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25,831 result(s) for "Basic Skills"
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The contribution of flexibility and eye-to-foot coordination to the basic skills of sepak takraw
Problem: The problem of this study was the low basic skills of playing sepak takraw, including sepak sila, passing, and kedeng smash. Basic skills in playing sepak takraw need to be mastered by players, but the research investigated what physical abilities that supply these skills to be widely done. This study aimed to see the contribution of flexibility and eye-foot coordination to the basic skills of playing sepak takraw. Method: This research was quantitative research using a correlational approach. The study population was West Sumatran sepak takraw athletes, which were 45 people consisting of 30 male and 15 female athletes. Sampling was carried out by purposive sampling technique so that the number of samples in this study was 30 male sepak takraw athletes. Data collection techniques were carried out using several tests: (1) Flexibility test with flexiometer, (2) Eye-foot coordination test by punting the ball against the wall 20 times, 10 times each with the right foot and 10 times with the left foot (3) The basic skill test of playing sepak takraw consists of sepak sila, passing and smash kedeng. Results: The results of the study found that (1) flexibility contributed to basic skills of playing sepak takraw by 19%, (2) eye-foot coordination contributed to basic skills of playing sepak takraw by 22%, (3) flexibility and eye-foot coordination contributed to basic skills of playing sepak takraw by 44%. Conclusion: Thus, it is recommended that coaches and athletes be able to pay attention to these two factors so that basic skills in playing sepak takraw can be improved.
Developing Multimedia-Based Learning Media for Basic Skill of Teaching Material in Order to Equip Professional Teachers
Learning media is quite important to be used by teachers in learning process. Through the media, teacher can easily deliver lessons, and in the other hand the media helps student comprehend lessons easily. Even more, media encourages student’s independence in learning. This research aims to produce a multimedia-based learning media, lectora, for basic skill of teaching lesson. The research is conducted to students of Social Science Ed-ucation Major who joined Social Studies Micro Teaching Class in June-September 2019. In developing the product, researcher used ADDIE develop-ing model. Data in this research is quantitative, in form of assessment by validator. Meanwhile, qualitative data is in the form of suggestion and comments by material and media expert validator. The result of all validation is a multimedia-based learning media, lectora, for basic skill of teaching les-son, which is appropriate and interesting to use and share to others
The influence of using video media on basic movement skills in kindergarten
This study aimed to measure the effects of video media on kindergarten children basic movement skills. Educators use many strategies to assist their children in acquiring basic movement skills in kindergartens; The style of teaching encompasses the style of guided discovery, with a component and entire method approach supported by visual medias. This research used an experimental design with convenience sampling of 40 children from two classes in kindergarten. The experimental study is an investigation into the effects of video media in children’s and other supervised subjects on fundamental movement abilities. Twenty children assigned to an experimental treatment, in which the researchers studied findings on children development on basic movement skills. Other children (N = 20) were assigned to a control group. Instrumentation for the Research-based on observation to gather data, the observation made by a researcher to find items that are needed. Moreover, The Bruininks-Oseretsky Second Edition Motor Capability Test ((Bruiniks and Bruiniks, Bruininks-Oseretsky Test of Motor Proficiency> Second (Edition manual), Pearson Assessment, 2005)) and The Test of Gross Motor Development (TGMD) used in this research. Blinding teaching methods in kindergarten physical education using visual media showed increase the basic mobility skills of the kindergarten sample. Physical Education teachers using blinding methods in classroom provide their special children with more effective learning skills in the Basic Movement Skills in the kindergarten. In addition, video media tools showed improvement in basic movement skills of school lay-up children. The outcome of this research provided advice to practitioners and researchers on how to incorporate video in their teaching with a view to promoting the development of important motor skills in children.
