Positions were located 400 mm from each other. In each position, we measured relative accuracy and precision (repeatability) of the detected figurine body joints. We compared the results and concluded that the Azure Kinect surpasses its discontinued predecessors, both in accuracy and precision. It is a suitable sensor for human–robot interaction, body-motion analysis, and other gesture-based applications. Our analysis serves as a pilot study for future HMI (human–machine interaction) designs and applications using the new Kinect Azure and puts it in the context of its successful predecessors.
Journal Article
Three-Dimensional Reconstruction Method of Rapeseed Plants in the Whole Growth Period Using RGB-D Camera
2021
The three-dimensional reconstruction method using RGB-D camera has a good balance in hardware cost and point cloud quality. However, due to the limitation of inherent structure and imaging principle, the acquired point cloud has problems such as a lot of noise and difficult registration. This paper proposes a 3D reconstruction method using Azure Kinect to solve these inherent problems. Shoot color images, depth images and near-infrared images of the target from six perspectives by Azure Kinect sensor with black background. Multiply the binarization result of the 8-bit infrared image with the RGB-D image alignment result provided by Microsoft corporation, which can remove ghosting and most of the background noise. A neighborhood extreme filtering method is proposed to filter out the abrupt points in the depth image, by which the floating noise point and most of the outlier noise will be removed before generating the point cloud, and then using the pass-through filter eliminate rest of the outlier noise. An improved method based on the classic iterative closest point (ICP) algorithm is presented to merge multiple-views point clouds. By continuously reducing both the size of the down-sampling grid and the distance threshold between the corresponding points, the point clouds of each view are continuously registered three times, until get the integral color point cloud. Many experiments on rapeseed plants show that the success rate of cloud registration is 92.5% and the point cloud accuracy obtained by this method is 0.789 mm, the time consuming of a integral scanning is 302 s, and with a good color restoration. Compared with a laser scanner, the proposed method has considerable reconstruction accuracy and a significantly ahead of the reconstruction speed, but the hardware cost is much lower when building a automatic scanning system. This research shows a low-cost, high-precision 3D reconstruction technology, which has the potential to be widely used for non-destructive measurement of rapeseed and other crops phenotype.
Journal Article
Microsoft Azure Kinect Calibration for Three-Dimensional Dense Point Clouds and Reliable Skeletons
2022
Nowadays, the need for reliable and low-cost multi-camera systems is increasing for many potential applications, such as localization and mapping, human activity recognition, hand and gesture analysis, and object detection and localization. However, a precise camera calibration approach is mandatory for enabling further applications that require high precision. This paper analyzes the available two-camera calibration approaches to propose a guideline for calibrating multiple Azure Kinect RGB-D sensors to achieve the best alignment of point clouds in both color and infrared resolutions, and skeletal joints returned by the Microsoft Azure Body Tracking library. Different calibration methodologies using 2D and 3D approaches, all exploiting the functionalities within the Azure Kinect devices, are presented. Experiments demonstrate that the best results are returned by applying 3D calibration procedures, which give an average distance between all couples of corresponding points of point clouds in color or an infrared resolution of 21.426 mm and 9.872 mm for a static experiment and of 20.868 mm and 7.429 mm while framing a dynamic scene. At the same time, the best results in body joint alignment are achieved by three-dimensional procedures on images captured by the infrared sensors, resulting in an average error of 35.410 mm.
Journal Article
Evaluation of Arm Swing Features and Asymmetry during Gait in Parkinson’s Disease Using the Azure Kinect Sensor
2022
Arm swinging is a typical feature of human walking: Continuous and rhythmic movement of the upper limbs is important to ensure postural stability and walking efficiency. However, several factors can interfere with arm swings, making walking more risky and unstable: These include aging, neurological diseases, hemiplegia, and other comorbidities that affect motor control and coordination. Objective assessment of arm swings during walking could play a role in preventing adverse consequences, allowing appropriate treatments and rehabilitation protocols to be activated for recovery and improvement. This paper presents a system for gait analysis based on Microsoft Azure Kinect DK sensor and its body-tracking algorithm: It allows noninvasive full-body tracking, thus enabling simultaneous analysis of different aspects of walking, including arm swing characteristics. Sixteen subjects with Parkinson’s disease and 13 healthy controls were recruited with the aim of evaluating differences in arm swing features and correlating them with traditional gait parameters. Preliminary results show significant differences between the two groups and a strong correlation between the parameters. The study thus highlights the ability of the proposed system to quantify arm swing features, thus offering a simple tool to provide a more comprehensive gait assessment.
Journal Article
Evaluating Automatic Body Orientation Detection for Indoor Location from Skeleton Tracking Data to Detect Socially Occupied Spaces Using the Kinect v2, Azure Kinect and Zed 2i
2022
Analysing the dynamics in social interactions in indoor spaces entails evaluating spatial–temporal variables from the event, such as location and time. Additionally, social interactions include invisible spaces that we unconsciously acknowledge due to social constraints, e.g., space between people having a conversation with each other. Nevertheless, current sensor arrays focus on detecting the physically occupied spaces from social interactions, i.e., areas inhabited by physically measurable objects. Our goal is to detect the socially occupied spaces, i.e., spaces not physically occupied by subjects and objects but inhabited by the interaction they sustain. We evaluate the social representation of the space structure between two or more active participants, so-called F-Formation for small gatherings. We propose calculating body orientation and location from skeleton joint data sets by integrating depth cameras. The body orientation is derived by integrating the shoulders and spine joint data with head/face rotation data and spatial–temporal information from trajectories. From the physically occupied measurements, we can detect socially occupied spaces. In our user study implementing the system, we compared the capabilities and skeleton tracking datasets from three depth camera sensors, the Kinect v2, Azure Kinect, and Zed 2i. We collected 32 walking patterns for individual and dyad configurations and evaluated the system’s accuracy regarding the intended and socially accepted orientations. Experimental results show accuracy above 90% for the Kinect v2, 96% for the Azure Kinect, and 89% for the Zed 2i for assessing socially relevant body orientation. Our algorithm contributes to the anonymous and automated assessment of socially occupied spaces. The depth sensor system is promising in detecting more complex social structures. These findings impact research areas that study group interactions within complex indoor settings.
Journal Article
Grape Maturity Estimation Using Time-of-Flight and LiDAR Depth Cameras
2024
This article investigates the potential for using low-cost depth cameras to estimate the maturity of green table grapes after they have been harvested. Time-of-flight (Kinect Azure) and LiDAR (Intel L515) depth cameras were used to capture depth scans of green table grape berries over time. The depth scans of the grapes are distorted due to the diffused scattering of the light emitted from the cameras within the berries. This causes a distance bias where a grape berry appears to be further from the camera than it is. As the grape aged, the shape of the peak corresponding to the grape became increasingly flattened in shape, resulting in an increased distance bias over time. The distance bias variation with time was able to be fitted with an R2 value of 0.969 for the Kinect Azure and an average of 0.904 for the Intel L515. This work shows that there is potential to use time-of-flight and LIDAR cameras for estimating grape maturity postharvest in a non-contact and nondestructive manner.
Journal Article