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"COMPUTERS / Computer Graphics."
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Visual Perception from a Computer Graphics Perspective
by
Fleming, Roland
,
Thompson, William
,
Stefanucci, Jeanine Kelly
in
Computer graphics
,
Computer graphics -- Design
,
Computer programming, programs, data
2016,2011,2013
Suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience, this book provides an introduction to human visual perception. It focuses on how computer graphics images are generated, rather than solely on the visual system's organization, so the text provides a more direct tie between image generation and the resulting perceptual phenomena. It covers topics such as illumination, action, and perception of factors including material properties, pictorial space, image statistics, and spatial cognition.
Designing with the mind in mind : simple guide to understanding user interface design guidelines
by
Johnson, Jeff, Ph. D
in
Design
,
Graphical user interfaces (Computer systems)
,
Interaction Design
2014,2013
In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow.Early UI practitioners were trained in cognitive psychology.
Going Deeper than Tracking: A Survey of Computer-Vision Based Recognition of Animal Pain and Emotions
by
Carreira Lencioni, Gabriel
,
Kjellström, Hedvig
,
Salah, Albert Ali
in
Affect (Psychology)
,
Animal behavior
,
Animal welfare
2023
Advances in animal motion tracking and pose recognition have been a game changer in the study of animal behavior. Recently, an increasing number of works go ‘deeper’ than tracking, and address automated recognition of animals’ internal states such as emotions and pain with the aim of improving animal welfare, making this a timely moment for a systematization of the field. This paper provides a comprehensive survey of computer vision-based research on recognition of pain and emotional states in animals, addressing both facial and bodily behavior analysis. We summarize the efforts that have been presented so far within this topic—classifying them across different dimensions, highlight challenges and research gaps, and provide best practice recommendations for advancing the field, and some future directions for research.
Journal Article
AutoCAD 2017 3D Modeling
2016,2017
This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units to illustrate the myriad tools for this popular application. Use the companion CD to set up drawing exercises and projects and see all of the book's figures including color. This book includes 50 \"mini-workshops,\" that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of full projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2017.
Physically Based Rendering
by
Humphreys, Greg
,
Pharr, Matt
in
Computer graphics
,
Computer-aided design
,
Rendering (Computer graphics)
2010,2004
Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation.A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension.
Game Programming Using Qt 5 Beginner's Guide
by
Wysota, Witold
,
Strakhov, Pavel
,
Haas, Lorenz
in
Computer games-Programming
,
COMPUTERS / Computer Science
2018,2024
Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets.
Combinatorial Maps
by
Lienhardt, Pascal
,
Damiand, Guillaume
in
Combinatorial designs and configurations
,
Computational Geometry
,
Computer graphics
2014,2015
This book gathers important ideas related to combinatorial maps and explains how the maps are applied in geometric modeling and image processing. It focuses on two subclasses of combinatorial maps: n-Gmaps and n-maps. The book presents the data structures, operations, and algorithms that are useful in handling subdivided geometric objects. It shows how to study data structures for the explicit representation of subdivided geometric objects and describes operations for handling the structures. The book also illustrates results of the design of data structures and operations.
Automated AutoCAD Drawing Assessment via Image Processing and Vector Transformation Techniques
2025
Conventional assessment practices in computer graphics courses, particularly those that utilize AutoCAD, often rely on manual grading or basic template-matching strategies. These methods are ineffective and biased, particularly when used for extensive evaluations. Intelligent evaluation methods and automated image processing must be integrated as educational technology continues to evolve. The purpose of the proposed effort is to develop and put into use an intelligent AutoCAD computer drawing evaluation system that uses image processing technologies. Enhancing assessment accuracy, automating scoring, and utilizing robotic technologies to combine virtual drawing analysis and actual drawing validation are the objectives. The system evaluates student drawings using MATLAB-based techniques, including vector transformation, grayscale conversion, binarization, and histogram similarity. It extracts components using DXF file parsing, performs geometric matching, and features extraction. A feedback-driven retransmission method ensures packet correctness. A servo motor-powered drawing computer duplicates input drawings, and performance is assessed using torque analysis, picture entropy, consistency, and smoothness criteria. The system could accurately reproduce student drawings with an accuracy of more than 0.1 cm and an average drawing speed of 1.75 cm/s. The system's dependability was confirmed when evaluation ratings for example drawings nearly matched hand grading. Within the robotic arm's torque limits, moment and motion analysis verified operational safety and accuracy. The proposed approach automates computer graphics analysis by combining hardware and software elements for perceptive evaluation. However, limitations on robot motion and image quality sensitivity were limitations, requiring future improvements.
Journal Article
The Designer's Guide to Figma
by
Daniel Schwarz
in
Computer graphics
,
Computer-aided design-Handbooks, manuals, etc
,
Computers-Design
2023
Figma is the most complete tool for designing apps, websites, and other types of user interfaces (UIs). Unsurprisingly, it's also the most-used UI design tool according to the 2022 Design Tools Survey. Figma can take product design teams all the way from ideation to high-fidelity prototyping—covering all the design processes in between. It can also facilitate diagramming, collaboration, and research. Figma's design handoff and design system management features can help bridge the gap between design and development. It's available for Windows, macOS, and as a browser app. In this book, we'll immerse ourselves in everything Figma has to offer as we design a simple web page. * Get acquainted with Figma. Learn where everything is, while using some of Figma's biggest and most exciting features. * Learn how to collaborate with stakeholders * Discover how to create and use Styles and Components, and how to create Design System Libraries to hold them. * Cean up your design, check its accessibility, export its assets, and make sure that it's ready to be \"handed off\" to developers. * Take a deep dive into some advanced Figma workflows.