The effects of rondo-based training on technical performance and physiological load in female futsal players
Objective: This study aimed to determine the effect of rondo exercises on the index of heart energy expenditure and the performance of some basic skills (dribbling, passing, and shooting) in female futsal players. Methodology: An experimental design with a pre-test and post-test for two groups (experimental and control) was used. The research sample included 60 female players from the Iraqi Premier League clubs, who were randomly divided into two equal groups (n = 30 per group). The experimental group followed a rondo-based training program for 10 weeks, while the control group continued with their regular training. Field tests and the Brash Index were used to evaluate the variables. Results: The results showed a statistically significant improvement in all variables for the experimental group. The mean shooting score for the experimental group increased from 8 to 12 points (t=10.554), while it did not change significantly in the control group. The heart energy expenditure index also improved in the experimental group (t=14.975), outperforming the minor improvement in the control group. Discussion: The findings are attributed to the fact that rondo exercises function as a form of high-intensity interval training, which improves the efficiency of the cardiorespiratory system. They also provide a realistic environment for developing technical skills within a game-like context. Conclusions: Rondo exercises are an effective and integrated training method for improving both the physiological fitness and fundamental skill performance of female futsal players, and they are superior to traditional training methods in achieving this goal Objetivo: Este estudio tuvo como objetivo determinar el efecto de los ejercicios de rondo en el índice de gasto energético del corazón y en el rendimiento de algunas habilidades básicas (regate, pase y tiro) en jugadoras de fútbol sala. Metodología: Se utilizó un diseño experimental con un pre-test y un post-test para dos grupos (experimental y de control). La muestra de investigación incluyó a 60 jugadoras de clubes de la Premier League iraquí, que fueron divididas aleatoriamente en dos grupos iguales (n = 30 por grupo). El grupo experimental siguió un programa de entrenamiento basado en rondos durante 10 semanas, mientras que el grupo de control continuó con su entrenamiento habitual. Se utilizaron pruebas de campo y el Índice de Brash para evaluar las variables. Resultados: Los resultados mostraron una mejora estadísticamente significativa en todas las variables para el grupo experimental. El puntaje promedio de tiro del grupo experimental aumentó de 8 a 12 puntos (t=10.554), mientras que no cambió significativamente en el grupo de control. El índice de gasto energético del corazón también mejoró en el grupo experimental (t=14.975), superando la mejora menor en el grupo de control. Discusión: Los hallazgos se atribuyen a que los ejercicios de rondo funcionan como una forma de entrenamiento de intervalos de alta intensidad, lo que mejora la eficiencia del sistema cardiorrespiratorio. También proporcionan un entorno realista para el desarrollo de habilidades técnicas en un contexto similar al de un partido. Conclusiones: Los ejercicios de rondo son un método de entrenamiento eficaz e integrado para mejorar tanto la aptitud física fisiológica como el rendimiento de habilidades fundamentales en jugadoras de fútbol sala, y son superiores a los métodos de entrenamiento tradicionales para lograr este objetivo. Objectivo: Este estudo tem como objectivo determinar o efeito dos exercícios de rondo no índice de gasto energético do coração e no desempenho de algumas habilidades básicas (regate, pase e tiro) em jogadoras de futebol sala. Metodologia: Foi utilizado um desenho experimental com um pré-teste e um pós-teste para dois grupos (experimental e de controlo). A exposição de investigação incluiu 60 jogadoras de clubes da Premier League iraquiana, que foram divididas aleatoriamente em grupos iguais (n = 30 por grupo). O grupo experimental seguiu um programa de treino baseado em rondos durante 10 semanas, enquanto o grupo de controlo continuou com o seu treino habitual. Pode utilizar testes de campo e o Índice de Brash para avaliar as variáveis. Resultados: Os resultados mostram uma melhoria estatisticamente significativa em todas as variáveis ​​para o grupo experimental. A pontuação média de tiro do grupo experimental aumentou de 8 para 12 pontos (t=10.554), embora não tenha sido significativamente alterada no grupo de controlo. O índice de gasto energético do coração também melhorou no grupo experimental (t=14,975), superando a melhoria menor no grupo de controlo. Discussão: Os hallazgos são atribuídos ao facto de os exercícios de rondo funcionarem como uma forma de treino de intervalos de alta intensidade, o que melhora a eficiência do sistema cardiorrespiratório. Proporciona também um ambiente realista para o desenvolvimento de competências técnicas num contexto semelhante ao de um jogo. Conclusões: Os exercícios de rondo são um método de treino eficaz e integrado para melhorar tanto a aptidão física física como o desempenho de habilidades fundamentais em jogadoras de futebol sala, e são superiores aos métodos de treino tradicionais para alcançar esse objetivo.
Validation of an Indicator Model (INCODIES) for Assessing Student Digital Competence in Basic Education
Digital competence is a basic skill for citizens and should be systematically assessed, taking into account characteristics such as knowledge, skills and attitudes. However, measuring and identifying the digital competence of students is still a major challenge. To this end, the indicator model (INCODIES) has been developed and validated following the structure of the DIGCOMP model, which can be used to create assessment tests that measure student digital competence when they have completed their compulsory education. This article presents the results of a process of content validation carried out by 77 experts, in both the school and the university context. The analysis of the experts’ assessments and the level of agreement among those rating them were carried out following an original method which consists of determining a quantitative index for the validity of content called the Content Validity Ratio (CVR). The results obtained allowed us to confirm that the competences included in the reference framework DIGCOMP are correctly represented in the items formulated for the INCODIES model, which obtained high content validity. The model can serve as a structure and basis for the designing of specific evaluation tests on this topic.
