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The Post-Screen Through Virtual Reality, Holograms and Light Projections
by
Ng, Jenna
in
Communications engineering / telecommunications
,
Computing and Information Technology
,
Cultural and media studies
2021
Screens are ubiquitous today. They display information; present image worlds; are portable; connect to mobile networks; mesmerize. However, contemporary screen media also seek to eliminate the presence of the screen and the visibilities of its boundaries. As what is image becomes increasingly indistinguishable against the viewer’s actual surroundings, this unsettling prompts re-examination about not only what is the screen, but also how the screen demarcates and what it stands for in relation to our understanding of our realities in, outside and against images. Through case studies drawn from three media technologies – Virtual Reality; holograms; and light projections – this book develops new theories of the surfaces on and spaces in which images are displayed today, interrogating critical lines between art and life; virtuality and actuality; truth and lies. What we have today is not just the contestation of the real against illusion or the unreal, but the disappearance itself of difference and a gluttony of the unreal which both connect up to current politics of distorted truth values and corrupted terms of information. The Post-Screen Through Virtual Reality, Holograms and Light Projections: Where Screen Boundaries Lie is thus about not only where the image’s borders and demarcations are established, but also the screen boundary as the instrumentation of today’s intense virtualizations that do not tell the truth. In all this, a new imagination for images emerges, with a new space for cultures of presence and absence, definitions of object and representation, and understandings of dis- and re-placement – the post-screen.
Photograph Restoration and Enhancement
by
Wolper, Vickie Ellen
in
Adobe Photoshop
,
COMPUTERS / Image Processing
,
Image processing-Digital techniques
2017
While focusing on Photoshop CC 2017, this book offers users of all versions of Photoshop comprehensive projects that will guide them through the process of creating professional restorations and enhancements. Whether you are new to Photoshop or an experienced user, this book and its companion videos and projects will teach you to repair all types of photograph damage, multiple ways to improve discolored photographs, a variety of ways to digitize photographs too large to scan, create the highest quality images at manageable file sizes, colorize black and white photos, and how to add and remove content from your photographs. This building-block style book is packed with inventive, easy to apply photograph restoration and tonal correction techniques for returning cherished memories back to their original grandeur, and enhancement tips for converting digital and print photographs into treasured favorites. Key Features:* Seven demonstration videos on how to perform key restoration and enhancement techniques: Using the Quick Mask mode, the Layer via Copy command, the Polygonal Lasso tool, the Clone and Patch tools, the Liquify filter, plus multiple ways to repair Red-Eye, and how to redo areas of your restoration * Hands on projects provided with each chapter, specifically tailored to reinforce the tools and techniques introduced in the chapter* Includes colorizing of black and white photographs* Packed with Photoshop quick tips for efficiency and accuracyThe Companion Files(Included with this text and also available by contacting the publisher by writing to: info@merclearning.com)* Photographs to complete all projects covered in the text* Extra Try It Yourself Projects for each chapter* Copies of all figures used in the text* 7 Demonstration videos
Monochromatic HDR Photography: Shooting and Processing Black & White High Dynamic Range Photos
2014,2013
Update: The Kindle version of Monochromatic HDR Photography: Shooting and Processing Black & White High Dynamic Range Photos currently available for sale has been corrected and updated to address formatting issues.
Monochromatic HDR Photography is the first book intended to show photographers how to work at the intersection of two up-and-coming trends that are at the forefront of the digital revolution: Black & White and High Dynamic Range imaging.
The book explains techniques for extending dynamic range, monochromatic conversion methods and best practices where the two technologies intersect. Since successful digital monochromatic image creation generally requires using the color information inherent in RAW exposures, most case studies will be presented in full color.
In addition, Monochromatic HDR Photography provides extensive coverage of the creative vision required to successfully create monochromatic HDR images and the workflow necessary to make art prints from this specialized image making technique.
Extending Dynamic Range
Understanding HDR (High Dynamic Range) photography
In-Camera HDR
Multi-RAW processing
Lightroom
Adobe Camera RAW (ACR)
Shooting HDR Sequences
Auto bracketing
Manual bracketing
Best practices
Automated HDR Software
Nik HDR Efex Pro
Photomatix
Photoshop HDR Pro
Hand-HDR
Black & White in the Digital Era
Understanding the appeal of monochrome
Subject matter that works in black & white
Black & white files are color
Toning
Split toning
Solarization
Common black & white conversion techniques
Best practices in monochromatic conversion
Photoshop B&W Adjustment Layers
Nik Silver Efex Pro
Monochromatic HDR Workflow
Using color information
Best practices
Converting to monochrome with extended dynamic range preservation
Monochrome presets in auto-HDR software
Filters to enhance monochromatic HDR
Case studies and gallery
Specialized Black & White Gear
Monochromatic single-purpose cameras (Monochrom M)
Infrared HDR (IR converted camera)
Notes
Resources
Glossary
Index
Harold Davis is a legendary photographer and digital artist whose work is widely collected. He is the author of many bestselling photography books, including Photographing Flowers, Photographing Waterdrops, and The Photoshop Darkroom , all published by Focal Press.
Harold has been recognized as a Moab Master for his hand-crafted, fine art prints. His popular workshops are often sold out. You can find out more about Harold and his work at his website, www.photoblog2.com.
