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result(s) for
"Bit-mapped graphics"
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Voxelated soft matter via multimaterial multinozzle 3D printing
by
Visser, Claas W.
,
Skylar-Scott, Mark A.
,
Mueller, Jochen
in
3-D printers
,
3D printing
,
639/166
2019
There is growing interest in voxelated matter that is designed and fabricated voxel by voxel
1
–
4
. Currently, inkjet-based three-dimensional (3D) printing is the only widely adopted method that is capable of creating 3D voxelated materials with high precision
1
–
4
, but the physics of droplet formation requires the use of low-viscosity inks to ensure successful printing
5
. By contrast, direct ink writing, an extrusion-based 3D printing method, is capable of patterning a much broader range of materials
6
–
13
. However, it is difficult to generate multimaterial voxelated matter by extruding monolithic cylindrical filaments in a layer-by-layer manner. Here we report the design and fabrication of voxelated soft matter using multimaterial multinozzle 3D (MM3D) printing, in which the composition, function and structure of the materials are programmed at the voxel scale. Our MM3D printheads exploit the diode-like behaviour that arises when multiple viscoelastic materials converge at a junction to enable seamless, high-frequency switching between up to eight different materials to create voxels with a volume approaching that of the nozzle diameter cubed. As exemplars, we fabricate a Miura origami pattern
14
and a millipede-like soft robot that locomotes by co-printing multiple epoxy and silicone elastomer inks of stiffness varying by several orders of magnitude. Our method substantially broadens the palette of voxelated materials that can be designed and manufactured in complex motifs.
Voxelated soft matter is designed and fabricated using multimaterial multinozzle three-dimensional printing, which switches between different viscoelastic inks along the same print filament to print multiple materials simultaneously.
Journal Article
Shape-to-graph mapping method for efficient characterization and classification of complex geometries in biological images
by
Chernaya, Olga
,
Zhurikhina, Anastasia
,
Qiu, Peng
in
Algorithms
,
Biology and Life Sciences
,
Biomechanics
2020
With the ever-increasing quality and quantity of imaging data in biomedical research comes the demand for computational methodologies that enable efficient and reliable automated extraction of the quantitative information contained within these images. One of the challenges in providing such methodology is the need for tailoring algorithms to the specifics of the data, limiting their areas of application. Here we present a broadly applicable approach to quantification and classification of complex shapes and patterns in biological or other multi-component formations. This approach integrates the mapping of all shape boundaries within an image onto a global information-rich graph and machine learning on the multidimensional measures of the graph. We demonstrated the power of this method by (1) extracting subtle structural differences from visually indistinguishable images in our phenotype rescue experiments using the endothelial tube formations assay, (2) training the algorithm to identify biophysical parameters underlying the formation of different multicellular networks in our simulation model of collective cell behavior, and (3) analyzing the response of U2OS cell cultures to a broad array of small molecule perturbations.
Journal Article
Creating Digital Watermarks in Bitmap Images Using Lagrange Interpolation and Bezier Curves
by
Turdalyuly, Mussa
,
Daiyrbayeva, Elmira
,
Fionov, Andrey
in
Algorithms
,
Bezier curve
,
Bit mapping
2023
The article is devoted to the introduction of digital watermarks, which formthe basis for copyright protection systems. Methods in this area are aimed at embedding hidden markers that are resistant to various container transformations. This paper proposes a method for embedding a digital watermark into bitmap images using Lagrange interpolation and the Bezier curve formula for five points, called Lagrange interpolation along the Bezier curve 5 (LIBC5). As a means of steganalysis, the RS method was used, which uses a sensitive method of double statistics obtained on the basis of spatial correlations in images. The output value of the RS analysis is the estimated length of the message in the image under study. The stability of the developed LIBC5 method to the detection of message transmission by the RS method has been experimentally determined. The developed method proved to be resistant to RS analysis. A study of the LIBC5 method showed an improvement in quilting resistance compared to that of the INMI image embedding method, which also uses Lagrange interpolation. Thus, the LIBC5 stegosystem can be successfully used to protect confidential data and copyrights.
Journal Article
BAHUI: Fast and Memory Efficient Mining of High Utility Itemsets Based on Bitmap
2014
Mining high utility itemsets is one of the most important research issues in data mining owing to its ability to consider nonbinary frequency values of items in transactions and different profit values for each item. Although a number of relevant approaches have been proposed in recent years, they incur the problem of producing a large number of candidate itemsets for high utility itemsets. In this paper, the authors propose an efficient algorithm, namely BAHUI (Bitmap-based Algorithm for High Utility Itemsets), for mining high utility itemsets with bitmap database representation. In BAHUI, bitmap is used vertically and horizontally. On the one hand, BAHUI exploits a divide-and-conquer approach to visit itemset lattice by using bitmap vertically. On the other hand, BAHUI horizontally uses bitmap to calculate the real utilities of candidates. Using bitmap compression scheme, BAHUI reduces the memory usage and makes use of the efficient bitwise operation. Furthermore, BAHUI only records candidate high utility itemsets with maximal length, and inherits the pruning and searching strategies from maximal itemset mining problem. Extensive experimental results show that the BAHUI algorithm is both efficient and scalable.
Journal Article
The effect of digital image resolution and compression on anterior eye imaging
by
Peterson, R C
,
Wolffsohn, J S
in
anterior eye imaging
,
Biological and medical sciences
,
bit mapped graphics format
2005
Aim: To determine the theoretical and clinical minimum image pixel resolution and maximum compression appropriate for anterior eye image storage. Methods: Clinical images of the bulbar conjunctiva, palpebral conjunctiva, and corneal staining were taken at the maximum resolution of Nikon:CoolPix990 (2048×1360 pixels), DVC:1312C (1280×811), and JAI:CV-S3200 (767×569) single chip cameras and the JVC:KYF58 (767×569) three chip camera. The images were stored in TIFF format and further copies created with reduced resolution or compressed. The images were then ranked for clarity on a 15 inch monitor (resolution 1280×1024) by 20 optometrists and analysed by objective image analysis grading. Theoretical calculation of the resolution necessary to detect the smallest objects of clinical interest was also conducted. Results: Theoretical calculation suggested that the minimum resolution should be ⩾579 horizontal pixels at 25× magnification. Image quality was perceived subjectively as being reduced when the pixel resolution was lower than 767×569 (p<0.005) or the image was compressed as a BMP or <50% quality JPEG (p<0.005). Objective image analysis techniques were less susceptible to changes in image quality, particularly when using colour extraction techniques. Conclusion: It is appropriate to store anterior eye images at between 1280×811 and 767×569 pixel resolution and at up to 1:70 JPEG compression.
Journal Article
2-D and 3-D Graphics
2000
This article talks about the use of both two and three d technology including bit mapping and vector graphics for CAD and other design techniques.
Magazine Article