Aligning Teaching to Learning: A 3-Year Study Examining the Embedding of Language and Argumentation into Elementary Science Classrooms
How can classrooms become communities of inquiry that connect intellectually challenging science content with language-based activities (opportunities to talk, listen, read, and write) especially in settings with diverse populations? This question guided a 3-year mixed-methods research study using the Science Writing Heuristic (SWH) approach in cooperation with 2 universities, area education agencies, 6 school districts, 32 elementary teachers, and over 700 students each year. The participating teachers engaged in a yearly summer institute, planned units, implemented this curriculum in the classroom, and contributed to ongoing data collection and analysis. Findings demonstrate that critical embedded language opportunities contribute to an increase in student Iowa Tests of Basic Skills (ITBS) scores in science and language based on level of implementation particularly for elementary students who receive free and reduced lunch (an indicator of living at the poverty level).
A systematic review on digital literacy
The purpose of this study is to discover the main themes and categories of the research studies regarding digital literacy. To serve this purpose, the databases of WoS/Clarivate Analytics, Proquest Central, Emerald Management Journals, Jstor Business College Collections and Scopus/Elsevier were searched with four keyword-combinations and final forty-three articles were included in the dataset. The researchers applied a systematic literature review method to the dataset. The preliminary findings demonstrated that there is a growing prevalence of digital literacy articles starting from the year 2013. The dominant research methodology of the reviewed articles is qualitative. The four major themes revealed from the qualitative content analysis are: digital literacy, digital competencies, digital skills and digital thinking. Under each theme, the categories and their frequencies are analysed. Recommendations for further research and for real life implementations are generated.
Bringing Up Girls in Science (BUGS): The Effectiveness of an Afterschool Environmental Science Program for Increasing Female Students' Interest in Science Careers
Bringing Up Girls in Science (BUGS) was an afterschool program for 4th and 5th grade girls that provided authentic learning experiences in environmental science as well as valuable female mentoring opportunities in an effort to increase participants' academic achievement in science. BUGS participants demonstrated significantly greater amounts of gain in science knowledge as measured by the Iowa Test of Basic Skills in Science (ITBS-S). The original BUGS participants and contrasts have now completed high school and entered college, allowing researchers to assess the long-term impact of the BUGS program. Fourteen former BUGS participants completed two instruments to assess their perceptions of science and science, technology, engineering, and mathematics (STEM) careers. Their results were compared to four contrast groups composed entirely of females: 12 former BUGS contrasts, 10 college science majors, 10 non-science majors, and 9 current STEM professionals. Results indicate that BUGS participants have higher perceptions of science careers than BUGS contrasts. There were no significant differences between BUGS participants, Science Majors, and STEM professionals in their perceptions of science and STEM careers, whereas the BUGS contrast group was significantly lower than BUGS participants, Science Majors, and STEM Professionals. Additional results and implications are discussed within.
Applying embodied cognition
Embodied trainings allowing children to move their whole body in space have recently been shown to foster the acquisition of basic numerical competencies (e.g. magnitude understanding, addition performance). Following a brief summary of recent embodied training studies, we integrate the different results into a unified model framework to elucidate the working mechanisms of embodied trainings: Mapping processes, interaction between different regions of personal space, and the integration of different spatial frames of reference are addressed as potential factors underlying the effectiveness of embodied numerical trainings. In the concluding section, we elaborate on the practical applications of embodied numerical trainings in educational setting. We discuss under which circumstances embodied trainings work best, that is, for which age group and/or which numerical content embodied trainings should be most beneficial and which aspects need to be considered when aiming at applying embodied numerical trainings in formal educational settings like kindergartens or schools. (Autor).
Construction of research feedback experimental teaching mode for medical undergraduate students and comparative study with traditional experimental teaching mode
Objective There were serious problems in the implementation process of basic medical experimental teaching, such as simple content and low innovation of experimental projects, which affected the cultivation of students’ basic medical experimental skills and innovative abilities. Regarding the existing issues, we constructed the research feedback experimental teaching model (RFETM) and evaluated its teaching effectiveness. Method We reformed the traditional experimental teaching mode (TETM) and constructed RFETM. Undergraduate students from six classes of the 2023 clinical major of integrated traditional Chinese and Western medicine at Anhui University of Chinese Medicine were included in this study and divided into a control group (Classes 1–3, 197 students) and an experimental group (Classes 4–6, 193 students). The control group adopted the TETM, while the experimental group adopted the newly constructed RFETM. The teaching effectiveness of RFETM were evaluated through basic medical experimental skills assessment (BMESA) and questionnaire survey. Result We constructed RFETM from the teaching syllabus, experimental teaching projects (derived from the research results of our institution), teaching assessment, teaching conditions, and textbook compilation. There was no difference in the population composition and experimental technical background between the two groups of students, which did not interfere with the statistical results of this study. The experimental group’s students scored significantly higher than the control group in the BMESA and RFETM questionnaire surveys. Open-ended comments showed that students have high evaluations of RFETM and believed that the RFETM reform was successful. Conclusion This study indicated that RFETM significantly improved the basic medical experimental skills of medical undergraduate students and promoted their innovation ability. Clinical trial number Not applicable.