Philippine Digital Cultures
2022,2025
Social media platforms have been pivotal in redefining the conduct of contemporary society. Amid the proliferation of a range of new and ubiquitous online platforms, YouTube, a video-based platform, remains a key driver in the democratisation of creative, playful, vernacular, intimate, as well as political expressions. As a critical node of contemporary communication and digital cultures, its steady uptake and appropriation in a social media-savvy nation such as the Philippines requires a critical examination of its role in the continued reconstruction of identities, communities, and broader social institutions. This book closely analyses the diverse content and practices of amateur Filipino YouTubers, exposing and problematising the dynamics of brokering the contested aspirational logics of beauty and selfhood, interracial relationships, world-class labour, and progressive governance in a digital sphere. Ultimately, Philippine Digital Cultures: Brokerage Dynamics on YouTube offers a fresh, compelling, and nuanced account of YouTube as an important site for the mediation of culture, economy, and politics in Philippine postcolonial modernity amid rapid economic globalisation and digitalisation.
Sketching User Experiences: The Workbook
by
Sheelagh Carpendale
,
Saul Greenberg
,
Nicolai Marquardt
in
Design
,
Freehand technical sketching
,
Technique
2011,2012
Sketching Working Experience: The Workbook provides information about the step-by-step process of the different sketching techniques. It offers methods called design thinking, as a way to think as a user, and sketching, a way to think as a designer. User-experience designers are designers who sketch based on their actions, interactions, and experiences. The book discusses the differences between the normal ways to sketch and sketching used by user-experience designers. It also describes some motivation on why a person should sketch and introduces the sketchbook. The book reviews the different sketching methods and the modules that contain a particular sketching method. It also explains how the sketching methods are used. Readers who are interested in learning, understanding, practicing, and teaching experience design, information design, interface design, and information architecture will find this book relevant.Features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills Extremely practical, with illustrated examples detailing all steps on how to do a method Excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice Perfect complement to Buxton’s Sketching User Experience or any UX text Author-maintained companion website at http://grouplab.cpsc.ucalgary.ca/sketchbook/
Mastering Autodesk Maya 2016
Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. Learn professional techniques used in real-world visual effects Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more Expand your skills with advanced techniques for cloth, fur, and fluids Understand everything you need to know for the Maya certification exam
Philippine Digital Cultures
2022
Social media platforms have been pivotal in redefining the conduct of contemporary society. Amid the proliferation of a range of new and ubiquitous online platforms, YouTube, a video-based platform, remains a key driver in the democratisation of creative, playful, vernacular, intimate, as well as political expressions. As a critical node of contemporary communication and digital cultures, its steady uptake and appropriation in a social media-savvy nation such as the Philippines requires a critical examination of its role in the continued reconstruction of identities, communities, and broader social institutions. This book closely analyses the diverse content and practices of amateur Filipino YouTubers, exposing and problematising the dynamics of brokering the contested aspirational logics of beauty and selfhood, interracial relationships, world-class labour, and progressive governance in a digital sphere. Ultimately, Philippine Digital Cultures: Brokerage Dynamics on YouTube offers a fresh, compelling, and nuanced account of YouTube as an important site for the mediation of culture, economy, and politics in Philippine postcolonial modernity amid rapid economic globalisation and digitalisation.
Mapping and visualization with SuperCollider : create interactive and responsive audio-visual applications with SuperCollider
by
Koutsomichalis, Marinos
in
Acoustic imaging
,
Audio-visual materials
,
COM016000 COMPUTERS / Computer Vision & Pattern Recognition
2013
In DetailSuperCollider is an environment and programming language used by musicians, scientists, and artists who work with audio-files SuperCollider has built-in graphical features which are used in conjunction with the sound synthesis server to create audio-visual mapping and sound visualization. If you wish to create data visualizations by acquiring data from audio and visual sources, then this book is for you.Digital sound artists need to analyze, manipulate, map, and visualize data when working on a scientific or an artistic project. As an artist, this book, by means of its numerous code examples will provide you with the necessary knowledge of SuperCollider's practical applications, so that you can extract meaningful information from audio-files and master its visualization techniques. This book will help you to prototype and implement sophisticated visualizers, sonifiers, and complex mappings of your data.This book takes a closer look at SuperCollider features such as plotting and metering functionality to dispel the mysterious aura surrounding the more advanced mappings and animation strategies. This book also takes you through a number of examples that help you to create intelligent mapping and visualization systems. Throughout the course of the book, you will synthesize and optimize waveforms and spectra for scoping as well as extract information from an audio signal. The later sections of the book focus on advanced topics such as emulating physical forces, designing kinematic structures, and using neural networks to enable you to develop a visualization that has a natural motion with structures that respect anatomy and which come with an intelligent encoding mechanism. This book will teach you everything you need to work with intelligent audio-visual systems to extract and visualize audio-visual data.ApproachThis book is a standard guide with numerous code examples of practical applications. It will help you advance your skills in creating sophisticated visualizations while working with audio-visual systems.Who this book is forThis book is ideal for digital artists and sound artists who are familiar with SuperCollider and who wish to expand their technical and practical knowledge of mapping and visualization. It is assumed that you already have some experience with the SuperCollider programming language and are familiar with the fundamental audio synthesis techniques.