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4,587
result(s) for
"Behavior Fiction."
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Richard Scarry's please and thank you book
1978
A series of stories featuring Huckle, Lowly, Pig Will, Pig Won't, and other characters who demonstrate the good will generated by nice manners.
Toilet paper mummy
by
Rex, Michael
,
Rex, Michael. Icky Ricky
in
Behavior Juvenile fiction.
,
Behavior Fiction.
,
Humorous stories.
2013
Icky Ricky finds his way into all sorts of messes, from having a sleepover on the ceiling, to launching his pet hot dog into his father's toolbox, to being shot with his favorite food, Cheese-in-a-Can.
Eco's Chaosmos
While Umberto Eco's intellectual itinerary was marked by his early studies of post-Crocean aesthetics and his spectacular concentration on linguistics, information theory, structuralism, semiotics, cognitive science, and media studies, what constitutes the peculiarity of his critical and fiction writing is the tension between a typically medieval search for a code and the hermeneutic representative of deconstructive tendencies. This tension betweencosmosandchaos, order and disorder, is reflected in the wordchaosmos.
In this brilliant assessment of the philosophical basis of Eco's critical and fictional writing, Cristina Farronato explores the other distinctive aspect of Eco's thought - the struggle for a composition of opposites, the outcome deriving from his ability to elicit similar contrasts from the past and re-play them in modern terms. Focusing principally on how Eco's scholarly background influenced his study of semiotics, Farronato analyzesThe Name of the Rosein relation to William of Ockham's epistemology, C.S. Peirce's work on abduction, and Wittgenstein's theory of language. She discussesFoucault's Pendulumas an explicit comment on the modern debate on interpretation through a direct reference to Early Modern hermetic thought, correlatesThe Island of the Day Beforeas a postmodern mixture of science and superstition, and reviewsBaudolinoas an historical/fantastic novel that once again situates the Middle Ages in a postmodern context.Eco's Chaosmosdemonstrates how Eco's use of semiotic theory is important for an understanding of the postmodern aspects of today's literature and culture.
The end of the world
2013
\"Icky Ricky is up to his eyeballs in trouble and in ick--giving a funeral for a pizza, dealing with a one-eyed squirrel, and dressing up as Bigfoot\"-- Provided by publisher.
A foray into the worlds of animals and humans : with A theory of meaning
2010
Is the tick a machine or a machine operator? Is it a mere object or a subject? With these questions, the pioneering biophilosopher Jakob von Uexküll embarks on a remarkable exploration of the unique social and physical environments that individual animal species, as well as individuals within species, build and inhabit. This concept of the umwelt has become enormously important within posthumanist philosophy, influencing such figures as Heidegger, Merleau-Ponty, Deleuze and Guattari, and, most recently, Giorgio Agamben, who has called Uexküll \"a high point of modern antihumanism.\" A key document in the genealogy of posthumanist thought, A Foray into the Worlds of Animals and Humans advances Uexküll's revolutionary belief that nonhuman perceptions must be accounted for in any biology worth its name; it also contains his arguments against natural selection as an adequate explanation for the present orientation of a species' morphology and behavior. A Theory of Meaning extends his thinking on the umwelt , while also identifying an overarching and perceptible unity in nature. Those coming to Uexküll's work for the first time will find that his concept of the umwelt holds out new possibilities for the terms of animality, life, and the whole framework of biopolitics itself.
The dead disco raccoon
by
Rex, Michael, author, illustrator
,
Rex, Michael. Icky Ricky ;
in
Behavior Juvenile fiction.
,
Behavior Fiction.
,
Humorous stories.
2014
\"Icky Ricky has a lot of explaining to do--why he cleaned a house with a leaf blower, why he's storing money in his armpit, and why he let a stuffed dead raccoon drive his soapbox car\"-- Provided by publisher.
Gay and Lesbian Historical Fiction
2007,2008
The first extensive study of gay and lesbian historical fiction, this book demonstrates how the highly popular sub-genre helps us understand gay and lesbian history. It shows not only why the sub-genre should be taken more seriously by historians but also how it implicitly works to ameliorate divisions between Christianity and homosexuality.
The Gamification of Learning: a Meta-analysis
2020
This meta-analysis was conducted to systematically synthesize research findings on effects of gamification on cognitive, motivational, and behavioral learning outcomes. Results from random effects models showed significant small effects of gamification on cognitive (
g
= .49, 95% CI [0.30, 0.69],
k
= 19,
N
= 1686), motivational (
g
= .36, 95% CI [0.18, 0.54],
k
= 16,
N
= 2246), and behavioral learning outcomes (
g
= .25, 95% CI [0.04, 0.46],
k
= 9,
N
= 951). Whereas the effect of gamification on cognitive learning outcomes was stable in a subsplit analysis of studies employing high methodological rigor, effects on motivational and behavioral outcomes were less stable. Given the heterogeneity of effect sizes, moderator analyses were conducted to examine
inclusion of game fiction
,
social interaction
,
learning arrangement of the comparison group
, as well as situational, contextual, and methodological moderators, namely,
period of time
,
research context
,
randomization
,
design
, and
instruments
. Inclusion of game fiction and social interaction were significant moderators of the effect of gamification on behavioral learning outcomes. Inclusion of game fiction and combining competition with collaboration were particularly effective within gamification for fostering behavioral learning outcomes. Results of the subsplit analysis indicated that effects of competition augmented with collaboration might also be valid for motivational learning outcomes. The results suggest that gamification as it is currently operationalized in empirical studies is an effective method for instruction, even though factors contributing to successful gamification are still somewhat unresolved, especially for cognitive learning outcomes.
Journal Article